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	<title>BlenderNation &#187; Google Summer of Code</title>
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	<description>Fresh Blender News, Every Day</description>
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		<title>Render Speed Comparison (2.49b VS 2.5)</title>
		<link>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/</link>
		<comments>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:57:59 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10170</guid>
		<description><![CDATA[Virgilio Vasconcelos has recently compared the render speed of the current version of Blender (2.49) with the latest 2.5 build (svn revision 23930). The render optimizations are thanks to Jaguarandi and his Google summer of code 2009 project.  The results are very impressive!

Virgilio writes:
After I saw the news that the rendering optimizations made by the [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Google Summer of Code: Faster Ray Tracing</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/</link>
		<comments>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 05:00:55 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9303</guid>
		<description><![CDATA[Chris Want reports on the impressive improvements in Blender&#039;s ray tracer by André Susano Pinto.
Chris writes:
Returning Google Summer of Code student André Susano Pinto (a.k.a jaguarandi) has been working on improving Blender&#039;s ray tracer, mentored by coding god Brecht Van Lommel.
André has recently posted some speed up results from his project:
http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009/TestScenes
Ray tracing is an arcane [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>GSoC Light Paint, Stage 1</title>
		<link>http://www.blendernation.com/gsoc-light-paint-stage-1/</link>
		<comments>http://www.blendernation.com/gsoc-light-paint-stage-1/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 05:02:52 +0000</pubDate>
		<dc:creator>Community Reporter</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8519</guid>
		<description><![CDATA[Article submitted by Chris Want. Student Jingyuan Huang (aka yukishiro) has been working hard on her Google Summer of Code project &#034;Blender Light Paint using Spherical Harmonics&#034;, an interactive tool for artists to create, modify, and preview image-based lighting environments specified by HDR light probe images.
With the Summer of Code midterm just around the corner, [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/gsoc-light-paint-stage-1/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Blender &#8211; Google Summer of Code 2009</title>
		<link>http://www.blendernation.com/blender-google-summer-of-code-2009/</link>
		<comments>http://www.blendernation.com/blender-google-summer-of-code-2009/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 05:54:35 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Blender Institute]]></category>
		<category><![CDATA[BlenderNation]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Google Summer of Code 2009]]></category>
		<category><![CDATA[Tim Formica]]></category>
		<category><![CDATA[Ton Roosendaal]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=7545</guid>
		<description><![CDATA[The GSOC 2009  has been announced and with some exciting improvements for Blender. It looks like that if all goes well we may be seeing some significant speed enhancements.
A BIG thank you to Google for supporting Blender again!

Title: 	Raytrace Optimization
Abstract: 	This proposal aims at optimizing blender raytrace.
Student Name: Andre Susano Pinto
Mentor Name: 	Brecht Van [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-google-summer-of-code-2009/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Google Summer of Code Summit &#8211; report from Kent Mein</title>
		<link>http://www.blendernation.com/google-summer-of-code-summit-report-from-kent-mein/</link>
		<comments>http://www.blendernation.com/google-summer-of-code-summit-report-from-kent-mein/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 19:30:17 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[GSOC]]></category>
		<category><![CDATA[Kent Mein]]></category>
		<category><![CDATA[summer of code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5794</guid>
		<description><![CDATA[Here is a report on Google Summer of Code Summit from Kent Mein.  Go ahead and read what he has to say

Hello Fellow blender heads.
It&#039;s been a couple of weeks now, but while the annual blender conference was going on, fellow Blender Developer Chris Want (Hos) and I were hanging out at Google with a [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/google-summer-of-code-summit-report-from-kent-mein/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Indirect lighting with Blender internal renderer</title>
		<link>http://www.blendernation.com/indirect-lighting-with-blender-internal-renderer/</link>
		<comments>http://www.blendernation.com/indirect-lighting-with-blender-internal-renderer/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 05:00:16 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Light]]></category>
		<category><![CDATA[SoC 2008]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4442</guid>
		<description><![CDATA[It seems like SoC 2008 may add another extra feature to the Blender internal renderer. It`s because UncleZeiv, from the Lightcuts project, is working on a way to add indirect illumination to Blender!

If you want to know more about this possible feature, read this post at UncleZeiv`s Lightcuts blog.
]]></description>
		<wfw:commentRss>http://www.blendernation.com/indirect-lighting-with-blender-internal-renderer/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Summer of Code Shrinkwrap Modifier Project</title>
		<link>http://www.blendernation.com/summer-of-code-shrinkwrap-modifier-project/</link>
		<comments>http://www.blendernation.com/summer-of-code-shrinkwrap-modifier-project/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 06:55:20 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4440</guid>
		<description><![CDATA[(Submitted by Chris Want) How do you ensure that your Suzanne heads stay fresh and crispy for longer? If André Susano Pinto has his way, it will be done using his Shrinkwrap modifier! André (aka jaguarandi) is developing this modifier as part of his Google Summer of Code project. Alright, maybe this modifier won&#039;t keep [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/summer-of-code-shrinkwrap-modifier-project/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Summer of Code Python Editor Project</title>
		<link>http://www.blendernation.com/summer-of-code-python-editor-project/</link>
		<comments>http://www.blendernation.com/summer-of-code-python-editor-project/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 06:59:57 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4422</guid>
		<description><![CDATA[(Submitted by Chris Want) This summer the Blender text editor is getting some love, thanks to the 2008 Google Summer of Code program. Student Ian Thompson (aka quorn) is working on a project to improve Blender&#039;s python editing capabilities, which is based on a system of &#039;text plugins&#039;.

This system adds popular functions like code completion [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/summer-of-code-python-editor-project/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>Freestyle integration with Blender: first tests</title>
		<link>http://www.blendernation.com/freestyle-integration-with-blender-first-tests/</link>
		<comments>http://www.blendernation.com/freestyle-integration-with-blender-first-tests/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 05:00:07 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Freestyle]]></category>
		<category><![CDATA[SoC 2008]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4165</guid>
		<description><![CDATA[All the SoC 2008 projects are really cool, but a lot of people are expecting the integration o Freestyle with Blender for a long time, and now that Maxime Curioni is working on the integration, the expectations are increasing.

If you want to check out the progress of the project, Maxime is posting some articles and [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/freestyle-integration-with-blender-first-tests/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Google Summer of Code, Deadline Extended to April 7, 2008</title>
		<link>http://www.blendernation.com/google-summer-of-code-deadine-extended-to-april-7-2008/</link>
		<comments>http://www.blendernation.com/google-summer-of-code-deadine-extended-to-april-7-2008/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 17:30:18 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/03/31/google-summer-of-code-deadine-extended-to-april-7-2008/</guid>
		<description><![CDATA[&#034;This year, we experimented with the program timeline providing one
week for students to discuss project ideas with their mentors and then
a single week to submit applications.  We have heard feedback from the
community that it would be beneficial to provide more time for
students to submit their applications, so we&#039;ve done just that.

The new deadline for [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/google-summer-of-code-deadine-extended-to-april-7-2008/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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