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	<title>BlenderNation &#187; Google Summer of Code</title>
	<atom:link href="http://www.blendernation.com/category/blender/google-summer-of-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>Blender Translation: you can help</title>
		<link>http://www.blendernation.com/2011/09/13/blender-translation-you-can-help/</link>
		<comments>http://www.blendernation.com/2011/09/13/blender-translation-you-can-help/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 14:39:03 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23843</guid>
		<description><![CDATA[The Chinese Blender community has taken it upon itself to coordinate (part of) the Blender translation in the so-called &#8216;Garlic branch&#8217;. They could use YOUR help as well! Ethan Luo writes: The garlic branch blender is almost done and pending &#8230; <a href="http://www.blendernation.com/2011/09/13/blender-translation-you-can-help/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>27</slash:comments>
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		<title>3D Camera Tracking of Danbo with Experimental Blender Tomato Branch</title>
		<link>http://www.blendernation.com/2011/09/07/3d-camera-tracking-of-danbo-with-experimental-blender-tomato-branch/</link>
		<comments>http://www.blendernation.com/2011/09/07/3d-camera-tracking-of-danbo-with-experimental-blender-tomato-branch/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 11:32:24 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23769</guid>
		<description><![CDATA[Alex Aylesbury animated a cardboard robot named Danbo for his 5-year old daughter and describes the entire process in detail. Alex writes: Recently we&#8217;ve had so many development contracts it seemed like we&#8217;d not released any new games or paper &#8230; <a href="http://www.blendernation.com/2011/09/07/3d-camera-tracking-of-danbo-with-experimental-blender-tomato-branch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/09/07/3d-camera-tracking-of-danbo-with-experimental-blender-tomato-branch/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>Google Summer of Code round-up</title>
		<link>http://www.blendernation.com/2011/09/04/google-summer-of-code-round-up/</link>
		<comments>http://www.blendernation.com/2011/09/04/google-summer-of-code-round-up/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 13:00:56 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23731</guid>
		<description><![CDATA[The results of the Google Summer of Code are in! The Blender Foundation has published a list of the results and the their target Blender version release. Ton Roosendaal writes: Out of the 17 students who joined our Google Summer &#8230; <a href="http://www.blendernation.com/2011/09/04/google-summer-of-code-round-up/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Pepper Branch Merged to Trunk</title>
		<link>http://www.blendernation.com/2011/08/30/pepper-branch-merged-to-trunk/</link>
		<comments>http://www.blendernation.com/2011/08/30/pepper-branch-merged-to-trunk/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 18:06:37 +0000</pubDate>
		<dc:creator>Benjy</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23674</guid>
		<description><![CDATA[As of rev 39791, the GSoC pepper branch, including 3D Audio, Animation system polish, motion capture, BGE Animation an Collada improvements have been merged into trunk. Congrats and thanks to Joshua Lueng, Jörg Müller, Benjamin Cook, Mitchel Stokes, Prabhath Jayathilake &#8230; <a href="http://www.blendernation.com/2011/08/30/pepper-branch-merged-to-trunk/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/08/30/pepper-branch-merged-to-trunk/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
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		<item>
		<title>SoC &#8211; New Blender UV tools</title>
		<link>http://www.blendernation.com/2011/08/08/soc-new-blender-uv-tools/</link>
		<comments>http://www.blendernation.com/2011/08/08/soc-new-blender-uv-tools/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 12:00:32 +0000</pubDate>
		<dc:creator>sixthlaw</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[GSOC]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[uv]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23158</guid>
		<description><![CDATA[UV mapping can at the best of times be a daunting experience, and as such is one of the areas in Blender that is being developed as part of the GSoC. Some very handy and convenient improvements are being made to the &#8230; <a href="http://www.blendernation.com/2011/08/08/soc-new-blender-uv-tools/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/08/08/soc-new-blender-uv-tools/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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	</item>
		<item>
		<title>Timelapse : 3D Tracking / Keying / Compositing using Blender (Tomato Branch)</title>
		<link>http://www.blendernation.com/2011/08/02/timelapse-3d-tracking-keying-compositing-using-blender-tomato-branch/</link>
		<comments>http://www.blendernation.com/2011/08/02/timelapse-3d-tracking-keying-compositing-using-blender-tomato-branch/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 20:00:43 +0000</pubDate>
		<dc:creator>Benjy</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23269</guid>
		<description><![CDATA[We already featured the results of this video, but Francois &#8220;CoyHot&#8221; Grassard also recoded the process of doing the tracking and compositing with tomato branch and produced a timelapse of it. Francis writes: Two weeks ago, I made some tests about integrating &#8230; <a href="http://www.blendernation.com/2011/08/02/timelapse-3d-tracking-keying-compositing-using-blender-tomato-branch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/08/02/timelapse-3d-tracking-keying-compositing-using-blender-tomato-branch/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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		<item>
		<title>GSOC 2011 &#8211; RNA Property Updates</title>
		<link>http://www.blendernation.com/2011/08/01/gsoc-2011-rna-property-updates/</link>
		<comments>http://www.blendernation.com/2011/08/01/gsoc-2011-rna-property-updates/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 15:00:34 +0000</pubDate>
		<dc:creator>Benjy</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23190</guid>
		<description><![CDATA[Joshua Lueng (Aligorith) has been working on fixing blenders RNA property updates, so that properties like subdivsion levels and array modifier epetitions update correctly when driven by other properties using their RNA strings. This was done by introducing a cache &#8230; <a href="http://www.blendernation.com/2011/08/01/gsoc-2011-rna-property-updates/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/08/01/gsoc-2011-rna-property-updates/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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	</item>
		<item>
		<title>Roberto Roch &#8211; Blender and sculpting</title>
		<link>http://www.blendernation.com/2011/08/01/roberto-roch-blender-and-sculpting/</link>
		<comments>http://www.blendernation.com/2011/08/01/roberto-roch-blender-and-sculpting/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 12:00:29 +0000</pubDate>
		<dc:creator>sixthlaw</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[GSOC]]></category>
		<category><![CDATA[onion branch]]></category>
		<category><![CDATA[Roberto]]></category>
		<category><![CDATA[sculpting]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23196</guid>
		<description><![CDATA[Roberto Roch, a brilliant blender artist and sculptor shares with us his story in blender and sculpting. Roberto writes: My name is Roberto (blenderartists user: sick) and I am a self-taught 3d sculptor from Spain working with Blender and Gimp, &#8230; <a href="http://www.blendernation.com/2011/08/01/roberto-roch-blender-and-sculpting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/08/01/roberto-roch-blender-and-sculpting/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>GSoC 2011 &#8211; 3D Audio tools</title>
		<link>http://www.blendernation.com/2011/07/30/gsoc-2011-3d-audio-tools/</link>
		<comments>http://www.blendernation.com/2011/07/30/gsoc-2011-3d-audio-tools/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 06:39:22 +0000</pubDate>
		<dc:creator>sixthlaw</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23176</guid>
		<description><![CDATA[Once again there is a new and exciting tool entering Blender as a result of the GSoC 2011: Tis the season to be jolly! Blender user NeXyon has begun work on the 3D audio tool-set which aims to allow users &#8230; <a href="http://www.blendernation.com/2011/07/30/gsoc-2011-3d-audio-tools/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/07/30/gsoc-2011-3d-audio-tools/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=23176&amp;md5=40948a2bdc854cd5037f7ef1dd3466a8" type="text/html" />
	</item>
		<item>
		<title>Camera tracking integration &#8211; 2D stabilization</title>
		<link>http://www.blendernation.com/2011/07/28/camera-tracking-integration-2d-stabilization/</link>
		<comments>http://www.blendernation.com/2011/07/28/camera-tracking-integration-2d-stabilization/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 18:48:50 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23195</guid>
		<description><![CDATA[Do you need your footage stabilized? Sure, Blender will be able to take care of that in a near future! Sergey demonstrates an upcoming feature to the camera tracker &#8211; please note that this is not available in SVN yet, &#8230; <a href="http://www.blendernation.com/2011/07/28/camera-tracking-integration-2d-stabilization/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/07/28/camera-tracking-integration-2d-stabilization/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
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