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	<title>BlenderNation &#187; Development</title>
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	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 20 Nov 2009 11:00:52 +0000</lastBuildDate>
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		<title>Developer Meeting Notes (Blender 2.5 Report) 11-08-09</title>
		<link>http://www.blendernation.com/developer-meeting-notes-blender-2-5-report-11-08-09/</link>
		<comments>http://www.blendernation.com/developer-meeting-notes-blender-2-5-report-11-08-09/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 02:13:40 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Ton Roosendaal]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10499</guid>
		<description><![CDATA[1) Current projects
- GE logic editor design proposal was reviewed good so far, Benoit now checks on implementation side of design.
- the iTaSC project now has a final end-user design details wiki page.

- Janne, Raul and other developers join forces on goo, slime and other fluid sim code.
- Brecht is progressing well on speedup of [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/developer-meeting-notes-blender-2-5-report-11-08-09/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Call for Testing of BMesh Integration (NGons)</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/</link>
		<comments>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 05:00:51 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10453</guid>
		<description><![CDATA[BMesh is now in the Alpha testing stage.  It’s reached the point where it needs user testing to further progress and identify bugs.

Build Links
Please use a build no older then November 4th.

Linux (Open SuSe)
Win32

Bug Reporting
Report bugs on the BMesh Bug Tracker. Please only use this bug tracker!
More Info
More info on keystrokes, feature notes, crash [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Developer Meeting Notes (Blender 2.5 Report)</title>
		<link>http://www.blendernation.com/blender-2-5-report/</link>
		<comments>http://www.blendernation.com/blender-2-5-report/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 18:06:35 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10358</guid>
		<description><![CDATA[Previous week report, from Blender Conference meeting
- Blender 2.5 &#034;beta 0&#034; naming still has some pro/contra discussions&#8230; in some aspects it&#039;s more like an alpha. Everyone agrees it has to be communicated as a test build when released

- Beta0 targets: Python api is ready for exporters, importers work for mesh. Collada might be in as [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-2-5-report/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Dynamic Documentation!</title>
		<link>http://www.blendernation.com/dynamic-documentation/</link>
		<comments>http://www.blendernation.com/dynamic-documentation/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 15:06:38 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10317</guid>
		<description><![CDATA[During the Blender Conference there was a heated discussion on the topic of Blender documentation. Wray Bowling now reports on a new 2.5 feature that was recently added to easily access documentation for any user interface feature.
Wray writes:
Look! Right clicking buttons to see documentation got added! For the moment it only links to the python [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/dynamic-documentation/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>New full-time Blender developer: Matt Ebb</title>
		<link>http://www.blendernation.com/new-full-time-blender-developer-matt-ebb/</link>
		<comments>http://www.blendernation.com/new-full-time-blender-developer-matt-ebb/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 09:39:05 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10230</guid>
		<description><![CDATA[The Blender Foundation have received sponsorship to hire a full-time Blender developer for 9 months to work on Blender 2.5. If the project goes well, they will pay for another period to work on other Blender projects. Ton just announced that Matt Ebb (Blender coding/animation guru) has agreed to fill the position. The sponsoring party [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/new-full-time-blender-developer-matt-ebb/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>Render Speed Comparison (2.49b VS 2.5)</title>
		<link>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/</link>
		<comments>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:57:59 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10170</guid>
		<description><![CDATA[Virgilio Vasconcelos has recently compared the render speed of the current version of Blender (2.49) with the latest 2.5 build (svn revision 23930). The render optimizations are thanks to Jaguarandi and his Google summer of code 2009 project.  The results are very impressive!

Virgilio writes:
After I saw the news that the rendering optimizations made by the [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Blender 2.50 material library &#8211; request for submissions</title>
		<link>http://www.blendernation.com/blender-2-50-material-library-request-for-submissions/</link>
		<comments>http://www.blendernation.com/blender-2-50-material-library-request-for-submissions/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 14:10:13 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10157</guid>
		<description><![CDATA[Blender 2.50 will contain a materials library &#039;out of the box&#039;! That&#039;s a very nice feature if you ask me. A call for materials has been posted on the forums.
LetterRip writes:
A material library will be added to Blender for 2.5 we would like to invite the community to participate in this by donating material settings. [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-2-50-material-library-request-for-submissions/feed/</wfw:commentRss>
		<slash:comments>76</slash:comments>
		</item>
		<item>
		<title>Bringing back 2.4x Stuff in Blender 2.5</title>
		<link>http://www.blendernation.com/bringing-back-2-4x-stuff-in-blender-2-5/</link>
		<comments>http://www.blendernation.com/bringing-back-2-4x-stuff-in-blender-2-5/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 00:31:33 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10101</guid>
		<description><![CDATA[Ton happily reports the Durian team fully uses 2.5 trunk now! It goes sometimes with pains&#8230; but reports have been greatly tackled by Campbell and Brecht

- Missing features and todo items should still go to the 2.5 todo:
Tom and Campbell will fill in the wiki todo for mesh, sculpt, sequencer
Mesh retopo: Angela (Durian team) missed [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/bringing-back-2-4x-stuff-in-blender-2-5/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Blender 2.5 Short Notes from the IRC Session</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/</link>
		<comments>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 22:15:02 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9936</guid>
		<description><![CDATA[1) 2.5 project issues
- Martin mentioned a keymap design conflict that has to be handled, and suggests a solution for how to combine &#039;tweaks&#039; (drag mouse) and clicks consistantly.
- Dalai prefers to see more advanced support being added for python script dependencies, like executing a script on changing a variable in the UI. Issue is [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Suicidator City Engine 0.4 Released</title>
		<link>http://www.blendernation.com/suicidator-city-engine-0-4-released/</link>
		<comments>http://www.blendernation.com/suicidator-city-engine-0-4-released/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:50:56 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9887</guid>
		<description><![CDATA[Suicidator City Engine is a city creation script for Blender. With the 0.4 release, your cities will look better than ever!
From the website:
Suicidator City Engine (SCE) is a Python script for Blender. With it, you can automatically create entire, three-dimensional modern cities in a matter of seconds by adjusting various parameters, such as city size [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/suicidator-city-engine-0-4-released/feed/</wfw:commentRss>
		<slash:comments>58</slash:comments>
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