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	<title>BlenderNation &#187; Development</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>Developer Meeting Notes, February 12, 2012</title>
		<link>http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/</link>
		<comments>http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 07:00:13 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26212</guid>
		<description><![CDATA[Blender 2.62 is still on schedule for release at the end of this week. Ton Roosendaal writes: Hi all, Here&#8217;s the summary of today&#8217;s meeting: 1) Blender 2.62 release Jens Verwiebe solved issues with linking Lux and Cycles together with &#8230; <a href="http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/feed/</wfw:commentRss>
		<slash:comments>60</slash:comments>
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		<item>
		<title>Live 3D Stream from Blender to Browser</title>
		<link>http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/</link>
		<comments>http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 14:00:04 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26178</guid>
		<description><![CDATA[From the Pyppet blog: Hart has created a connection between Blender and his (local) webrowser. Hart writes: For streaming the data the only real option is Websockets, and the best Python3 library for Websockets I could find is Websockify by &#8230; <a href="http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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		<item>
		<title>Blender 2.62 Release Candidates Now Available</title>
		<link>http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/</link>
		<comments>http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 21:21:45 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26186</guid>
		<description><![CDATA[The Blender Foundation has just published the first release candidates of Blender 2.62. Please download, test, and report any bugs that you may (or rather, will!) find. If everything goes according to plan, the final release should be next week! &#8230; <a href="http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
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		<item>
		<title>Developer Meeting Notes, February 5, 2012</title>
		<link>http://www.blendernation.com/2012/02/06/developer-meeting-notes-fabruary-5-2012/</link>
		<comments>http://www.blendernation.com/2012/02/06/developer-meeting-notes-fabruary-5-2012/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 08:52:38 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26081</guid>
		<description><![CDATA[Blender 2.62 is in BCON4 now (testbuilds, only essential bugfixes), and the developers are considering an expedited 2.63 release that contains only BMesh! Ton Roosendaal writes: 1) Blender 2.62 progress Current planning in wiki. Blender bug tracker was brought down &#8230; <a href="http://www.blendernation.com/2012/02/06/developer-meeting-notes-fabruary-5-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/06/developer-meeting-notes-fabruary-5-2012/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
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		<item>
		<title>Why Bmesh is an Upgrade</title>
		<link>http://www.blendernation.com/2012/02/01/why-bmesh-is-an-upgrade/</link>
		<comments>http://www.blendernation.com/2012/02/01/why-bmesh-is-an-upgrade/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 06:00:39 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=25973</guid>
		<description><![CDATA[This infographic by XRG does a great job at explaining some of the differences between quad modeling and the upcoming new Bmesh module. Here it is in full size: What are YOU most excited about?]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/01/why-bmesh-is-an-upgrade/feed/</wfw:commentRss>
		<slash:comments>75</slash:comments>
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		<item>
		<title>Carve Library for new Boolean Operation soon in Trunk</title>
		<link>http://www.blendernation.com/2012/01/31/carve-library-for-new-boolean-operation-soon-in-trunk/</link>
		<comments>http://www.blendernation.com/2012/01/31/carve-library-for-new-boolean-operation-soon-in-trunk/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:00:23 +0000</pubDate>
		<dc:creator>cekuhnen</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=25945</guid>
		<description><![CDATA[All product designers and architects will love this one. The new Carve library finally is making its way into trunk and bringing to us much faster boolean operations. Now interactive cut section animation and non-destructive modeling are doable in Blender. &#8230; <a href="http://www.blendernation.com/2012/01/31/carve-library-for-new-boolean-operation-soon-in-trunk/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/01/31/carve-library-for-new-boolean-operation-soon-in-trunk/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
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		<item>
		<title>NI mate enters open beta / &#8220;The Kinected Bunny&#8221;</title>
		<link>http://www.blendernation.com/2012/01/31/ni-mate-enters-open-beta-the-kinected-bunny/</link>
		<comments>http://www.blendernation.com/2012/01/31/ni-mate-enters-open-beta-the-kinected-bunny/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 14:00:17 +0000</pubDate>
		<dc:creator>Community Reporter</dc:creator>
				<category><![CDATA[Add-ons]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2012/01/31/ni-mate-enters-open-beta-the-kinected-bunny/</guid>
		<description><![CDATA[NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports! Julius Tuomisto writes: Mine and Janne &#8220;jahka&#8221; Karhu&#8217;s two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI &#8230; <a href="http://www.blendernation.com/2012/01/31/ni-mate-enters-open-beta-the-kinected-bunny/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/01/31/ni-mate-enters-open-beta-the-kinected-bunny/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
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		<item>
		<title>Developer Meeting Notes, January 29, 2012</title>
		<link>http://www.blendernation.com/2012/01/31/developer-meeting-notes-january-29-2012/</link>
		<comments>http://www.blendernation.com/2012/01/31/developer-meeting-notes-january-29-2012/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 10:00:27 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=25955</guid>
		<description><![CDATA[Blender 2.62 release is still planned for 2.5 weeks from now, FFmpeg gets an update and new render passes for Cycles are being looked in to. Ton Roosendaal writes: Here&#8217;s the notes from today&#8217;s IRC meeting: 1) Blender 2.62 planning &#8230; <a href="http://www.blendernation.com/2012/01/31/developer-meeting-notes-january-29-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/01/31/developer-meeting-notes-january-29-2012/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=25955&amp;md5=e80af104ca9c47dd1adacff706c165fa" type="text/html" />
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		<item>
		<title>Open Dental CAD</title>
		<link>http://www.blendernation.com/2012/01/27/open-dental-cad/</link>
		<comments>http://www.blendernation.com/2012/01/27/open-dental-cad/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 09:11:32 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Add-ons]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=25905</guid>
		<description><![CDATA[Blender is more and more becoming a platform for 3rd party applications. Take a look for example at &#8216;Open Dental CAD&#8217; &#8211; a tool for crown and onlay design. Open Dental CAD writes: The Dental Design Tools Add-On is a &#8230; <a href="http://www.blendernation.com/2012/01/27/open-dental-cad/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/01/27/open-dental-cad/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=25905&amp;md5=74094d3d85dde2b0547c762c536d140c" type="text/html" />
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		<item>
		<title>Add-On: Balcon and Jamb Generator Scripts</title>
		<link>http://www.blendernation.com/2012/01/25/add-on-balcony-jamb-and-window-generator-scripts/</link>
		<comments>http://www.blendernation.com/2012/01/25/add-on-balcony-jamb-and-window-generator-scripts/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 06:54:30 +0000</pubDate>
		<dc:creator>cekuhnen</dc:creator>
				<category><![CDATA[Add-ons]]></category>
		<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=25851</guid>
		<description><![CDATA[For all architects this might be an interesting tool box addition to evaluate. It offers an interface to design balconies, windows, and jambs providing you access to modify dimensions as well as design styles. Download Links: Balcony Script Jamp Script Window &#8230; <a href="http://www.blendernation.com/2012/01/25/add-on-balcony-jamb-and-window-generator-scripts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/01/25/add-on-balcony-jamb-and-window-generator-scripts/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
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