On January 31st Monique Dewanchand, Francesco Siddi, Lukas Tönne, Brecht Van Lommel, Antony Riakiotakis, Jeroen Bakker and me met in Amsterdam. The goal of the meeting was to discuss the requirements for the upcoming Gooseberry movie project – from asset management to optimizations in cycles and the physics system. Ton has posted an overview of the highlights of this meeting on the Gooseberry blog.
Plasmasolutions is sharing another look into the current state of Blender development. In this episode: particle improvements by Lukas Tönne, movie clip editor coolness by Sergey Sharybin, Multi-editing of values & first person view navigation by Dalai Felinto.
Dalai Felinto is working part time as a developer for the Blender Foundation. One of the projects he has been spending some time on is baking for Cycles. The process of baking stored lighting, color and other rendering information in UV maps and allows for great speedups further down the pipeline, or for example in real-time 3D content.
So far, baking has only been available for the internal renderer, but this custom Blender version gives you early access to this feature in Cycles.
Next to his Blender Developer Sneak Peeks, Plasmasolutions is now publishing a second series of videos. Where the Sneak Peeks focus on features that are slated for release in the next Blender Version, the Rocket Science series includes patches that may never see the light of day but are still interesting to follow.
Release candidates for Blender 2.70 are expected in two weeks, and work at this moment focuses on bug fixing, finalizing the new Tabs user interface and integration of some patches and updates of external tools (Carve, Freestyle).
Have you tried the new Tabs interface yet? I’m sure you’ll either love it or hate it – there doesn’t seem to be much in between. The team has just added support for Edit mode, so this might be a good time to give it a try – grab your copy from the Blender Build Bot and let us know what you think!
My opinion? At first try I found the rotated text hard to use, and I had to actively keep reading the labels to find what I needed. I’ll give it some time to grow on me before giving a final verdict though!
Adventures In Blender shows a new feature that Scott Petrovic is currently working on: Collapsible menus. What do you think? You can grab the source files here if you’d like to try it for yourself.
Thomas Dinges is working on a standalone version of the Cycles renderer. The current version is still very simple, but it paves the way for integration of Cycles in to other 3D apps.
This exciting custom version of Blender adds new types of interaction and easy interior design functionality.