Fire officer Emanuele Gissi is maintaining BlenderFDS, a Blender front end to FDS. FDS is complex simulation software that’s used in fire scientific simulations. Emanuele is now looking to raise some (modest!) funds to complete version 3.
Campbell Barton demonstrates an early version of tabs for the Blender user interface. Remember this is still very much work in progress! I like what I’m seeing so far: the pinning feature is clever and I’m impressed by how it handles add-ons. What do you think?
Well there you go – Blender can now actually create everything AND a kitchen sink! Archimesh has become more awesome with this latest release.
Are you into CNC milling? Vilem Novak presents a heavily updated version of his Blender CAM add-on that will allow you to export high-quality milling paths.
It’s a simple thing, but this add-on does it well: setting up camera motion for a nice turnaround.
The Archimesh add-on by Antonioya creates parametrized architectural elements.
Just like in the compositor, you can now Ctrl+Shift+Click a node to view it! A temporary emission shader is created so that there’s no shading on the object – the clicked node is connected to this shader and then to the output. If a shader is clicked, this emission node is skipped and the clicked node is connected straight to the output.