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Category Archives: Development

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Live 3D Stream from Blender to Browser

Posted on February 10, 2012 by Bart
14

From the Pyppet blog: Hart has created a connection between Blender and his (local) webrowser.

Continue reading →

Posted in Python Scripts | 14 Replies

Blender 2.62 Release Candidates Now Available

Posted on February 9, 2012 by Bart
30

The Blender Foundation has just published the first release candidates of Blender 2.62. Please download, test, and report any bugs that you may (or rather, will!) find. If everything goes according to plan, the final release should be next week!

Links

  • 2.62 Release Notes
  • 2.62 Release Candidate Download
Posted in Blender Development | 30 Replies

Developer Meeting Notes, Fabruary 5, 2012

Posted on February 6, 2012 by Bart
31

Blender 2.62 is in BCON4 now (testbuilds, only essential bugfixes), and the developers are considering an expedited 2.63 release that contains only BMesh!

Continue reading →

Posted in Blender Development | 31 Replies

Why Bmesh is an Upgrade

Posted on February 1, 2012 by Bart
75

This infographic by XRG does a great job at explaining some of the differences between quad modeling and the upcoming new Bmesh module.

Continue reading →

Posted in Blender Development | 75 Replies

Carve Library for new Boolean Operation soon in Trunk

Posted on January 31, 2012 by cekuhnen
32

All product designers and architects will love this one. The new Carve library finally is making its way into trunk and bringing to us much faster boolean operations. Continue reading →

Posted in Blender Development | 32 Replies

NI mate enters open beta / “The Kinected Bunny”

Posted on January 31, 2012 by Community Reporter
36

NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports!

Continue reading →

Posted in Add-ons | 36 Replies

Developer Meeting Notes, January 29, 2012

Posted on January 31, 2012 by Bart
12

Blender 2.62 release is still planned for 2.5 weeks from now, FFmpeg gets an update and new render passes for Cycles are being looked in to.

Continue reading →

Posted in Blender Development | 12 Replies

Open Dental CAD

Posted on January 27, 2012 by Bart
32

Blender is more and more becoming a platform for 3rd party applications. Take a look for example at ‘Open Dental CAD’ – a tool for crown and onlay design.

Continue reading →

Posted in Add-ons | 32 Replies

Add-On: Balcon and Jamb Generator Scripts

Posted on January 25, 2012 by cekuhnen
23

For all architects this might be an interesting tool box addition to evaluate. It offers an interface to design balconies, windows, and jambs providing you access to modify dimensions as well as design styles.

Continue reading →

Posted in Add-ons, Toolbox | 23 Replies

BLAM – Geometry camera matching add-on

Posted on January 23, 2012 by cekuhnen
41

Per from Stuffmatic.com released an add-on for Blender which provides you with the tools to do a geometry camera matching over an existing still image similar to what SketchUp can do.

Continue reading →

Posted in Add-ons | 41 Replies

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