Archive for the 'Development' Category



Development Update1) Current projects

- GE logic editor design proposal was reviewed good so far, Benoit now checks on implementation side of design.

- the iTaSC project now has a final end-user design details wiki page.

Continue Reading 'Developer Meeting Notes (Blender 2.5 Report) 11-08-09' »

bmesh-subsurf-ngonBMesh is now in the Alpha testing stage. It’s reached the point where it needs user testing to further progress and identify bugs.
Continue Reading 'Call for Testing of BMesh Integration (NGons)' »

Development UpdatePrevious week report, from Blender Conference meeting

- Blender 2.5 "beta 0" naming still has some pro/contra discussions… in some aspects it's more like an alpha. Everyone agrees it has to be communicated as a test build when released

Continue Reading 'Developer Meeting Notes (Blender 2.5 Report)' »

Dynamic Documentation!

codeDuring the Blender Conference there was a heated discussion on the topic of Blender documentation. Wray Bowling now reports on a new 2.5 feature that was recently added to easily access documentation for any user interface feature.

Continue Reading 'Dynamic Documentation!' »

New full-time Blender developer: Matt Ebb

Schermafbeelding 2009-10-23 om 11.31.34The Blender Foundation have received sponsorship to hire a full-time Blender developer for 9 months to work on Blender 2.5. If the project goes well, they will pay for another period to work on other Blender projects. Ton just announced that Matt Ebb (Blender coding/animation guru) has agreed to fill the position. The sponsoring party remains undisclosed ("but it's not Steve Jobs, don't worry!").

RenderVirgilio Vasconcelos has recently compared the render speed of the current version of Blender (2.49) with the latest 2.5 build (svn revision 23930). The render optimizations are thanks to Jaguarandi and his Google summer of code 2009 project.  The results are very impressive!

Continue Reading 'Render Speed Comparison (2.49b VS 2.5)' »

luxrend-material-46Blender 2.50 will contain a materials library 'out of the box'! That's a very nice feature if you ask me. A call for materials has been posted on the forums.

Continue Reading 'Blender 2.50 material library – request for submissions' »

Blender DevelopmentTon happily reports the Durian team fully uses 2.5 trunk now! It goes sometimes with pains… but reports have been greatly tackled by Campbell and Brecht

Continue Reading 'Bringing back 2.4x Stuff in Blender 2.5' »

blender-source1) 2.5 project issues

- Martin mentioned a keymap design conflict that has to be handled, and suggests a solution for how to combine 'tweaks' (drag mouse) and clicks consistantly.

- Dalai prefers to see more advanced support being added for python script dependencies, like executing a script on changing a variable in the UI. Issue is that this requires an updated dependency graph system, which is not in the first release specs yet. Ton suggests to at least put it on the 2.5 beta2 list, maybe beta1?

Continue Reading 'Blender 2.5 Short Notes from the IRC Session' »

Suicidator City Engine 0.4 Released

Suicidator City EngineSuicidator City Engine is a city creation script for Blender. With the 0.4 release, your cities will look better than ever!

Continue Reading 'Suicidator City Engine 0.4 Released' »

Blender Developers Meeting Notes

Blender 2.5 preview: Pinning vertices

modeling-architecture-bmesh-pinning-04A new Blender 2.5 feature that might make your work a bit easier is vertex pinning. Blender3dArchitect's Allan Brito explains it.

Continue Reading 'Blender 2.5 preview: Pinning vertices' »

Blender Developers Meeting Notes

codeBlender 2.50 development planning inside!

Continue Reading 'Blender Developers Meeting Notes' »

AMD supports OpenCL Bullet

logo_phpBB.gifAccording to 'Bright Side Of News', AMD have offered their support in the development of an OpenCL version of Bullet, the open source physics library. Bullet also powers Blender's game engine physics.

Continue Reading 'AMD supports OpenCL Bullet' »

Blender Voxel Sculpting?

pantallazoFarsthary, Blender's volumetrics guru, has taken on a new project: Voxel sculpting. Don't get too excited as he's still in the early stages of his work and there's no code available. Still, it's a nice insight into a possible new feature for Blender. For more information on Voxel Sculpting, see the explanation provided by 3D-Coat.

Continue Reading 'Blender Voxel Sculpting?' »

Blender Developers Meeting Notes

codeToday's biggest news: the SVN trunk (the main code repository) has now been replaced with 2.5 code, making Blender 2.5 the default development project.

Continue Reading 'Blender Developers Meeting Notes' »

Cloth particles interaction

More upcoming 2.5 goodness…

Link

TracksPhilippe Roubal has recently completed both a 4×4 drive system and a very cool looking tracks creator, which leaves tracks wherever your vehicle drives.

Continue Reading '4×4 Autodrive System and Tracks Creator' »




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