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- GE logic editor design proposal was reviewed good so far, Benoit now checks on implementation side of design.
- the iTaSC project now has a final end-user design details wiki page.
Continue Reading 'Developer Meeting Notes (Blender 2.5 Report) 11-08-09' »
BMesh is now in the Alpha testing stage. It’s reached the point where it needs user testing to further progress and identify bugs.
Continue Reading 'Call for Testing of BMesh Integration (NGons)' »
Previous week report, from Blender Conference meeting
- Blender 2.5 "beta 0" naming still has some pro/contra discussions… in some aspects it's more like an alpha. Everyone agrees it has to be communicated as a test build when released
Continue Reading 'Developer Meeting Notes (Blender 2.5 Report)' »
The Blender Foundation have received sponsorship to hire a full-time Blender developer for 9 months to work on Blender 2.5. If the project goes well, they will pay for another period to work on other Blender projects. Ton just announced that Matt Ebb (Blender coding/animation guru) has agreed to fill the position. The sponsoring party remains undisclosed ("but it's not Steve Jobs, don't worry!").
Virgilio Vasconcelos has recently compared the render speed of the current version of Blender (2.49) with the latest 2.5 build (svn revision 23930). The render optimizations are thanks to Jaguarandi and his Google summer of code 2009 project. The results are very impressive!
Blender 2.50 will contain a materials library 'out of the box'! That's a very nice feature if you ask me. A call for materials has been posted on the forums.
Continue Reading 'Blender 2.50 material library – request for submissions' »
Ton happily reports the Durian team fully uses 2.5 trunk now! It goes sometimes with pains… but reports have been greatly tackled by Campbell and Brecht
Continue Reading 'Bringing back 2.4x Stuff in Blender 2.5' »
1) 2.5 project issues
- Martin mentioned a keymap design conflict that has to be handled, and suggests a solution for how to combine 'tweaks' (drag mouse) and clicks consistantly.
- Dalai prefers to see more advanced support being added for python script dependencies, like executing a script on changing a variable in the UI. Issue is that this requires an updated dependency graph system, which is not in the first release specs yet. Ton suggests to at least put it on the 2.5 beta2 list, maybe beta1?
Continue Reading 'Blender 2.5 Short Notes from the IRC Session' »
Farsthary, Blender's volumetrics guru, has taken on a new project: Voxel sculpting. Don't get too excited as he's still in the early stages of his work and there's no code available. Still, it's a nice insight into a possible new feature for Blender. For more information on Voxel Sculpting, see the explanation provided by 3D-Coat.
Philippe Roubal has recently completed both a 4×4 drive system and a very cool looking tracks creator, which leaves tracks wherever your vehicle drives.
Continue Reading '4×4 Autodrive System and Tracks Creator' »
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