From the Pyppet blog: Hart has created a connection between Blender and his (local) webrowser.
Category Archives: Development
Blender 2.62 Release Candidates Now Available
Developer Meeting Notes, Fabruary 5, 2012
Why Bmesh is an Upgrade
This infographic by XRG does a great job at explaining some of the differences between quad modeling and the upcoming new Bmesh module.
Carve Library for new Boolean Operation soon in Trunk
All product designers and architects will love this one. The new Carve library finally is making its way into trunk and bringing to us much faster boolean operations. Continue reading
NI mate enters open beta / “The Kinected Bunny”
NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports!
Developer Meeting Notes, January 29, 2012
Open Dental CAD
Blender is more and more becoming a platform for 3rd party applications. Take a look for example at ‘Open Dental CAD’ – a tool for crown and onlay design.
Add-On: Balcon and Jamb Generator Scripts
For all architects this might be an interesting tool box addition to evaluate. It offers an interface to design balconies, windows, and jambs providing you access to modify dimensions as well as design styles.
BLAM – Geometry camera matching add-on
Per from Stuffmatic.com released an add-on for Blender which provides you with the tools to do a geometry camera matching over an existing still image similar to what SketchUp can do.

