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It has been a while since their last post, but Matt has posted an interesting update report on the Orange blog.
So where's the report on the Elephants Dream premiere you ask? Truth be told none of us could be there; I was in the plane on my way to my vacation and the other BlenderNation editors simply live too far away. Our designated reporter who did go has gone missing off the face of the earth after the event. I guess the afterparty was THAT good :)
No worries though; many reports have already appeared on the web. I'll give an overview of them here.
With the premiere of Elephants Dream approaching, the media are really starting to pick up the news. Today, an interview with Ton Roosendaal appeared on the frontpage of 'Het Financieele Dagblad', one of the leading Dutch financial newspapers.
Continue Reading 'Elephants Dream on Frontpage of Leading Dutch Newspaper' »
As many of you may be aware, there will be a three day event in Lyon France called Libre Graphics Meeting, it will be a three day conference around Open Source graphics, and Blender as an Open Source graphics related tool will be there.
Continue Reading 'Libre Graphics Meeting, Preparing for the Event' »
Ton writes on the Orange Blog that on Friday March 24th, the premiere of Elephants Dream will be in Cinema Ketelhuis, Amsterdam. Afterwards, there's an afterparty in one of the coolest places of Amsterdam, called (believe it or not): Blender!
The .blend files of Orange are requiring more and more memory to render/composite and Ton has been struggling to find a solution. As it turns out, OSX (Orange uses an Apple XServe renderfarm) can only allocate 1.5GB per application at a time and windows seem to have similar problems.
Anyone of us BlenderHeads know that in the last days CVS repository's code is being updated every 40-50 minutes, but only the brave hearted who tried to make a development build know what's going on in detail apart from Ton's rederer rewrite and noodles (the new node system for material definition and compositing).
When Project Orange started, one of the ideas that was going around was to involve the community by having them make props or scripts. Probably the team reasoned that it was more work to coordinate such a community effort then it was to make all the stuff by themselves. Also, how do you involve a group without giving away too much of the plot? Once the team buried themselves in their work we didn't hear from the community effort again.
Continue Reading 'Orange Update: Call for Translations, Call for Textures' »
There are two new updates on the Orange blog: Matt (Lead Artist, Titles and 2D designer) writes about how the team manages all the files of the project in 'Behind the scenes, shots and, er… files'. It's interesting to learn how they tackled the problem of managing such a huge amount of files.
Ton has posted some comments on the progress of the Orange movie project on the Orange blog. So far, things are going well and he has secured one month of extra funding. It looks like the premiere will be on March 16th or 23rd.
The Orange site features an article on their recent media coverage. Considering the fact that they haven't started a full-blown media campaign (yet?) they're doing pretty well.
Zupermonkey posted a Blender testbuild of the Orange development branch of Blender. While the Orange artists are working on producing a movie, Ton is slaving away at building the tools they need to get the job done.
The February 2006 edition of 3D World features an article about Open Source graphics and project Orange:
The open source revolution
Professional graphics created with free software: fantasy or reality? We interview the key players in the market, and bring you the first of six production diaries from the set of Elephants Dream [the movie that the Orange team is working on, bart], the world's first 'open source movie'
I haven't picked up this copy yet, but 3D World Magazine has always been one of my favourites so I'll be sure to get one today :)
Update: buh, the February edition wasn't in the shop yet…
The Orange Team have been putting the thumbscrews on Cinepaint (a Gimp fork for use in the film industry), but things don't look good:
Cinepaint’s capability of editing on a higher dynamic range was instantly evident in a simple curve and level based colour correction. There was no banding, no colour flipping, really nice!
The German magazine C'T features a 2-page article about Project Orange. They were kind enough to offer a PDF version of the article (in German, of course).
Source: Open Movie, Florian Sailer, c't magazine issue 01/06 page 172-173. This document is presented by courtesy of Heise Zeitschriften Verlag.
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