Archive for the 'Blender Institute' Category



There's only 20 days left of the Apricot project (Yo Frankie!). Venomgfx (Pablo) has posted a new blog on the Apricot site regarding the plans for the final few weeks.

There's also a call for documentation/tutorial ideas to be included on the DVD, along with a list of ideas already thought up by the team for us to get excited about, so get on over to the blog and let them know what you'd like to see!

Continue Reading 'Final 20 days of Apricot' »

Big Buck Bunny, Apricot in 3D World Magazine

Issue 106 of 3D World is themed around free and open-source software. Editor Jim Thacker sent us a few opening spreads and as a bonus, he threw in the full article they published on Big Buck Bunny in issue 103. I love these guys ;-)

Continue Reading 'Big Buck Bunny, Apricot in 3D World Magazine' »

After a lot of votes from the Blender community the Apricot team has decided on a final name for the Apricot game.

Its official title is 'Yo Frankie!' and the game episode is entitled 'A Furry Vendetta'

Continue Reading 'Yo Frankie!: A Furry Vendetta' »

Pablo (venomgfx) has made an interesting 10 minute video demonstrating a few different ways of using nodes and some GLSL features for real time game effects.

Continue Reading 'Apricot GLSL Shading Node Demonstration' »

The Apricot team needs your help choosing a name, and Margreet has posted two new video showing off some new features! Continue Reading 'Apricot: Title and New Videos' »

The first playable demo from the Apricot Project is available to download. Now you can try out a test level of the game, and play around with Frank.

Continue Reading 'Apricot: First playable demo available' »

Animate FrankFrank, a main character in the upcoming Apricot game, has been finalized. He's rigged, textured and ready for some much needed animations. So the Apricot team have released him to the community and are looking to see what crazy animations everyone can come up with.

Continue Reading 'Apricot Animation - Community Input' »

Aproicot Update Follow-Up

Well, venomgfx said it would be done and so it was. Blenders' all-star coder Brecht has done it in record time! Blender now has real-time shadows in the editor and the Game Engine. Continue Reading 'Aproicot Update Follow-Up' »

Apricot Update

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The new update includes GLSL, and Shape Keys working in the Blender Game Engine. This update also includes various speedups of the BGE. You can get the latest build from graphicall.org.

Continue Reading 'Apricot Update' »

Jan Morgenstern, the composer for Big Buck Bunny, has released the complete score for Big Buck Bunny. Also completing his first post on the BBB Site! Continue Reading 'Big Buck Bunny Score Available' »

Do you know how to use the new features in the recently released apricot branch? If you want to know, just take a look at this great video tutorial, showing some great new tools for snapping, library browsing and baking.

Continue Reading 'Apricot branch: Video about the new features' »

Big Buck Bunny Now Online!!

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Just a little over two years after the release of Elephants Dream, the Blender Institute have today released their second phenomenal accomplishment: Big Buck Bunny. Aimed at further developing Blender by providing it with great new animation tools and high-end fur rendering (both available in the recently released Blender 2.46), it will undoubtably put both Blender and Open Source in general on the radar of more 3D hobbyists and professionals around the world.

You will find in-depth information about the project on their new website www.bigbuckbunny.org, and more importantly, you can download both the full version of the movie in HD quality and all the production files right now!

To everyone involved: respect!

Almost There..

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Something's afoot on peach.blender.org, and we all know what :-)

From the Blender Foundation:

Big Buck Bunny Internet release Friday 30th May, around noon! [UTC/GMT +2 hours]

The official release of the BBB movie files will be friday at noon. Will be big fun!

If you would like the HD version and also support the Blender Foundation, go to the E-Shop to purchase the complete BBB kit.

I know you are probably waiting for your Big Buck Bunny DVD or the internet release, but don't forget about the Apricot project, which is still running. If you want to take a look at some of the new tools, developed for Apricot, a few test builds are starting to appear!

Continue Reading 'Apricot builds available to download' »

Ton just posted the following dates on the Peach blog:

  • May 17 or 18: Release of Blender 2.46
  • May 20th: DVD Arrival, shipping
  • May 30 or 31: Internet release of Big Buck Bunny

TV Interview with Ton, Sacha Now Online

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Last night's interview in the Dutch TV show 'De Wereld Draait Doort' with Ton and Sacha is now online!

Update: Dutch transcript is ready. If you want, you can log in and help to translate now. Thanks!!
Update 2: English translation is ready. Thanks for all the help!

Continue Reading 'TV Interview with Ton, Sacha Now Online' »

Ton, Sacha Live on Dutch TV Tonight

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Tonight at 7:30pm on NL3, Ton and Sacha will be interviewed in the popular Dutch TV program 'De wereld draait door'. I'll upload the interview to dotSUB tomorrow so we can have it properly subtitled for all non-Dutch speakers.

Oh, and I see that 'The Big Lebowski' will be on at 8.30pm - it's gonna be a great TV night :)




 

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