The Yo Frankie! DVD is not out yet, but if you want to learn more about the logic used in the BGE, there is already a great page at the Blender Wiki, explaining a lot about the structure of the game.
Category Archives: Apricot
Yo Frankie! BGE Tech Demo up for Testing!
Interview with Campbell and Chris
The Mac Gamer just published a long interview with Chris Plush and Campbell Barton, “two long haired, clever fellows working on the development of the open source game Yo! Frankie”. An interesting read with lots of background information on the project!
Yo Frankie! First Crystalspace builds available
During last month’s premiere of Yo Frankie! I was in for a bit of a surprise. Clearly I hadn’t been paying enough attention, but about halfway down the project the decision was made to create two versions of the game: the Blender Game Engine Edition (BGE) and the CrystalSpace Edition (CSE).
Computer game camp in Denmark – with a little help from Pablo!
(Article submitted by Emil Kjaehr, Public Relations Manager of the Game Development Camp)
When high school students from all over Denmark gather at Aalborg University to develop computer games it is likely to be the world’s largest arrangement of its kind. About 50 young men and women are using a part of their summer vacation to learn more about idea development, animation, programming, and not least, cooperation – from Pablo Vasquez and others.
Yo Frankie! Somethings Changed
Yo Frankie! Premiere party, walk-through video
Last night the Blender Institute had a small party to celebrate the end of project Apricot, or ‘Yo Frankie!‘. The team did a presentation of the game and aswered questions about its creation (video of the presentation included on their blog!). We all had a lot of fun playing and trying to make the characters do crazy things ;-).
Apricot, Blender, Beer & Thai Food
Last night I went to Amsterdam and met Ton Roosendaal of the Blender Foundation / Blender Institute and Pablo Vazquez of the Apricot/Yo Frankie! project, Carsten Wartmann of BlenderBuch fame (and an old NaN colleague), and Frank van Beek, who is one of the founders of NeoGeo and an old NaN colleague. I still have a headache!
Beware: this movie is 26 minutes long :)
Got a Question for the Apricot Team?
I’ll be visiting the Blender Institute later today and I hope I’ll have a chance to talk to some of the people in the Apricot team. As they’re in the last days of the project I’m sure they’ll be busy enough, but I might just be able to squeeze a few minutes of attention out of them. What are your burning questions for them?
Update: thanks for all your input! I’ll try to get the video up later today.
Final 20 days of Apricot
There’s only 20 days left of the Apricot project (Yo Frankie!). Venomgfx (Pablo) has posted a new blog on the Apricot site regarding the plans for the final few weeks.
There’s also a call for documentation/tutorial ideas to be included on the DVD, along with a list of ideas already thought up by the team for us to get excited about, so get on over to the blog and let them know what you’d like to see!

