Archive for the 'Apricot' Category



Got a Question for the Apricot Team?

I'll be visiting the Blender Institute later today and I hope I'll have a chance to talk to some of the people in the Apricot team. As they're in the last days of the project I'm sure they'll be busy enough, but I might just be able to squeeze a few minutes of attention out of them. What are your burning questions for them?

Update: thanks for all your input! I'll try to get the video up later today.

There's only 20 days left of the Apricot project (Yo Frankie!). Venomgfx (Pablo) has posted a new blog on the Apricot site regarding the plans for the final few weeks.

There's also a call for documentation/tutorial ideas to be included on the DVD, along with a list of ideas already thought up by the team for us to get excited about, so get on over to the blog and let them know what you'd like to see!

Continue Reading 'Final 20 days of Apricot' »

After a lot of votes from the Blender community the Apricot team has decided on a final name for the Apricot game.

Its official title is 'Yo Frankie!' and the game episode is entitled 'A Furry Vendetta'

Continue Reading 'Yo Frankie!: A Furry Vendetta' »

Pablo (venomgfx) has made an interesting 10 minute video demonstrating a few different ways of using nodes and some GLSL features for real time game effects.

Continue Reading 'Apricot GLSL Shading Node Demonstration' »

The Apricot team needs your help choosing a name, and Margreet has posted two new video showing off some new features! Continue Reading 'Apricot: Title and New Videos' »

The first playable demo from the Apricot Project is available to download. Now you can try out a test level of the game, and play around with Frank.

Continue Reading 'Apricot: First playable demo available' »

Animate FrankFrank, a main character in the upcoming Apricot game, has been finalized. He's rigged, textured and ready for some much needed animations. So the Apricot team have released him to the community and are looking to see what crazy animations everyone can come up with.

Continue Reading 'Apricot Animation – Community Input' »

Aproicot Update Follow-Up

Well, venomgfx said it would be done and so it was. Blenders' all-star coder Brecht has done it in record time! Blender now has real-time shadows in the editor and the Game Engine. Continue Reading 'Aproicot Update Follow-Up' »

Apricot Update

The new update includes GLSL, and Shape Keys working in the Blender Game Engine. This update also includes various speedups of the BGE. You can get the latest build from graphicall.org.

Continue Reading 'Apricot Update' »

Do you know how to use the new features in the recently released apricot branch? If you want to know, just take a look at this great video tutorial, showing some great new tools for snapping, library browsing and baking.

Continue Reading 'Apricot branch: Video about the new features' »

I know you are probably waiting for your Big Buck Bunny DVD or the internet release, but don't forget about the Apricot project, which is still running. If you want to take a look at some of the new tools, developed for Apricot, a few test builds are starting to appear!

Continue Reading 'Apricot builds available to download' »

VenomGFX Joins the Apricot Team

venomgfx.jpgPablo Vazquez [VenomGFX] will be joining the Apricot team next week as their new Lead artist. Former lead artist Qareeb left the project for personal reasons. Adding Pablo to the team should definitely increase the project's wackiness! With some luck, he'll be in Amsterdam just in time to be at the Peach Premiere. Looking forward to meet you there, Pablo!!

Apricot Early Screenshots

gfx2.jpgThe Apricot team have posted some SWEET new screenshots on their blog.

Continue Reading 'Apricot Early Screenshots' »

ApricotDid you check out the Apricot Blog lately? If you didn`t, you should take a look at a small massive list of features, requested for the project.

Continue Reading 'Apricot: *Massive* Feature Request List' »

Apricot Kicked Off

lego.jpgThe Apricot project has started! The Blender Institute's second Open Content project, a game collaboration with the Crystal Space game engine, was started last week. The team, with members from Poland, Canada, Spain, Australia, USA and Germany gathered for their first workshops.

Continue Reading 'Apricot Kicked Off' »

apricot1.jpgApricot is edging towards the start of the project sometime next week. They are pushing towards a goal of 1000 DVD's sold. They are at 500+ now. And come next week your name will not be credited on the DVD. Don't miss the chance to be eternally famous! Or even better, don't miss the chance to support Blender development. Want faster realtime previews? Improved export? An external plugin interface? Help support the project because those are some of the things being looked at for improvement by the Apricot team.

Continue Reading 'Last chance to get credits on the Apricot DVD Project' »

apricot.jpgThere is a great review on the Apricot blog of a recent workshop that took place discussing the status and plans for the production. Continue Reading 'Apricot Pre-production review workshop' »




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