The Blender Institute has just launched their latest open movie project, Gooseberry, from South by Southwest in Austin, Texas. Unlike the previous Blender Institute projects, this will be a feature length movie, requiring the participation of no less than 12 external renowned Blender studios.
The project will take about 18 months to complete. Combined with the much, much larger scale of this project this also means the financial demands are higher: for the initial campaign (‘cloudfunding’, as Ton likes to call it), the goal has been set to 10,000 supporters and a total amount of € 500,000.
The main promise of this campaign is that by signing up for monthly subscription to the Blender Cloud, you will get immediate access to all the Blender Institute’s digital resources like training material and all assets from the previous open movies. During Gooseberry, the Cloud will be continously updated with new material, making you a front-row seat spectator or even ‘virtual intern’.
Learn more about the campaign on the gooseberry.blender.org website right now and sign up for a membership or one-off donation! BlenderNation will be introducing all the studios and participants during the next few weeks. Stay tuned!
Ton, Francesco and Mathieu are at South by Southwest in Austin, Texas right now with a Gooseberry booth. At this moment they’re wrapping up the final bits of the campaign launch. For a first glimpse of the teaser, check our this picture of the booth!
On January 31st Monique Dewanchand, Francesco Siddi, Lukas Tönne, Brecht Van Lommel, Antony Riakiotakis, Jeroen Bakker and me met in Amsterdam. The goal of the meeting was to discuss the requirements for the upcoming Gooseberry movie project – from asset management to optimizations in cycles and the physics system. Ton has posted an overview of the highlights of this meeting on the Gooseberry blog.
The Gooseberry project has just posted a first glimpse of their ideas and I hope you like sheep. The characters are either sheep or have some sheep-like characteristics. I wonder what’s going on here… Thoughts?
A small group of developers is meeting this afternoon in Amsterdam at the Blender Institute to discuss requirements for Gooseberry. From left to right: Monique Dewanchand, Francesco Siddi, Yours truly, Lukas Tönne, Brecht Van Lommel, Antony Riakiotakis and just outside the picture there’s Jeroen Bakker. Ton took the picture :) We’re discussing the Redcurrant asset management/project management/collaboration tools, the animation and physics pipeline, the rendering and compositing pipeline and whatever else catches our attention (which tends to be a lot ;-)
Ton Roosendaal just announced the studios that will be participating in project Gooseberry, the Blender Institute’s most ambitious project yet. 13 studios around the world (including the Blender Institute) will be collaborating on a feature-length Blender film.
The Blender Institute has just published their concept for a ‘Blender Cloud’ on the Blender wiki. The project aims to replace the current Blender e-shop business of ‘selling plastic’, and to offer file hosting, collaboration and asset sharing solution which is fully integrate with Blender. A first version for testing should be ready early February. You can follow the project on the Blender wiki and through its Blender Developer project.
What would you most like to see in a Blender Cloud system?