The Embedded World Fair in Nürnberg, Germany, is one of the largest events in Europe for embedded systems. This year, several Blender Open Movie productions were spotted by an anonymous reporter.
The Foundry is using Tears of Steel footage in their latest color grading demonstration video of Nuke. (via knekke)
On January 31st Monique Dewanchand, Francesco Siddi, Lukas Tönne, Brecht Van Lommel, Antony Riakiotakis, Jeroen Bakker and me met in Amsterdam. The goal of the meeting was to discuss the requirements for the upcoming Gooseberry movie project – from asset management to optimizations in cycles and the physics system. Ton has posted an overview of the highlights of this meeting on the Gooseberry blog.
The Gooseberry project has just posted a first glimpse of their ideas and I hope you like sheep. The characters are either sheep or have some sheep-like characteristics. I wonder what’s going on here… Thoughts?
(Image CC-By David Revoy / Blender Foundation)
With the Gooseberry Open Movie Project revving up to get started, more and more people are wondering if and how they can participate. Ton Roosendaal shed some light on his plans today.
A small group of developers is meeting this afternoon in Amsterdam at the Blender Institute to discuss requirements for Gooseberry. From left to right: Monique Dewanchand, Francesco Siddi, Yours truly, Lukas Tönne, Brecht Van Lommel, Antony Riakiotakis and just outside the picture there’s Jeroen Bakker. Ton took the picture :) We’re discussing the Redcurrant asset management/project management/collaboration tools, the animation and physics pipeline, the rendering and compositing pipeline and whatever else catches our attention (which tends to be a lot ;-)
Ton Roosendaal just announced the studios that will be participating in project Gooseberry, the Blender Institute’s most ambitious project yet. 13 studios around the world (including the Blender Institute) will be collaborating on a feature-length Blender film.
The project now also has its own Twitter account: @Gooseberry_film.
The Blender Institute has just published their concept for a ‘Blender Cloud’ on the Blender wiki. The project aims to replace the current Blender e-shop business of ‘selling plastic’, and to offer file hosting, collaboration and asset sharing solution which is fully integrate with Blender. A first version for testing should be ready early February. You can follow the project on the Blender wiki and through its Blender Developer project.
What would you most like to see in a Blender Cloud system?
2014 and 2015 are going to be great years for Blender! Ton Roosendaal just shared some of his plans, including:
- EU funding of €220,000 per year (with luck for two years).
- The launch of Project Gooseberry, the new Blender Institute open movie (a teaser website is now live).
- A list of projects and tools – many in the content/asset management and collaboration area.
- A list of full time and part time employees – the team is growing!
The scale and budget of these projects are unprecedented in Blender’s history. Looking at the long list of team members, I can’t help but feel that we’re entering a new era of expansion and increased development. What is the part you’re most excited about?