Brecht van Lommel posted his highlights from SIGGRAPH. As this may be a sign of things to come in Blender, I thought you’d be interested in reading them.
If you’re considering to join the Blender Network to advertise your commercial Blender services, this is the time to do it: during SIGGRAPH, you’ll get a 50% signup discount.
In a few hours from now I’ll be flying to Los Angeles with Ton. We’ll be meeting MANY community members there, starting with drinks tonight if we survive our jet lag ;-)
Blender’s presence at SIGGRAPH includes a booth, two Birds of a Feather community meetings, work in the Animation Festival and a talk on a panel. Check out the full listing for details.
See you there next week?
By the Blender Community, edited by Paul Caggegi.
Contribute your artwork to the Blender SIGGRAPH 2012 Demoreel.
Mathias Panzenböck writes:
Awesome preview of some technical papers presented at SIGGRAPH 2012.
Meshflow, a system for interactively viewing how artists construct meshes in 3D applications, was presented in a paper at this years SIGGRAPH conference. The researchers used Blender to capture the modelling process for several kinds of complex models, and then used the meshflow system to cluster the modelling operations into expandable chunks, allowing the viewer to replay the modelling process at an overview level, or to dive in deeper to see each operation in the process, all whist being able to view the model from any angle.
From the paper’s abstract:
The construction of polygonal meshes remains a complex task in Computer Graphics, taking tens of thousands of individual operations over several hours of modeling time. The complexity of modeling in terms of number of operations and time makes it difﬁcult for artists to understand all details of how meshes are constructed. We present MeshFlow, an interactive system for visualizing mesh construction sequences.
Julius Tuomisto has been helping at the Blender booth at Siggraph this year, and has written a write-up of his time there demoing blender, and seeing the sights at the conference. Read his report.
For those of us not going Siggraph, we can still see Ton’s slideshow presentation from the conference, online at blender.org. Take a look for details on future development goals and plans for project mango!