Endi sent us an update about his episode 2 of his game Dead Cyborg.
Category Archives: Games
Free Skies: Game Concept Demo Video
Free skies is a game concept developed by designers Manuel Scherer and Fabian Schempp over four months as part of their bachelors thesis. The video above was made in blender 2.5 to visualise the game idea, and they are now working on a prototype of the game.
Note: I republished this story as it originally had problems with the video
Elipse AR Uses Blender
Elipse AR is a development company that creates augmented reality solutions for mobile devices. They are currently developing a cross platform AR engine for android and iOS, and they use blender for almost all of their 3D work.Their pet mascot for example was created and rigged in Blender.
BGE-construction set
The Project Panthera crew has released a set of game building blocks under a Creative Commons license.
iOS Game: Space Trooper USA – an epic shooter with terraforming
Bento-Studio informed us that they finished a game made with Blender for the iOS platform called “Space Trooper USA”. The game concept has quite a twist making it different than the usual shoot em up games. Besides fighting hordes of invasive aliens the player also has to perform reparative terraforming on the astroid surface dynamically changing the landscape topology the player is on.
Fatcat Rush – iPhone game with Blender art
‘Lifeless Planet’ First Game Trailer
Space Touch – new iPhone/iPad game
endi writes:
Our new game Space Touch. All graphics are created with Blender. The player spaceship and the bosses are sculpted models, created with Blender sculpt tool. :)
iPad Game: Sin or Win
Though Sin or Win is a 2D game, it’s creator Jamie McCarter used the Unity 3D engine to make it, and used blender for some of the animations.
Jamie Writes:
My software budget was very limited, so it was wonderful to be able to use Blender to create the animations for the Grim Reapers. Without Blender I’m not sure how I would have animated them. Having only toyed with Blender previously, it took me just a day to learn enough of Blender to rig and animate the Grim Reapers! As Unity natively reads Blender files the pipeline between the two applications was very smooth. I’ll definitely be learning more of Blender so I can use it more in my future productions.
