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	<title>BlenderNation &#187; Art</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 20 Nov 2009 11:00:52 +0000</lastBuildDate>
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			<item>
		<title>&quot;So Pure&quot; Music Video by Lukas</title>
		<link>http://www.blendernation.com/so-pure-music-video-by-lukas/</link>
		<comments>http://www.blendernation.com/so-pure-music-video-by-lukas/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 08:02:59 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[imbusy]]></category>
		<category><![CDATA[Lukas]]></category>
		<category><![CDATA[Mill]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Spotless]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10658</guid>
		<description><![CDATA[Lukas has made a nice little music video with just Blender and Photoshop!

Lukas writes:
I made a music video during my free time.  I thought it would interest you, since it was made using mostly Blender and a bit of Photoshop.
NOTE: This video was created by Lukas.  Music is by Spotless &#38; Mill.
]]></description>
		<wfw:commentRss>http://www.blendernation.com/so-pure-music-video-by-lukas/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Grand Prix d&#039;Horlogerie de Genève 2009 &#8211; Introduction</title>
		<link>http://www.blendernation.com/grand-prix-dhorlogerie-de-geneve-2009-introduction/</link>
		<comments>http://www.blendernation.com/grand-prix-dhorlogerie-de-geneve-2009-introduction/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 08:55:33 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10673</guid>
		<description><![CDATA[
Olivier Amrein wrote:
We have just finished our latest job here at RGBprod . We were invited to create the 3d animations for the introduction of the different awards of the Grand Prix de l’Horlogerie de Genève 2009. This event can be explained as the “oscars” of watchmaking. It was shown last Saturday to an audience [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/grand-prix-dhorlogerie-de-geneve-2009-introduction/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Open Game Art &#8211; free game content</title>
		<link>http://www.blendernation.com/open-game-art-free-game-content/</link>
		<comments>http://www.blendernation.com/open-game-art-free-game-content/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 15:00:10 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Repositories]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10618</guid>
		<description><![CDATA[Open Game Art offers a wide range of free 2D and 3D content that you can use in your game projects.
MaximB wrote:
There is a new website that offers FREE content for artists and game developers, FREE meaning that the content is licensed under GPLv2 or later, creative commons or/and other free as freedom licenses.
The goal [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/open-game-art-free-game-content/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Big Pixel Racing</title>
		<link>http://www.blendernation.com/big_pixel_racing/</link>
		<comments>http://www.blendernation.com/big_pixel_racing/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 08:46:45 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Big]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[license]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10581</guid>
		<description><![CDATA[Big Pixel Studio has just finished a new game, called Big Pixel Racing! Made with Papervision and Blender, it is currently available to license.


James writes:
Hi, I thought I would let you know about a recent game we have made using papervision and Blender. We done all the modelling and texturing for this game in Blender, [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/big_pixel_racing/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Free 3d Character Models</title>
		<link>http://www.blendernation.com/free-3d-character-models/</link>
		<comments>http://www.blendernation.com/free-3d-character-models/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 11:00:04 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Models & Rigs]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10608</guid>
		<description><![CDATA[Kurshad shares three great looking models.
kursad wrote:
I am releasing couple models(that are modeled and rigged in Blender) for free that are licensed under Creative Commons “Attribution-Share Alike 3.0 Unported” license, which means that you can use it freely in your personal and commercial work. The compressed files include the copy of the licenses.
These works are [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/free-3d-character-models/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Animation/Rigging Reel by Jeremy Davidson</title>
		<link>http://www.blendernation.com/animationrigging-reel-by-jeremy_davidson/</link>
		<comments>http://www.blendernation.com/animationrigging-reel-by-jeremy_davidson/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 08:16:21 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[davidson]]></category>
		<category><![CDATA[ebb]]></category>
		<category><![CDATA[gecko]]></category>
		<category><![CDATA[jellibots]]></category>
		<category><![CDATA[jeremy]]></category>
		<category><![CDATA[kajimba]]></category>
		<category><![CDATA[lighthouse]]></category>
		<category><![CDATA[matt]]></category>
		<category><![CDATA[Reel]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10570</guid>
		<description><![CDATA[Jeremy Davidson shares with us his amazing animation/rigging reel!
Jeremy writes:
My animation and rigging reel. Featuring the Lighthouse short film, Bridgestone Gecko TVCs, Kajimba clips, JelliBots and other work. All done in Blender while working for Promotion Studios and RedCartel.
Lighting and shading done by Matt Ebb.

]]></description>
		<wfw:commentRss>http://www.blendernation.com/animationrigging-reel-by-jeremy_davidson/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Five Free Models by Jonathan Williamson</title>
		<link>http://www.blendernation.com/five-free-models-by-jonathan-williamson/</link>
		<comments>http://www.blendernation.com/five-free-models-by-jonathan-williamson/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 06:58:27 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Models & Rigs]]></category>
		<category><![CDATA[cookie]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[jonathan]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[williamson]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10524</guid>
		<description><![CDATA[Five free models by Jonathan Williamson are now available at BlenderCookie.com.  Check it out!
Thanks, Jonathan!

]]></description>
		<wfw:commentRss>http://www.blendernation.com/five-free-models-by-jonathan-williamson/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Making of Suzanne Festival Intro and Interstitials</title>
		<link>http://www.blendernation.com/making-of-suzanne-festival-intro-and-interstitials/</link>
		<comments>http://www.blendernation.com/making-of-suzanne-festival-intro-and-interstitials/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 08:03:22 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10495</guid>
		<description><![CDATA[A team of no less than four five people worked on this year&#039;s Suzanne Awards: Bassam Kurdali, Kursad Karatas, Jarred De Beer, Pablo Vazquez and Jan Morgenstern. Bassam writes about the creative process of the production.
Bassam Kurdali wrote:
Hi Blendernationers!
I just made a quick blog about the suzanne awards intro animation, it includes a (heavily truncated) [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/making-of-suzanne-festival-intro-and-interstitials/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Atmospheric Scattering &#8211; Blender Game Engine</title>
		<link>http://www.blendernation.com/atmospheric-scattering-blender-game-engine/</link>
		<comments>http://www.blendernation.com/atmospheric-scattering-blender-game-engine/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:37:07 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Atmospheric]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Martinsh]]></category>
		<category><![CDATA[Scattering]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10463</guid>
		<description><![CDATA[Martinsh has once again raised the bar, this time he&#039;s taken the spectacular mountain demo we saw a while back and added&#8230; well&#8230; the rest of the planet?

Martinsh explains:
Hello, I haven`t posted anything for too long time
So, here I present you a shader i`ve  recently been busy with.
It is based on the chapter &#034;Accurate [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/atmospheric-scattering-blender-game-engine/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Lego Mindstorms NXT</title>
		<link>http://www.blendernation.com/lego-mindstorms-nxt/</link>
		<comments>http://www.blendernation.com/lego-mindstorms-nxt/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 05:00:04 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10448</guid>
		<description><![CDATA[
Lego Mindstorms NXT e-learning Intro from Michał Mielczyński on Vimeo.

]]></description>
		<wfw:commentRss>http://www.blendernation.com/lego-mindstorms-nxt/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
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