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	<title>Comments on: Cast(? or Spherify? or Cubeify? Oh My)</title>
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		<title>By: Yain</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-97372</link>
		<dc:creator>Yain</dc:creator>
		<pubDate>Mon, 30 Apr 2007 23:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-97372</guid>
		<description>I belive that the best name accordingly to the action of that modifier is &quot;Round shape&quot;...

Congratulation for the excelent job!</description>
		<content:encoded><![CDATA[<p>I belive that the best name accordingly to the action of that modifier is &#034;Round shape&#034;&#8230;</p>
<p>Congratulation for the excelent job!</p>
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	<item>
		<title>By: Jogai</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-93154</link>
		<dc:creator>Jogai</dc:creator>
		<pubDate>Mon, 23 Apr 2007 14:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-93154</guid>
		<description>I should call it meshblender, for blending meshes into other meshes.

or shapeblender.</description>
		<content:encoded><![CDATA[<p>I should call it meshblender, for blending meshes into other meshes.</p>
<p>or shapeblender.</p>
]]></content:encoded>
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	<item>
		<title>By: micool</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-93111</link>
		<dc:creator>micool</dc:creator>
		<pubDate>Mon, 23 Apr 2007 11:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-93111</guid>
		<description>would be nice also to make a retopology, would be a marvelous tool  !</description>
		<content:encoded><![CDATA[<p>would be nice also to make a retopology, would be a marvelous tool  !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stu</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-92448</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 22 Apr 2007 00:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92448</guid>
		<description>I would be cool to have torus included too. So you could cast into a torus. Though this would be more complicated since there is a hole in the middle. It might need to check if the object is genus 1 (has 1 hole).</description>
		<content:encoded><![CDATA[<p>I would be cool to have torus included too. So you could cast into a torus. Though this would be more complicated since there is a hole in the middle. It might need to check if the object is genus 1 (has 1 hole).</p>
]]></content:encoded>
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	<item>
		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-92403</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Sat, 21 Apr 2007 22:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92403</guid>
		<description>Just after posting my last message i had realized that we can achieve the same with cascading &quot;Cast&quot; modifiers. Please ignore my previous post. (Its 4 am here and its a sign that I should goto sleep)

Greetings,
Satish.</description>
		<content:encoded><![CDATA[<p>Just after posting my last message i had realized that we can achieve the same with cascading &#034;Cast&#034; modifiers. Please ignore my previous post. (Its 4 am here and its a sign that I should goto sleep)</p>
<p>Greetings,<br />
Satish.</p>
]]></content:encoded>
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	<item>
		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-92401</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Sat, 21 Apr 2007 22:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92401</guid>
		<description>I was playing with &quot;Cast&quot; (I like this name!!!) and it would be great if we can control &quot;Factor&quot; along individual axis. We can create some interesting effects. Willian, if you are reading this please consider adding it to the modifier.

Greetings,
Satish.</description>
		<content:encoded><![CDATA[<p>I was playing with &#034;Cast&#034; (I like this name!!!) and it would be great if we can control &#034;Factor&#034; along individual axis. We can create some interesting effects. Willian, if you are reading this please consider adding it to the modifier.</p>
<p>Greetings,<br />
Satish.</p>
]]></content:encoded>
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	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-92072</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92072</guid>
		<description>&quot;&#039;Shapeshift&#039; does sound good. Hopefully this modifier will grow to be more than just spheres. Shapeshifting from one mesh to another would be amazing.&quot;

I agree with you :)</description>
		<content:encoded><![CDATA[<p>&#034;&#039;Shapeshift&#039; does sound good. Hopefully this modifier will grow to be more than just spheres. Shapeshifting from one mesh to another would be amazing.&#034;</p>
<p>I agree with you :)</p>
]]></content:encoded>
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	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-92070</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92070</guid>
		<description>I tired posting this message yesterday but somehow it didn&#039;t get posted, it seems.</description>
		<content:encoded><![CDATA[<p>I tired posting this message yesterday but somehow it didn&#039;t get posted, it seems.</p>
]]></content:encoded>
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	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-92069</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92069</guid>
		<description>Don&#039;t use shiftshape. It sounds too much like shapeshifter by aniboom.com. Check this url: http://www.aniboom.com/Pages/Application/Animachines/Shapeshifter/ShapeshifterMain.aspx</description>
		<content:encoded><![CDATA[<p>Don&#039;t use shiftshape. It sounds too much like shapeshifter by aniboom.com. Check this url: <a href="http://www.aniboom.com/Pages/Application/Animachines/Shapeshifter/ShapeshifterMain.aspx" rel="nofollow">http://www.aniboom.com/Pages/Application/Animachines/Shapeshifter/ShapeshifterMain.aspx</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antknight</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/comment-page-1/#comment-91839</link>
		<dc:creator>Antknight</dc:creator>
		<pubDate>Fri, 20 Apr 2007 21:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-91839</guid>
		<description>ShiftShape</description>
		<content:encoded><![CDATA[<p>ShiftShape</p>
]]></content:encoded>
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