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	<title>Comments on: Camera Tracking Using the Game Engine</title>
	<atom:link href="http://www.blendernation.com/camera-tracking-using-the-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Erik</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-454872</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Thu, 29 Jan 2009 16:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-454872</guid>
		<description>The links are dead, anyone knows where to get it now?</description>
		<content:encoded><![CDATA[<p>The links are dead, anyone knows where to get it now?</p>
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		<title>By: Gustavo</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-341134</link>
		<dc:creator>Gustavo</dc:creator>
		<pubDate>Thu, 19 Jun 2008 18:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-341134</guid>
		<description>where do i put the plug-in?</description>
		<content:encoded><![CDATA[<p>where do i put the plug-in?</p>
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	</item>
	<item>
		<title>By: Gustavo</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-341132</link>
		<dc:creator>Gustavo</dc:creator>
		<pubDate>Thu, 19 Jun 2008 18:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-341132</guid>
		<description>where do i put the sources?</description>
		<content:encoded><![CDATA[<p>where do i put the sources?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ash</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-311917</link>
		<dc:creator>Ash</dc:creator>
		<pubDate>Fri, 25 Apr 2008 08:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-311917</guid>
		<description>Hi, all,

thanks for compliments to this video, and for the critics, too. I apologise for problems you had with the demo, but I didn&#039;t meant it as complete &quot;one-click&quot; solution. It&#039;s purpose was to show possibilies of GameBlender Texture plug-in that I created and published. This plug-in currently works on Windows only (there are users trying to make it work on linux).

The best way to get working demo is install Texture plug-in first and test, that&#039;s it is working (there is demo for it on my site). Then you&#039;ll have to install remaining modules: numpy and PyARTK.

When you&#039;ll get into troubles, you can check discussion on http://blenderartists.org/forum/showthread.php?t=65107 - there is a lot of information on plug-in, or you can write a comment on my site with info of your specific error.</description>
		<content:encoded><![CDATA[<p>Hi, all,</p>
<p>thanks for compliments to this video, and for the critics, too. I apologise for problems you had with the demo, but I didn&#039;t meant it as complete &#034;one-click&#034; solution. It&#039;s purpose was to show possibilies of GameBlender Texture plug-in that I created and published. This plug-in currently works on Windows only (there are users trying to make it work on linux).</p>
<p>The best way to get working demo is install Texture plug-in first and test, that&#039;s it is working (there is demo for it on my site). Then you&#039;ll have to install remaining modules: numpy and PyARTK.</p>
<p>When you&#039;ll get into troubles, you can check discussion on <a href="http://blenderartists.org/forum/showthread.php?t=65107" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=65107</a> &#8211; there is a lot of information on plug-in, or you can write a comment on my site with info of your specific error.</p>
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	<item>
		<title>By: solhex</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-311091</link>
		<dc:creator>solhex</dc:creator>
		<pubDate>Thu, 24 Apr 2008 17:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-311091</guid>
		<description>Yeah I agree about the quality of the camera tracking, although that said it&#039;s not that bad, there was a fractional lag through the faster moving images but it soon caught up. When Icarus or pftrack start to go off track that&#039;s where they stay without human intervention.

 The first example movie I saw ran for over a minute and looked like it didn&#039;t need to stop anytime soon. I got Icarus to successfully track 12 seconds of DV footage once. Also I think this was developed for more real time interactive kinda stuff. I&#039;m amazed by it frankly, and free to boot! It might be a while before programs like Icarus and pf track can do pixel perfect &quot;live&quot; tracking but can you imagine how cool it would be to have near instantaneous cg and live action animatics for our future productions...well, that&#039;s what it looks like we have here. Awesome! For now though, like a few others I&#039;ll have to wait until someone smarter than myself makes an idiot proof installer...Anyone?</description>
		<content:encoded><![CDATA[<p>Yeah I agree about the quality of the camera tracking, although that said it&#039;s not that bad, there was a fractional lag through the faster moving images but it soon caught up. When Icarus or pftrack start to go off track that&#039;s where they stay without human intervention.</p>
<p> The first example movie I saw ran for over a minute and looked like it didn&#039;t need to stop anytime soon. I got Icarus to successfully track 12 seconds of DV footage once. Also I think this was developed for more real time interactive kinda stuff. I&#039;m amazed by it frankly, and free to boot! It might be a while before programs like Icarus and pf track can do pixel perfect &#034;live&#034; tracking but can you imagine how cool it would be to have near instantaneous cg and live action animatics for our future productions&#8230;well, that&#039;s what it looks like we have here. Awesome! For now though, like a few others I&#039;ll have to wait until someone smarter than myself makes an idiot proof installer&#8230;Anyone?</p>
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	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-311052</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Thu, 24 Apr 2008 16:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-311052</guid>
		<description>I don&#039;t know about you, but I didn&#039;t find the camera tracking in the sample video to be particular impressive.

NathanKP - &lt;a href=&quot;http://inkweaver-review.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Inkweaver Review&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I don&#039;t know about you, but I didn&#039;t find the camera tracking in the sample video to be particular impressive.</p>
<p>NathanKP &#8211; <a href="http://inkweaver-review.blogspot.com" rel="nofollow">Inkweaver Review</a></p>
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	<item>
		<title>By: Roger</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-310768</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310768</guid>
		<description>it sucks that i can&#039;t get it to work, if someone can make the suggested complete package, that would be wild

until then, this is what i&#039;ve made just now using the ARToolKit&#039;s &#039;engine&#039;

http://www.youtube.com/watch?v=WmWRokiwux4

hope to be able to do the same thing, but then with materials (maybe even textures) and using the blender game engine

cheers</description>
		<content:encoded><![CDATA[<p>it sucks that i can&#039;t get it to work, if someone can make the suggested complete package, that would be wild</p>
<p>until then, this is what i&#039;ve made just now using the ARToolKit&#039;s &#039;engine&#039;</p>
<p><a href="http://www.youtube.com/watch?v=WmWRokiwux4" rel="nofollow">http://www.youtube.com/watch?v=WmWRokiwux4</a></p>
<p>hope to be able to do the same thing, but then with materials (maybe even textures) and using the blender game engine</p>
<p>cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SNovak</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-310390</link>
		<dc:creator>SNovak</dc:creator>
		<pubDate>Wed, 23 Apr 2008 22:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310390</guid>
		<description>Awesome!!</description>
		<content:encoded><![CDATA[<p>Awesome!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-310376</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Wed, 23 Apr 2008 22:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310376</guid>
		<description>Has anyone got this working yet? I find the install help a little cryptic. I have made a PYTHONPATH variable pointing to the PyARTK files, installed the latest BlendVideoTex scripts into blender but cannot make sense of the demo. Is there a painfully slow step by step for numb-skulls like me to help me get going?

Glenn</description>
		<content:encoded><![CDATA[<p>Has anyone got this working yet? I find the install help a little cryptic. I have made a PYTHONPATH variable pointing to the PyARTK files, installed the latest BlendVideoTex scripts into blender but cannot make sense of the demo. Is there a painfully slow step by step for numb-skulls like me to help me get going?</p>
<p>Glenn</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: boat</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/comment-page-1/#comment-310355</link>
		<dc:creator>boat</dc:creator>
		<pubDate>Wed, 23 Apr 2008 21:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310355</guid>
		<description>i guess no one can get it to work.???????????
any one? do i have to install Microsoft Visual Studio .NET 2003?</description>
		<content:encoded><![CDATA[<p>i guess no one can get it to work.???????????<br />
any one? do i have to install Microsoft Visual Studio .NET 2003?</p>
]]></content:encoded>
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