<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Camera tracking tutorial with Blender and Voodoo</title>
	<atom:link href="http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Dayal</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-379216</link>
		<dc:creator>Dayal</dc:creator>
		<pubDate>Fri, 19 Sep 2008 00:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-379216</guid>
		<description>Hi Sympodius

Where can i find the Tutorial on Voodoo +blender


Best Regards
Dayal
Singapore</description>
		<content:encoded><![CDATA[<p>Hi Sympodius</p>
<p>Where can i find the Tutorial on Voodoo +blender</p>
<p>Best Regards<br />
Dayal<br />
Singapore</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sympodius</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-342572</link>
		<dc:creator>Sympodius</dc:creator>
		<pubDate>Sun, 22 Jun 2008 17:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-342572</guid>
		<description>I have updated the tutorial to work with Blender 2.46. I&#039;ve also (based on suggestions here) removed the need to use Adobe Premiere 2.0 and the Python Image Processing. Everything is now done solely within Blender and Voodoo.

I hope this helps anyone that is having problems.</description>
		<content:encoded><![CDATA[<p>I have updated the tutorial to work with Blender 2.46. I&#039;ve also (based on suggestions here) removed the need to use Adobe Premiere 2.0 and the Python Image Processing. Everything is now done solely within Blender and Voodoo.</p>
<p>I hope this helps anyone that is having problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nihylius</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337958</link>
		<dc:creator>nihylius</dc:creator>
		<pubDate>Thu, 12 Jun 2008 19:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337958</guid>
		<description>use mplayer for split the movie into raw images fast and stable solution

mplayer movie.avi -vo tga --nosound</description>
		<content:encoded><![CDATA[<p>use mplayer for split the movie into raw images fast and stable solution</p>
<p>mplayer movie.avi -vo tga &#8211;nosound</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rubicon</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337754</link>
		<dc:creator>rubicon</dc:creator>
		<pubDate>Wed, 11 Jun 2008 23:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337754</guid>
		<description>The tutorial is very explanatory. A fine start for beginners about the concept and the relevant things (Aspect ratio, pixels)

 but for those who sympathize Syntheyes:
if you tweak the parameters of Voodoo, you can also get great results.
(I mean the tracking parameters, now follow the general rules for success)
If you ran the python-script exported by Voodoo you see a point-cloud, the voodoo-cam and an empty.
Tip of the day: move and rotate that empty really fine with your background image and blender-objects to match.
If your sequence is too long, it will slowly drift away in a direction, so compensate this by adding an ipo to that empty or track shorter sequences.

This post may (should) be deleted after my hints are adapted in the tutorial ;)</description>
		<content:encoded><![CDATA[<p>The tutorial is very explanatory. A fine start for beginners about the concept and the relevant things (Aspect ratio, pixels)</p>
<p> but for those who sympathize Syntheyes:<br />
if you tweak the parameters of Voodoo, you can also get great results.<br />
(I mean the tracking parameters, now follow the general rules for success)<br />
If you ran the python-script exported by Voodoo you see a point-cloud, the voodoo-cam and an empty.<br />
Tip of the day: move and rotate that empty really fine with your background image and blender-objects to match.<br />
If your sequence is too long, it will slowly drift away in a direction, so compensate this by adding an ipo to that empty or track shorter sequences.</p>
<p>This post may (should) be deleted after my hints are adapted in the tutorial ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337677</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337677</guid>
		<description>I also started with Voodoo, and switched to SynthEyes.

Syntheyes has also an exported for Blender,and works fine with it.</description>
		<content:encoded><![CDATA[<p>I also started with Voodoo, and switched to SynthEyes.</p>
<p>Syntheyes has also an exported for Blender,and works fine with it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Teatime</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337628</link>
		<dc:creator>Teatime</dc:creator>
		<pubDate>Wed, 11 Jun 2008 13:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337628</guid>
		<description>hehe nice tutorial, much better than that other done by two guys about camera mapping in blender, you know the one where they argue and talk rubbish.</description>
		<content:encoded><![CDATA[<p>hehe nice tutorial, much better than that other done by two guys about camera mapping in blender, you know the one where they argue and talk rubbish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sympodius</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337603</link>
		<dc:creator>Sympodius</dc:creator>
		<pubDate>Wed, 11 Jun 2008 11:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337603</guid>
		<description>Hey everybody, thanks for the supportive comments and for posting me on blender nation. What a thrill!

@amdbcg: Cheers for that info, I&#039;ll look into that and see if I can replace Adobe Premiere CS3 with Blender in the tutorial.</description>
		<content:encoded><![CDATA[<p>Hey everybody, thanks for the supportive comments and for posting me on blender nation. What a thrill!</p>
<p>@amdbcg: Cheers for that info, I&#039;ll look into that and see if I can replace Adobe Premiere CS3 with Blender in the tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorbus</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337463</link>
		<dc:creator>Sorbus</dc:creator>
		<pubDate>Tue, 10 Jun 2008 22:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337463</guid>
		<description>Don&#039;t forget the free Icarus software (not for commercial use):

http://www.peerlessproductions.com/tuts/pages/Icarus.html

It turned into a commercial product from Pixelfarm called PF-Hoe. This sells for only £49! The cheapest of the commercial options.

http://www.pfhoe.com/hoe.htm</description>
		<content:encoded><![CDATA[<p>Don&#039;t forget the free Icarus software (not for commercial use):</p>
<p><a href="http://www.peerlessproductions.com/tuts/pages/Icarus.html" rel="nofollow">http://www.peerlessproductions.com/tuts/pages/Icarus.html</a></p>
<p>It turned into a commercial product from Pixelfarm called PF-Hoe. This sells for only £49! The cheapest of the commercial options.</p>
<p><a href="http://www.pfhoe.com/hoe.htm" rel="nofollow">http://www.pfhoe.com/hoe.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jayh</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337414</link>
		<dc:creator>jayh</dc:creator>
		<pubDate>Tue, 10 Jun 2008 20:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337414</guid>
		<description>Dolby - I hope you are right...  no reason Blender can&#039;t compete with commercial products as we all know...</description>
		<content:encoded><![CDATA[<p>Dolby &#8211; I hope you are right&#8230;  no reason Blender can&#039;t compete with commercial products as we all know&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dolby</title>
		<link>http://www.blendernation.com/camera-tracking-tutorial-with-blender-and-voodoo/comment-page-1/#comment-337411</link>
		<dc:creator>Dolby</dc:creator>
		<pubDate>Tue, 10 Jun 2008 19:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337411</guid>
		<description>But isn&#039;t there going to be a camera tracker in blender really soon?</description>
		<content:encoded><![CDATA[<p>But isn&#039;t there going to be a camera tracker in blender really soon?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
