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	<title>Comments on: Camera Rig</title>
	<atom:link href="http://www.blendernation.com/camera-rig/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/camera-rig/</link>
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	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<item>
		<title>By: sayonaraskye</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-491674</link>
		<dc:creator>sayonaraskye</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-491674</guid>
		<description>this will be helpful for tracking

nice rig yo

bless-</description>
		<content:encoded><![CDATA[<p>this will be helpful for tracking</p>
<p>nice rig yo</p>
<p>bless-</p>
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	<item>
		<title>By: Salvaman</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490892</link>
		<dc:creator>Salvaman</dc:creator>
		<pubDate>Tue, 07 Jul 2009 04:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490892</guid>
		<description>jajaja yeah sorry, I changed the names because those made more sense to me :-) well, I already noticed what was the mistake, and I already found 2 ways to fix it. The first one: select the CameraHolder (in my file is camera-swing) bone, in the copy rotation constraint unselect the Z axis. The second way is selecting the camera-hlp bone. after selecting it, go to the editing panel, in the Armature Bone tab select the Hinge button. I actually applied both ways, it doesn hurt. And, only to not animate the CameraHolder bone by mistake, in the 3d view press N. in the new panel select the lock icon beside the RotZ panel. and, well, that&#039;s it :-)</description>
		<content:encoded><![CDATA[<p>jajaja yeah sorry, I changed the names because those made more sense to me :-) well, I already noticed what was the mistake, and I already found 2 ways to fix it. The first one: select the CameraHolder (in my file is camera-swing) bone, in the copy rotation constraint unselect the Z axis. The second way is selecting the camera-hlp bone. after selecting it, go to the editing panel, in the Armature Bone tab select the Hinge button. I actually applied both ways, it doesn hurt. And, only to not animate the CameraHolder bone by mistake, in the 3d view press N. in the new panel select the lock icon beside the RotZ panel. and, well, that&#039;s it :-)</p>
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	<item>
		<title>By: Sebastian</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490837</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Tue, 07 Jul 2009 00:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490837</guid>
		<description>Salvaman: Actually, I have to admit that you did a great job. However, I noted a strange behavior of the &quot;camera holder&quot; bone, I guess it&#039;s useless now.

If it&#039;s OK for you, I&#039;d like to keep developing my own version using your modifications, feel free to send me an email at seb AT 3dgestudio DOT com to talk about it, if you want :) Thanks!

Kernon: Thanks mate, I&#039;m sure the only reason they doubt about it is that some people don&#039;t fully know the CG, VFX and obviously filmmaking industries and can&#039;t see an use for it. Those who need a tool like this know it can be useful, and that&#039;s enough for me :)</description>
		<content:encoded><![CDATA[<p>Salvaman: Actually, I have to admit that you did a great job. However, I noted a strange behavior of the &#034;camera holder&#034; bone, I guess it&#039;s useless now.</p>
<p>If it&#039;s OK for you, I&#039;d like to keep developing my own version using your modifications, feel free to send me an email at seb AT 3dgestudio DOT com to talk about it, if you want :) Thanks!</p>
<p>Kernon: Thanks mate, I&#039;m sure the only reason they doubt about it is that some people don&#039;t fully know the CG, VFX and obviously filmmaking industries and can&#039;t see an use for it. Those who need a tool like this know it can be useful, and that&#039;s enough for me :)</p>
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	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490790</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Mon, 06 Jul 2009 14:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490790</guid>
		<description>@Sebastian
This is great! Thanks and keep developing it. Pay no attention to the doubters, this is a tool that definitely has a place in cg production.</description>
		<content:encoded><![CDATA[<p>@Sebastian<br />
This is great! Thanks and keep developing it. Pay no attention to the doubters, this is a tool that definitely has a place in cg production.</p>
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	<item>
		<title>By: Salvaman</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490648</link>
		<dc:creator>Salvaman</dc:creator>
		<pubDate>Sun, 05 Jul 2009 21:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490648</guid>
		<description>Ok. check it out and tell me what do you think.
I uploaded it to this link:
http://www.badongo.com/file/15849100
(sorry, I don&#039;t have any other way to share it :-) )</description>
		<content:encoded><![CDATA[<p>Ok. check it out and tell me what do you think.<br />
I uploaded it to this link:<br />
<a href="http://www.badongo.com/file/15849100" rel="nofollow">http://www.badongo.com/file/15849100</a><br />
(sorry, I don&#039;t have any other way to share it :-) )</p>
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	<item>
		<title>By: Sebastian</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490546</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Sun, 05 Jul 2009 03:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490546</guid>
		<description>Salvaman: Upload it, I think I already know what constraints you removed, if I&#039;m correct, I&#039;ll explain why I put them in the first place :)</description>
		<content:encoded><![CDATA[<p>Salvaman: Upload it, I think I already know what constraints you removed, if I&#039;m correct, I&#039;ll explain why I put them in the first place :)</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490475</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 04 Jul 2009 19:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490475</guid>
		<description>Why Salvaman, you must be a genius. Please upload asap. And thanks for doing it right, this time. You rule.
:)</description>
		<content:encoded><![CDATA[<p>Why Salvaman, you must be a genius. Please upload asap. And thanks for doing it right, this time. You rule.<br />
:)</p>
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	<item>
		<title>By: Salvaman</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490457</link>
		<dc:creator>Salvaman</dc:creator>
		<pubDate>Sat, 04 Jul 2009 16:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490457</guid>
		<description>yeah, but I correct it like in 20 minutes and have it all ready, cleaner and simpler. I don&#039;t get why it wasn made like the one I ended up with.  by the way I&#039;ll upload it soon. :-)</description>
		<content:encoded><![CDATA[<p>yeah, but I correct it like in 20 minutes and have it all ready, cleaner and simpler. I don&#039;t get why it wasn made like the one I ended up with.  by the way I&#039;ll upload it soon. :-)</p>
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	<item>
		<title>By: Sebastian</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490411</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Sat, 04 Jul 2009 10:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490411</guid>
		<description>Salvaman: That&#039;s why it&#039;s version 0.1 and not 1.0 :D It still needs a lot of polishing :)

Christian: Actually, not that many. 4 rotation sensors would be enough, I suppose... it&#039;s a nice idea :)</description>
		<content:encoded><![CDATA[<p>Salvaman: That&#039;s why it&#039;s version 0.1 and not 1.0 :D It still needs a lot of polishing :)</p>
<p>Christian: Actually, not that many. 4 rotation sensors would be enough, I suppose&#8230; it&#039;s a nice idea :)</p>
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	<item>
		<title>By: Christian Lehmann</title>
		<link>http://www.blendernation.com/camera-rig/comment-page-1/#comment-490394</link>
		<dc:creator>Christian Lehmann</dc:creator>
		<pubDate>Sat, 04 Jul 2009 08:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8514#comment-490394</guid>
		<description>I&#039;m not coming from a filmmakers background so this idea might be dumb:

If you could add some sensors to the real hinges of the (real) crane, you could record the angles and import these to the above mentioned rig. You should be done with motion-matching in no time. 

But.... you would need quite a few sensors.</description>
		<content:encoded><![CDATA[<p>I&#039;m not coming from a filmmakers background so this idea might be dumb:</p>
<p>If you could add some sensors to the real hinges of the (real) crane, you could record the angles and import these to the above mentioned rig. You should be done with motion-matching in no time. </p>
<p>But&#8230;. you would need quite a few sensors.</p>
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