<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Call for Testing of BMesh Integration (NGons)</title>
	<atom:link href="http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 20 Mar 2010 02:50:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: 247wkman</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-506611</link>
		<dc:creator>247wkman</dc:creator>
		<pubDate>Wed, 10 Feb 2010 05:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-506611</guid>
		<description>once you go into edit mode, you can&#039;t return to object mode, making this build unusable for moment- still this is a must update for blender- it gets hard to keep polys low when every cut propagates throughout the whole mesh.  ALSO- would like to see vertex/edge snap guides when trying to make individual cuts like xsi and max</description>
		<content:encoded><![CDATA[<p>once you go into edit mode, you can&#8217;t return to object mode, making this build unusable for moment- still this is a must update for blender- it gets hard to keep polys low when every cut propagates throughout the whole mesh.  ALSO- would like to see vertex/edge snap guides when trying to make individual cuts like xsi and max</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: devroo</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501323</link>
		<dc:creator>devroo</dc:creator>
		<pubDate>Mon, 09 Nov 2009 10:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501323</guid>
		<description>here is link for actual OSX intel version build....
http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1168</description>
		<content:encoded><![CDATA[<p>here is link for actual OSX intel version build&#8230;.<br />
<a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1168" rel="nofollow">http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1168</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robbie Losee</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501263</link>
		<dc:creator>Robbie Losee</dc:creator>
		<pubDate>Sat, 07 Nov 2009 09:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501263</guid>
		<description>@MeshWeaver
For a video explanation of Bmesh, check out the following:
http://www.blendernation.com/blender-2-5-bmesh-preview/

This was all it took to convince me that this will be a wonderful feature.</description>
		<content:encoded><![CDATA[<p>@MeshWeaver<br />
For a video explanation of Bmesh, check out the following:<br />
<a href="http://www.blendernation.com/blender-2-5-bmesh-preview/" rel="nofollow">http://www.blendernation.com/blender-2-5-bmesh-preview/</a></p>
<p>This was all it took to convince me that this will be a wonderful feature.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anon</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501254</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Sat, 07 Nov 2009 01:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501254</guid>
		<description>@f9b
you know what &quot;testing build&quot; means, right?</description>
		<content:encoded><![CDATA[<p>@f9b<br />
you know what &#8220;testing build&#8221; means, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: b-fighter</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501252</link>
		<dc:creator>b-fighter</dc:creator>
		<pubDate>Sat, 07 Nov 2009 01:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501252</guid>
		<description>when tied with multires modifier, it will be dream tool,   at least for me :-) 
can&#039;t wait!</description>
		<content:encoded><![CDATA[<p>when tied with multires modifier, it will be dream tool,   at least for me :-)<br />
can&#8217;t wait!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshWeaver</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501248</link>
		<dc:creator>MeshWeaver</dc:creator>
		<pubDate>Fri, 06 Nov 2009 23:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501248</guid>
		<description>@EagleWing: oh.  pretty cool.  :-D

@f9b:  how about Vista?</description>
		<content:encoded><![CDATA[<p>@EagleWing: oh.  pretty cool.  :-D</p>
<p>@f9b:  how about Vista?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501247</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 06 Nov 2009 23:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501247</guid>
		<description>You should change the title. Bmesh is not just ngon support, as the creator tries so hard to explain.</description>
		<content:encoded><![CDATA[<p>You should change the title. Bmesh is not just ngon support, as the creator tries so hard to explain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: f9b</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501246</link>
		<dc:creator>f9b</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501246</guid>
		<description>Very unstable. At least on win xp.</description>
		<content:encoded><![CDATA[<p>Very unstable. At least on win xp.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleWing</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501244</link>
		<dc:creator>EagleWing</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501244</guid>
		<description>@MeshWeaver: It allows you to create a face from a polygon with more than four verticies.</description>
		<content:encoded><![CDATA[<p>@MeshWeaver: It allows you to create a face from a polygon with more than four verticies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshWeaver</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/comment-page-1/#comment-501241</link>
		<dc:creator>MeshWeaver</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10453#comment-501241</guid>
		<description>um, what is bmesh?  and is the version really stable enough for it to be used without risk?  to my computer, i mean.

thanks

MeshWeaver</description>
		<content:encoded><![CDATA[<p>um, what is bmesh?  and is the version really stable enough for it to be used without risk?  to my computer, i mean.</p>
<p>thanks</p>
<p>MeshWeaver</p>
]]></content:encoded>
	</item>
</channel>
</rss>
