Bullet Physics Contest: Best Rube Goldberg Device wins a PS3 / Wii

This time the goal is to create a fun-to-watch simulation in Rube Goldberg-style, in which you had to create needlessly complex and weird contraptions to achieve a simple goal. Check out for Rube Goldberg’s original comics, and the Wikipedia page on his work.

For a good Blender example of such a contraption check out fobsta’s ‘Mousetrap’ on BlenderArtists. There’s also a video of this scene available from YouTube. Pretty cool stuff.

This contest will require you to make good use of the new Bullet functionality that he has been steadily adding such as compound shapes and GUI for editing rigidbody constraints (ragdolls, hinges etc) and Mac OS X mouse-look. (More physics features for animation purposes (ragdolls etc) with more GUI are planned for Blender 2.44 and later in 2007). To make sure it is just a Rube Goldberg simulation and not a puzzle game, it is not allowed to have a ‘puzzle-building region’ in the entries.
The contest ends 1 March 2007. For more information, please visit the Bullet Physics Contest Homepage.

Update: by Erwin’s request, we’ve slightly changed this article.

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