<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Build a Cool Blender Physics Game &#8211; Win a PSP</title>
	<atom:link href="http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Build a Cool Blender Physics Game - Win a PSP Deadline at BlenderNation</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-4140</link>
		<dc:creator>Build a Cool Blender Physics Game - Win a PSP Deadline at BlenderNation</dc:creator>
		<pubDate>Tue, 13 Jun 2006 05:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-4140</guid>
		<description>[...] Also see our initial announcement. [...]</description>
		<content:encoded><![CDATA[<p>[...] Also see our initial announcement. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-3130</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Fri, 26 May 2006 02:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-3130</guid>
		<description>Well, the current version looks like it has just about everything working in order for my game to work properly. I&#039;ll let you all know when I have a more fun level set up.

Here&#039;s the WIP page to my game. What I&#039;m submitting for this contest will likely be a wacky one-level demo of sorts as a proof of concept instead of spending a lot of time on needless plot development that will eventually be in the final product.

http://www.osysi.net/projects/blender/marble/</description>
		<content:encoded><![CDATA[<p>Well, the current version looks like it has just about everything working in order for my game to work properly. I&#039;ll let you all know when I have a more fun level set up.</p>
<p>Here&#039;s the WIP page to my game. What I&#039;m submitting for this contest will likely be a wacky one-level demo of sorts as a proof of concept instead of spending a lot of time on needless plot development that will eventually be in the final product.</p>
<p><a href="http://www.osysi.net/projects/blender/marble/" rel="nofollow">http://www.osysi.net/projects/blender/marble/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erwin</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-3108</link>
		<dc:creator>Erwin</dc:creator>
		<pubDate>Thu, 25 May 2006 14:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-3108</guid>
		<description>1) As author of Bullet, I can improve all areas based on feedback.
2) ODE doesn&#039;t handle convex objects properly (yet).
3) Newton is closed source, which cannot be used with Blender (GPL license).</description>
		<content:encoded><![CDATA[<p>1) As author of Bullet, I can improve all areas based on feedback.<br />
2) ODE doesn&#039;t handle convex objects properly (yet).<br />
3) Newton is closed source, which cannot be used with Blender (GPL license).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alabandit</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-3095</link>
		<dc:creator>Alabandit</dc:creator>
		<pubDate>Thu, 25 May 2006 10:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-3095</guid>
		<description>the internal bulet engin in blender has been more heavily developed of late, so the project is to ecourage use and test for falts in the engin. of thing work fine in a sterile test but in a more complect situation set up by someone other than the programmer, it may not work as well. Basicly it will benifit everyone thats using the game engin ;)</description>
		<content:encoded><![CDATA[<p>the internal bulet engin in blender has been more heavily developed of late, so the project is to ecourage use and test for falts in the engin. of thing work fine in a sterile test but in a more complect situation set up by someone other than the programmer, it may not work as well. Basicly it will benifit everyone thats using the game engin ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: caperaven</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-3085</link>
		<dc:creator>caperaven</dc:creator>
		<pubDate>Thu, 25 May 2006 06:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-3085</guid>
		<description>Just out of interest, why bullette and not newton or ode?</description>
		<content:encoded><![CDATA[<p>Just out of interest, why bullette and not newton or ode?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-3000</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Wed, 24 May 2006 06:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-3000</guid>
		<description>Hi,

is there somewhere a Mac OS X version of Blender with Bullet Game Engine?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>is there somewhere a Mac OS X version of Blender with Bullet Game Engine?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Satoshi</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-2966</link>
		<dc:creator>Satoshi</dc:creator>
		<pubDate>Wed, 24 May 2006 01:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-2966</guid>
		<description>Really cool! Thank you Erwin and Mal!!
(and B@rt for nice article ;)</description>
		<content:encoded><![CDATA[<p>Really cool! Thank you Erwin and Mal!!<br />
(and B@rt for nice article ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blackblender</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-2938</link>
		<dc:creator>blackblender</dc:creator>
		<pubDate>Tue, 23 May 2006 19:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-2938</guid>
		<description>Another Suggestion:

Elephants Dream, The Game.</description>
		<content:encoded><![CDATA[<p>Another Suggestion:</p>
<p>Elephants Dream, The Game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alabandit</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-2926</link>
		<dc:creator>Alabandit</dc:creator>
		<pubDate>Tue, 23 May 2006 17:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-2926</guid>
		<description>Read this articel

http://www.blendernation.com/2006/03/25/5060s-styled-toon-contest/

or go straight to the forum

http://blenderprojects.com/forum/viewforum.php?f=23&amp;sid=78f23d59782fc224302f42c3c737907d

First prise: (quote)
Its a PNY NVIDIA GeForce FX 5200 with s-video out.

not the latest but i wouldn&#039;t object ;)

Get involved people...it will encourage beter sponcership for the next copetition :)</description>
		<content:encoded><![CDATA[<p>Read this articel</p>
<p><a href="http://www.blendernation.com/2006/03/25/5060s-styled-toon-contest/" rel="nofollow">http://www.blendernation.com/2006/03/25/5060s-styled-toon-contest/</a></p>
<p>or go straight to the forum</p>
<p><a href="http://blenderprojects.com/forum/viewforum.php?f=23&amp;sid=78f23d59782fc224302f42c3c737907d" rel="nofollow">http://blenderprojects.com/forum/viewforum.php?f=23&amp;sid=78f23d59782fc224302f42c3c737907d</a></p>
<p>First prise: (quote)<br />
Its a PNY NVIDIA GeForce FX 5200 with s-video out.</p>
<p>not the latest but i wouldn&#039;t object ;)</p>
<p>Get involved people&#8230;it will encourage beter sponcership for the next copetition :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rui Campos - rcas</title>
		<link>http://www.blendernation.com/build-a-cool-blender-physics-game-win-a-psp/comment-page-1/#comment-2922</link>
		<dc:creator>Rui Campos - rcas</dc:creator>
		<pubDate>Tue, 23 May 2006 16:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/23/build-a-cool-blender-physics-game-win-a-psp/#comment-2922</guid>
		<description>alabandit  : Get a graphics Card ? Where ?


-- Rui --</description>
		<content:encoded><![CDATA[<p>alabandit  : Get a graphics Card ? Where ?</p>
<p>&#8211; Rui &#8211;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
