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	<title>Comments on: BSoD: Introduction To Physical Simulation</title>
	<atom:link href="http://www.blendernation.com/bsod-introduction-to-physical-simulation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Vanessa Bergamin</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-40646</link>
		<dc:creator>Vanessa Bergamin</dc:creator>
		<pubDate>Wed, 17 Jan 2007 14:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-40646</guid>
		<description>hey man - I really did a great job.. you know that I hate this subjects, but this way, they become clear, even to me , with a limited mind....


well done
Va</description>
		<content:encoded><![CDATA[<p>hey man &#8211; I really did a great job.. you know that I hate this subjects, but this way, they become clear, even to me , with a limited mind&#8230;.</p>
<p>well done<br />
Va</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10845</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Wed, 20 Sep 2006 16:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10845</guid>
		<description>Why does it say to use ZTransp. for Blender internal renders in fluid simulation? I know there used to be a bug in the rendering, but I thought that was fixed. At least, when I render a fluid in Blender internal, it doesn&#039;t give strange artifacts in the rayracing.</description>
		<content:encoded><![CDATA[<p>Why does it say to use ZTransp. for Blender internal renders in fluid simulation? I know there used to be a bug in the rendering, but I thought that was fixed. At least, when I render a fluid in Blender internal, it doesn&#039;t give strange artifacts in the rayracing.</p>
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	<item>
		<title>By: Felipe Boralli</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10773</link>
		<dc:creator>Felipe Boralli</dc:creator>
		<pubDate>Tue, 19 Sep 2006 17:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10773</guid>
		<description>Hi ppl

Thanks for all the comments on this article. The physics part, one of the greatest to me, often is not understood very well, because many think it´s very difficult, and don&#039;t even try to learn it. Good you are now learning it, because the results that come from it are very good, with small effort.

Thanks
Felipe Boralli</description>
		<content:encoded><![CDATA[<p>Hi ppl</p>
<p>Thanks for all the comments on this article. The physics part, one of the greatest to me, often is not understood very well, because many think it´s very difficult, and don&#039;t even try to learn it. Good you are now learning it, because the results that come from it are very good, with small effort.</p>
<p>Thanks<br />
Felipe Boralli</p>
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		<title>By: Omar</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10772</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Tue, 19 Sep 2006 17:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10772</guid>
		<description>That&#039;s what i call a great paper, not just a stupid tutorial showing you how to click on a button without to know basic. 
Obviously, it&#039;s a lot of work but so valuable :)  
 
Thank you for sharing</description>
		<content:encoded><![CDATA[<p>That&#039;s what i call a great paper, not just a stupid tutorial showing you how to click on a button without to know basic.<br />
Obviously, it&#039;s a lot of work but so valuable :)  </p>
<p>Thank you for sharing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ossassin2</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10683</link>
		<dc:creator>Ossassin2</dc:creator>
		<pubDate>Mon, 18 Sep 2006 09:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10683</guid>
		<description>VERY GREAT JOB!!!!

Will the BSoD manual be available in printable version in the near future?

HAIL by 8=8</description>
		<content:encoded><![CDATA[<p>VERY GREAT JOB!!!!</p>
<p>Will the BSoD manual be available in printable version in the near future?</p>
<p>HAIL by 8=8</p>
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	<item>
		<title>By: Hexa</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10647</link>
		<dc:creator>Hexa</dc:creator>
		<pubDate>Sun, 17 Sep 2006 13:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10647</guid>
		<description>@human-powered
Me too. It&#039;s not only amazing that you can do these things AT ALL (thanks to the devs) but also with so much EASE and FUN !

For me this BSOD thing is really great, producing very high quality documentation and tutorials. Thanks for all the work.</description>
		<content:encoded><![CDATA[<p>@human-powered<br />
Me too. It&#039;s not only amazing that you can do these things AT ALL (thanks to the devs) but also with so much EASE and FUN !</p>
<p>For me this BSOD thing is really great, producing very high quality documentation and tutorials. Thanks for all the work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: human-powered</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10645</link>
		<dc:creator>human-powered</dc:creator>
		<pubDate>Sun, 17 Sep 2006 12:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10645</guid>
		<description>The physics is my favorite part of blender. I&#039;ve had fun playing with that for hours doing absolutely nothing productive.</description>
		<content:encoded><![CDATA[<p>The physics is my favorite part of blender. I&#039;ve had fun playing with that for hours doing absolutely nothing productive.</p>
]]></content:encoded>
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	<item>
		<title>By: Phreak of Nature</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10642</link>
		<dc:creator>Phreak of Nature</dc:creator>
		<pubDate>Sun, 17 Sep 2006 08:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10642</guid>
		<description>By the way after skimting this bsod what i most like about it is defintley the soft body section,because it is difficult 
and as far as i have seen on the blenderartists forums im not the only one</description>
		<content:encoded><![CDATA[<p>By the way after skimting this bsod what i most like about it is defintley the soft body section,because it is difficult<br />
and as far as i have seen on the blenderartists forums im not the only one</p>
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	</item>
	<item>
		<title>By: Phreak of Nature</title>
		<link>http://www.blendernation.com/bsod-introduction-to-physical-simulation/comment-page-1/#comment-10641</link>
		<dc:creator>Phreak of Nature</dc:creator>
		<pubDate>Sun, 17 Sep 2006 08:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10641</guid>
		<description>YAAAAAAAAAAAAAAAYYYY IM FIRST (:-0)

Anyway kudos to the bsod team 
because you guys rock!!!!</description>
		<content:encoded><![CDATA[<p>YAAAAAAAAAAAAAAAYYYY IM FIRST (:-0)</p>
<p>Anyway kudos to the bsod team<br />
because you guys rock!!!!</p>
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