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	<title>Comments on: Broken (Matt Ebb) has brought IBL to the masses.</title>
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	<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: mbue</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-330610</link>
		<dc:creator>mbue</dc:creator>
		<pubDate>Tue, 27 May 2008 10:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-330610</guid>
		<description>Oops, Wordpress doesn&#039;t like &quot;&quot;  :)
That first line should  look like this:

[your-path-to-the-blender-checkout]/trunk/blender

Martin</description>
		<content:encoded><![CDATA[<p>Oops, Wordpress doesn&#039;t like &#034;&#034;  :)<br />
That first line should  look like this:</p>
<p>[your-path-to-the-blender-checkout]/trunk/blender</p>
<p>Martin</p>
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	<item>
		<title>By: mbue</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-330609</link>
		<dc:creator>mbue</dc:creator>
		<pubDate>Tue, 27 May 2008 10:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-330609</guid>
		<description>@Bob: It should work fine if you place it inside the

/trunk/blender

directory. Then simply run:

patch -i ibl06.txt

(Adapt ibl06.txt to the patch-file you actually want to apply)

Generally I suggest always opening up the patch file in a text editor to see how the relative paths look inside. In this example you&#039;ll see something like this:

[snip]
Index: source/blender/render/intern/source/occlusion.c
===================================================================
--- source/blender/render/intern/source/occlusion.c	(revision 14978)
+++ source/blender/render/intern/source/occlusion.c	(working copy)
[snip]

That&#039;s a strong hint where to put the patch file.
(To be exact: It&#039;s actually  where you run the patch command - the patch file could be located elsewhere of course)

Cheers,
Martin</description>
		<content:encoded><![CDATA[<p>@Bob: It should work fine if you place it inside the</p>
<p>/trunk/blender</p>
<p>directory. Then simply run:</p>
<p>patch -i ibl06.txt</p>
<p>(Adapt ibl06.txt to the patch-file you actually want to apply)</p>
<p>Generally I suggest always opening up the patch file in a text editor to see how the relative paths look inside. In this example you&#039;ll see something like this:</p>
<p>[snip]<br />
Index: source/blender/render/intern/source/occlusion.c<br />
===================================================================<br />
&#8212; source/blender/render/intern/source/occlusion.c	(revision 14978)<br />
+++ source/blender/render/intern/source/occlusion.c	(working copy)<br />
[snip]</p>
<p>That&#039;s a strong hint where to put the patch file.<br />
(To be exact: It&#039;s actually  where you run the patch command &#8211; the patch file could be located elsewhere of course)</p>
<p>Cheers,<br />
Martin</p>
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	<item>
		<title>By: mrmowgli</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-329530</link>
		<dc:creator>mrmowgli</dc:creator>
		<pubDate>Sat, 24 May 2008 18:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-329530</guid>
		<description>Matt Ebb is my hero. 

:)

Too bad this couldn&#039;t have been wrapped into the official release of 2.46.  Incidentally you can use HDR images in the world lighting settings to create reflections etc, but this will make things really work nicely.  I assume he is using a spherical light probe?  Polished ball on a stick?</description>
		<content:encoded><![CDATA[<p>Matt Ebb is my hero. </p>
<p>:)</p>
<p>Too bad this couldn&#039;t have been wrapped into the official release of 2.46.  Incidentally you can use HDR images in the world lighting settings to create reflections etc, but this will make things really work nicely.  I assume he is using a spherical light probe?  Polished ball on a stick?</p>
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		<title>By: Francisco Ortiz</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-329471</link>
		<dc:creator>Francisco Ortiz</dc:creator>
		<pubDate>Sat, 24 May 2008 14:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-329471</guid>
		<description>Thanks a lot to Matt! Please Tim bring us more details about the &quot;backstage&quot; of this incredible achievement!</description>
		<content:encoded><![CDATA[<p>Thanks a lot to Matt! Please Tim bring us more details about the &#034;backstage&#034; of this incredible achievement!</p>
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		<title>By: Simon</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-328989</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Fri, 23 May 2008 18:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-328989</guid>
		<description>Thanks broken I used this at work today.
I was impressed with the quality, ease of use and speed (and more importantly so was the boss!! props to Maqs for the build too...)
I&#039;m getting converts now and giving intro tuts to my co workers
Thanks so much for all your work
Simon</description>
		<content:encoded><![CDATA[<p>Thanks broken I used this at work today.<br />
I was impressed with the quality, ease of use and speed (and more importantly so was the boss!! props to Maqs for the build too&#8230;)<br />
I&#039;m getting converts now and giving intro tuts to my co workers<br />
Thanks so much for all your work<br />
Simon</p>
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		<title>By: Redfender</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-328927</link>
		<dc:creator>Redfender</dc:creator>
		<pubDate>Fri, 23 May 2008 12:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-328927</guid>
		<description>I dont suppose this can be render baked??</description>
		<content:encoded><![CDATA[<p>I dont suppose this can be render baked??</p>
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		<title>By: Rakunko</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-328926</link>
		<dc:creator>Rakunko</dc:creator>
		<pubDate>Fri, 23 May 2008 11:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-328926</guid>
		<description>one more step to blender domination....er i mean ^^;;;
this will prove usefull to blender&#039;s fight with the big boys well to be honest...
blender is much better than lightwave...in terms of veiwing and ease of rendering there are a few points that lightwave has over blender for example the cel shading is way way more simple alittle dumbed down but its easier also the edge drawing is much more interactive where you can define each object to have its own edge line (cel edges) maybe once iam not lazy i might open a topic to talk about difference and pros and cons to blender lol ^^</description>
		<content:encoded><![CDATA[<p>one more step to blender domination&#8230;.er i mean ^^;;;<br />
this will prove usefull to blender&#039;s fight with the big boys well to be honest&#8230;<br />
blender is much better than lightwave&#8230;in terms of veiwing and ease of rendering there are a few points that lightwave has over blender for example the cel shading is way way more simple alittle dumbed down but its easier also the edge drawing is much more interactive where you can define each object to have its own edge line (cel edges) maybe once iam not lazy i might open a topic to talk about difference and pros and cons to blender lol ^^</p>
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		<title>By: Bob</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-328797</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 23 May 2008 05:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-328797</guid>
		<description>Hi.  I haven&#039;t ever patched blender.  I&#039;ve patched other stuff, but never blender.  I&#039;ve also built blender before (the old way and with scons).  Normally I move patches to top level directories and run a patch command.  But its yelping about hunks not found and such.  Normally whenever I see this it means it can&#039;t find appropriate places to apply the patch.  Should I move the file to a particular directory?  If all else fails, I can apply the patch by hand (but the patch is big and automated is always more fun ;).
Thanks,
Bob</description>
		<content:encoded><![CDATA[<p>Hi.  I haven&#039;t ever patched blender.  I&#039;ve patched other stuff, but never blender.  I&#039;ve also built blender before (the old way and with scons).  Normally I move patches to top level directories and run a patch command.  But its yelping about hunks not found and such.  Normally whenever I see this it means it can&#039;t find appropriate places to apply the patch.  Should I move the file to a particular directory?  If all else fails, I can apply the patch by hand (but the patch is big and automated is always more fun ;).<br />
Thanks,<br />
Bob</p>
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	<item>
		<title>By: Matt Kean</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-328548</link>
		<dc:creator>Matt Kean</dc:creator>
		<pubDate>Thu, 22 May 2008 17:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-328548</guid>
		<description>MS: look up lol.  

And yes the render times are incredibly acceptable.  See my tests here: http://blenderartists.org/forum/showthread.php?t=121552&amp;page=13

all images took seconds to render.  And the build is exactly the same as 2.46, just a different splash screen thats all.</description>
		<content:encoded><![CDATA[<p>MS: look up lol.  </p>
<p>And yes the render times are incredibly acceptable.  See my tests here: <a href="http://blenderartists.org/forum/showthread.php?t=121552&amp;page=13" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=121552&amp;page=13</a></p>
<p>all images took seconds to render.  And the build is exactly the same as 2.46, just a different splash screen thats all.</p>
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	<item>
		<title>By: Boby</title>
		<link>http://www.blendernation.com/broken-matt-ebb-has-brough-ibl-to-the-masses/comment-page-1/#comment-328546</link>
		<dc:creator>Boby</dc:creator>
		<pubDate>Thu, 22 May 2008 17:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4093#comment-328546</guid>
		<description>Sry, but can sb tell me how to use this patch? When I try to execute this script in Blender I see window: &quot;Python script error&quot; and in the console window appears : SyntaxError: invalid syntax. I installed python 2.5.2. 

Please help</description>
		<content:encoded><![CDATA[<p>Sry, but can sb tell me how to use this patch? When I try to execute this script in Blender I see window: &#034;Python script error&#034; and in the console window appears : SyntaxError: invalid syntax. I installed python 2.5.2. </p>
<p>Please help</p>
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