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	<title>Comments on: Boro-Toro: Blender game a winner in British &#039;Dare to be Digital&#039; contest</title>
	<atom:link href="http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Sympodius</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-390581</link>
		<dc:creator>Sympodius</dc:creator>
		<pubDate>Fri, 24 Oct 2008 13:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-390581</guid>
		<description>The games seems to be available to download now from http://www.daretobedigital.com/team-information/index.php</description>
		<content:encoded><![CDATA[<p>The games seems to be available to download now from <a href="http://www.daretobedigital.com/team-information/index.php" rel="nofollow">http://www.daretobedigital.com/team-information/index.php</a></p>
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		<title>By: Graham Ranson</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-379939</link>
		<dc:creator>Graham Ranson</dc:creator>
		<pubDate>Sat, 20 Sep 2008 13:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-379939</guid>
		<description>Thank you everyone for all the positive feedback, it&#039;s great to see people liking the game.

I&#039;ll try to answer some questions here and if you want to contact me further about anything then just fire off an email to grumlaut AT googlemail DOT com

First off, the reason it is for windows only was first off due to the nature of the competition we would only be demonstrating the game to the public on Windows machines so it would of been a waste of our very limited time to go for cross platform. The other reason is that again due to the lack of time I only wrote a very poor implementation for using the Wii Remote and as it was it was very platform dependant. I am sorry to hear that people won&#039;t be able to play the game due to this.

I would also like to see a lot more levels for the game (we had loads planned) but as it was only meant to be a demo with about 5 minutes of gameplay we decided to cut alot out so that we were able to focus on creating a small but polished game.

During the 3 day event at the end we were constantly being likened to things like Little Big Planet and LostWind, in fact we were being likened to LBG from about week 2 of development, at first we were annoyed but then we took it as a compliment that we were being likened to a game that had been in development for so long when we had only just started.

As for liking it to Phun, again that was actually an inspiration for the game. The designer / project lead for our team (Adam Westwood) wanted to take the open ended physics part of games like Phun but make them into more of a game and less of a tech demo. His first idea was to mix it with Samarost to make something of a physics based point and click game, and he hadn&#039;t even heard of Little Big Planet when he was designing it.

As for the error, what exactly is it specifying can&#039;t load. As the only problem we had with starting the game up was when Python hadn&#039;t been installed.

Again, thanks for all the feedback,

Graham

Programmer, DarkMatter Designs</description>
		<content:encoded><![CDATA[<p>Thank you everyone for all the positive feedback, it&#039;s great to see people liking the game.</p>
<p>I&#039;ll try to answer some questions here and if you want to contact me further about anything then just fire off an email to grumlaut AT googlemail DOT com</p>
<p>First off, the reason it is for windows only was first off due to the nature of the competition we would only be demonstrating the game to the public on Windows machines so it would of been a waste of our very limited time to go for cross platform. The other reason is that again due to the lack of time I only wrote a very poor implementation for using the Wii Remote and as it was it was very platform dependant. I am sorry to hear that people won&#039;t be able to play the game due to this.</p>
<p>I would also like to see a lot more levels for the game (we had loads planned) but as it was only meant to be a demo with about 5 minutes of gameplay we decided to cut alot out so that we were able to focus on creating a small but polished game.</p>
<p>During the 3 day event at the end we were constantly being likened to things like Little Big Planet and LostWind, in fact we were being likened to LBG from about week 2 of development, at first we were annoyed but then we took it as a compliment that we were being likened to a game that had been in development for so long when we had only just started.</p>
<p>As for liking it to Phun, again that was actually an inspiration for the game. The designer / project lead for our team (Adam Westwood) wanted to take the open ended physics part of games like Phun but make them into more of a game and less of a tech demo. His first idea was to mix it with Samarost to make something of a physics based point and click game, and he hadn&#039;t even heard of Little Big Planet when he was designing it.</p>
<p>As for the error, what exactly is it specifying can&#039;t load. As the only problem we had with starting the game up was when Python hadn&#039;t been installed.</p>
<p>Again, thanks for all the feedback,</p>
<p>Graham</p>
<p>Programmer, DarkMatter Designs</p>
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		<title>By: Bartemis</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-379472</link>
		<dc:creator>Bartemis</dc:creator>
		<pubDate>Fri, 19 Sep 2008 13:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-379472</guid>
		<description>It doesn&#039;t work... When I start with BoroToro_Keyboard.exe he sais something can&#039;t load. (I&#039;ve Python Installed)</description>
		<content:encoded><![CDATA[<p>It doesn&#039;t work&#8230; When I start with BoroToro_Keyboard.exe he sais something can&#039;t load. (I&#039;ve Python Installed)</p>
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		<title>By: UglyMike</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-379187</link>
		<dc:creator>UglyMike</dc:creator>
		<pubDate>Thu, 18 Sep 2008 21:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-379187</guid>
		<description>Wow!! That really is well done. 
People already likened it to the LostWind game on Wii and in my inexperienced opinion, this game for a limited amount of Wii points (say 100-200) would be acceptable value (I don&#039;t know how many levels there are as I got stuck in the dead tree scene (the one with the weights). Hint anyone?
For me it&#039;s the most complete and accomplished BGE game I know. (There is  lot of fun mini-games and I never got to see/play SiloRacer, so this one here wins...)</description>
		<content:encoded><![CDATA[<p>Wow!! That really is well done.<br />
People already likened it to the LostWind game on Wii and in my inexperienced opinion, this game for a limited amount of Wii points (say 100-200) would be acceptable value (I don&#039;t know how many levels there are as I got stuck in the dead tree scene (the one with the weights). Hint anyone?<br />
For me it&#039;s the most complete and accomplished BGE game I know. (There is  lot of fun mini-games and I never got to see/play SiloRacer, so this one here wins&#8230;)</p>
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		<title>By: Sanne</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-379064</link>
		<dc:creator>Sanne</dc:creator>
		<pubDate>Thu, 18 Sep 2008 16:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-379064</guid>
		<description>Bart said:
&quot;Wow, GPL discussions spoil all the fun once again. Amazing.&quot;

What actually spoils the fun for me is the fact that I can&#039;t play this game, since I don&#039;t use Windows. Discussion about the license is all that&#039;s left, and like Logan I also feel that it&#039;s important to inform and not just ignore the license as it is now. I&#039;m sorry if that annoys you, that wasn&#039;t my intention.</description>
		<content:encoded><![CDATA[<p>Bart said:<br />
&#034;Wow, GPL discussions spoil all the fun once again. Amazing.&#034;</p>
<p>What actually spoils the fun for me is the fact that I can&#039;t play this game, since I don&#039;t use Windows. Discussion about the license is all that&#039;s left, and like Logan I also feel that it&#039;s important to inform and not just ignore the license as it is now. I&#039;m sorry if that annoys you, that wasn&#039;t my intention.</p>
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		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-379024</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Thu, 18 Sep 2008 15:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-379024</guid>
		<description>Wow!  The world looks very complicated and the game play sophisticated.  Great work!  I&#039;m downloading the game right now.

NathanKP - &lt;a href=&quot;http://inkweaver-review.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Inkweaver Review&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Wow!  The world looks very complicated and the game play sophisticated.  Great work!  I&#039;m downloading the game right now.</p>
<p>NathanKP &#8211; <a href="http://inkweaver-review.blogspot.com" rel="nofollow">Inkweaver Review</a></p>
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		<title>By: Tobias</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-378923</link>
		<dc:creator>Tobias</dc:creator>
		<pubDate>Thu, 18 Sep 2008 09:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-378923</guid>
		<description>1. Fix the licence issues. Ask Ton if you need help.
2. Why is it Windows only? Blender works on more plattforms.
3. The game looks very interesting and I like to play it. (But can&#039;t because I&#039;m using Linux.)

4. and off Topic. The source code of the (Blender) game levelHead is now publically available under the GPL3. All art assets are provided under the CC-BY-SA 3.0 license. More Infos here:
http://selectparks.net/~julian/levelhead/</description>
		<content:encoded><![CDATA[<p>1. Fix the licence issues. Ask Ton if you need help.<br />
2. Why is it Windows only? Blender works on more plattforms.<br />
3. The game looks very interesting and I like to play it. (But can&#039;t because I&#039;m using Linux.)</p>
<p>4. and off Topic. The source code of the (Blender) game levelHead is now publically available under the GPL3. All art assets are provided under the CC-BY-SA 3.0 license. More Infos here:<br />
<a href="http://selectparks.net/~julian/levelhead/" rel="nofollow">http://selectparks.net/~julian/levelhead/</a></p>
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		<title>By: J</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-378790</link>
		<dc:creator>J</dc:creator>
		<pubDate>Thu, 18 Sep 2008 01:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-378790</guid>
		<description>I could live with zlib.

But I think it should be this: If you make changes that alter the way blender works share them. If you don&#039;t who ares.

GPL is always talking about freedom, but freedom has 2 sides. (the freedom not to share/give credit is what I am getting at :))</description>
		<content:encoded><![CDATA[<p>I could live with zlib.</p>
<p>But I think it should be this: If you make changes that alter the way blender works share them. If you don&#039;t who ares.</p>
<p>GPL is always talking about freedom, but freedom has 2 sides. (the freedom not to share/give credit is what I am getting at :))</p>
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		<title>By: Erwin Coumans</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-378672</link>
		<dc:creator>Erwin Coumans</dc:creator>
		<pubDate>Wed, 17 Sep 2008 22:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-378672</guid>
		<description>Wow, that is a great trailer and a game well done!

Another motivation to continue working on the Bullet physics engine and Blender game engine.
I would support having a game player that plays .blend files under a BSD/MIT/Zlib license.

Thanks for the nice interview, Bart!
Erwin</description>
		<content:encoded><![CDATA[<p>Wow, that is a great trailer and a game well done!</p>
<p>Another motivation to continue working on the Bullet physics engine and Blender game engine.<br />
I would support having a game player that plays .blend files under a BSD/MIT/Zlib license.</p>
<p>Thanks for the nice interview, Bart!<br />
Erwin</p>
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		<title>By: gundampilot</title>
		<link>http://www.blendernation.com/boro-toro-blender-game-a-winner-in-british-dare-to-be-digital-contest/comment-page-1/#comment-378633</link>
		<dc:creator>gundampilot</dc:creator>
		<pubDate>Wed, 17 Sep 2008 21:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4661#comment-378633</guid>
		<description>They can release the source code and still make money by licensing the artwork under a more restrictive license.

Because they didn&#039;t released the source code the only way of me playing their game would be by installing Microsoft Windows (which I won&#039;t do).</description>
		<content:encoded><![CDATA[<p>They can release the source code and still make money by licensing the artwork under a more restrictive license.</p>
<p>Because they didn&#039;t released the source code the only way of me playing their game would be by installing Microsoft Windows (which I won&#039;t do).</p>
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