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	<title>Comments on: Bolt Factory Script</title>
	<atom:link href="http://www.blendernation.com/bolt-factory-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/bolt-factory-script/</link>
	<description>Fresh Blender News, Every Day</description>
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		<item>
		<title>By: goodman</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-365969</link>
		<dc:creator>goodman</dc:creator>
		<pubDate>Thu, 14 Aug 2008 11:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-365969</guid>
		<description>i love it</description>
		<content:encoded><![CDATA[<p>i love it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Digital FX Artist</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-314090</link>
		<dc:creator>Digital FX Artist</dc:creator>
		<pubDate>Mon, 28 Apr 2008 23:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-314090</guid>
		<description>This could be an interesting new direction(more of an additional branch) to blender. Many CAD programs that are specifically designed for architectural or mechanical design have buttons that have pre-set object associated with them. For instance, in an architectural CAD program, you would have a button that draws a picture window at a specific location. You could have the same thing in Blender with some form of this script. You could start a script up that is specifically programmed to draw or construct a window. This script would give you a list of pre-set window designs. You would tell it which one to draw or construct and it would make it for you.

Just a thought.</description>
		<content:encoded><![CDATA[<p>This could be an interesting new direction(more of an additional branch) to blender. Many CAD programs that are specifically designed for architectural or mechanical design have buttons that have pre-set object associated with them. For instance, in an architectural CAD program, you would have a button that draws a picture window at a specific location. You could have the same thing in Blender with some form of this script. You could start a script up that is specifically programmed to draw or construct a window. This script would give you a list of pre-set window designs. You would tell it which one to draw or construct and it would make it for you.</p>
<p>Just a thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OneShotAl</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-314023</link>
		<dc:creator>OneShotAl</dc:creator>
		<pubDate>Mon, 28 Apr 2008 20:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-314023</guid>
		<description>talk about getting screwed!</description>
		<content:encoded><![CDATA[<p>talk about getting screwed!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rolandixor</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-314014</link>
		<dc:creator>rolandixor</dc:creator>
		<pubDate>Mon, 28 Apr 2008 20:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-314014</guid>
		<description>sweetr!!!
I&#039;ve got a new system that will finally let me enjoy these things...</description>
		<content:encoded><![CDATA[<p>sweetr!!!<br />
I&#039;ve got a new system that will finally let me enjoy these things&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-314004</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Mon, 28 Apr 2008 19:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-314004</guid>
		<description>Very nice. Thanks!</description>
		<content:encoded><![CDATA[<p>Very nice. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ArtIsLight</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-313966</link>
		<dc:creator>ArtIsLight</dc:creator>
		<pubDate>Mon, 28 Apr 2008 17:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-313966</guid>
		<description>Nice.  Thanks.  Good job spudmn!</description>
		<content:encoded><![CDATA[<p>Nice.  Thanks.  Good job spudmn!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-313931</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Mon, 28 Apr 2008 14:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-313931</guid>
		<description>This mesh primitive plugin is rather good...

http://blenderartists.org/forum/showthread.php?t=101742&amp;highlight=bolt+thread

...but it appears not to have been devloped into a full bolt.</description>
		<content:encoded><![CDATA[<p>This mesh primitive plugin is rather good&#8230;</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=101742&amp;highlight=bolt+thread" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=101742&amp;highlight=bolt+thread</a></p>
<p>&#8230;but it appears not to have been devloped into a full bolt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-313897</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 28 Apr 2008 13:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-313897</guid>
		<description>Wow ... veryyy useful!!!</description>
		<content:encoded><![CDATA[<p>Wow &#8230; veryyy useful!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-313886</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Mon, 28 Apr 2008 12:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-313886</guid>
		<description>great script for bart, thx</description>
		<content:encoded><![CDATA[<p>great script for bart, thx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claws</title>
		<link>http://www.blendernation.com/bolt-factory-script/comment-page-1/#comment-313856</link>
		<dc:creator>Claws</dc:creator>
		<pubDate>Mon, 28 Apr 2008 11:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3959#comment-313856</guid>
		<description>thank you very much! this will be very handy!</description>
		<content:encoded><![CDATA[<p>thank you very much! this will be very handy!</p>
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