Community News » Rigging a Pupil for Dilation (and 49 more)

Bolt Factory Script

This script allows the user to quickly create various types of screw fasteners.

Created by spudmn, he writes:

This version is very much a work in progress. [It's] unpolished and doesn’t do much error checking. Therefore if the user sets strange variables, the model created will be as equally strange.

For best results set the material to smooth and apply a Edge Split modifier with default settings.

Unpolished or not, it’s a cool script and works fine.

Download the script.

Discussion thread.

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17 Responses to “Bolt Factory Script”  

  1. 1 ccherrett

    very cool! :)

  2. 2 freakydude

    this could be handy for me

  3. 3 Roy

    Those bolts look quite polished to me! :)

    V. Clever script!

  4. 4 barbatron

    fantastic!

    I just played with it for a while, but it will be a huge timesaver when building mechanical objects ( or frankenstein )

  5. 5 Sanne

    What a great script! Thank you very much.

  6. 6 ROUBAL

    Great script !

    The number of vertices in generated bolts is high, but when you need a close up view to some details in a mechanic, there are generally few objects in the scene, so it is not a problem.

    Thank you for this mavellous tool !

  7. 7 Jarod

    funny script!
    good work!

  8. 8 Claws

    thank you very much! this will be very handy!

  9. 9 ysvry

    great script for bart, thx

  10. 10 Simon

    Wow … veryyy useful!!!

  11. 11 Jon

    This mesh primitive plugin is rather good…

    http://blenderartists.org/forum/showthread.php?t=101742&highlight=bolt+thread

    …but it appears not to have been devloped into a full bolt.

  12. 12 ArtIsLight

    Nice. Thanks. Good job spudmn!

  13. 13 carlinhos

    Very nice. Thanks!

  14. 14 rolandixor

    sweetr!!!
    I’ve got a new system that will finally let me enjoy these things…

  15. 15 OneShotAl

    talk about getting screwed!

  16. 16 Digital FX Artist

    This could be an interesting new direction(more of an additional branch) to blender. Many CAD programs that are specifically designed for architectural or mechanical design have buttons that have pre-set object associated with them. For instance, in an architectural CAD program, you would have a button that draws a picture window at a specific location. You could have the same thing in Blender with some form of this script. You could start a script up that is specifically programmed to draw or construct a window. This script would give you a list of pre-set window designs. You would tell it which one to draw or construct and it would make it for you.

    Just a thought.

  17. 17 goodman

    i love it

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