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	<title>Comments on: BMesh Status</title>
	<atom:link href="http://www.blendernation.com/bmesh-status/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/bmesh-status/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Johan</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485640</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Fri, 29 May 2009 05:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485640</guid>
		<description>Funny thing is...people whine about Ngon support. Then they get Ngon support. Then they whine about the Ngons in their models.</description>
		<content:encoded><![CDATA[<p>Funny thing is&#8230;people whine about Ngon support. Then they get Ngon support. Then they whine about the Ngons in their models.</p>
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		<title>By: juri</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485586</link>
		<dc:creator>juri</dc:creator>
		<pubDate>Thu, 28 May 2009 20:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485586</guid>
		<description>Great work, for once I wish I had credit card.</description>
		<content:encoded><![CDATA[<p>Great work, for once I wish I had credit card.</p>
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		<title>By: robert</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485574</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Thu, 28 May 2009 16:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485574</guid>
		<description>Joeedh: In my experience they&#039;re best only used as flat collision objects.</description>
		<content:encoded><![CDATA[<p>Joeedh: In my experience they&#039;re best only used as flat collision objects.</p>
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		<title>By: joeedh</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485474</link>
		<dc:creator>joeedh</dc:creator>
		<pubDate>Wed, 27 May 2009 21:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485474</guid>
		<description>Thanks for the support everyone!

@Hitechboy: Billrey is correct, softbodies, fluid, etc will all still work.  softbodies and cloth may need some work to correctly handle ngons, but it shouldn&#039;t be too difficult (and I don&#039;t even know if people use ngons in softbody/cloth simulations).

The previous mesh refactors, that trashed a lot of code at once all failed, so this time around we chose to make it so existing code can interface with the new code, that way it still works (if not always in the best way) until it&#039;s eventually rewritten.</description>
		<content:encoded><![CDATA[<p>Thanks for the support everyone!</p>
<p>@Hitechboy: Billrey is correct, softbodies, fluid, etc will all still work.  softbodies and cloth may need some work to correctly handle ngons, but it shouldn&#039;t be too difficult (and I don&#039;t even know if people use ngons in softbody/cloth simulations).</p>
<p>The previous mesh refactors, that trashed a lot of code at once all failed, so this time around we chose to make it so existing code can interface with the new code, that way it still works (if not always in the best way) until it&#039;s eventually rewritten.</p>
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	<item>
		<title>By: Billrey</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485465</link>
		<dc:creator>Billrey</dc:creator>
		<pubDate>Wed, 27 May 2009 15:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485465</guid>
		<description>Hitechboy: As far as I know most of that should still work, although there may be tweaks needed. Not a huge task according to the developers involved, only minor adjustments.</description>
		<content:encoded><![CDATA[<p>Hitechboy: As far as I know most of that should still work, although there may be tweaks needed. Not a huge task according to the developers involved, only minor adjustments.</p>
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	<item>
		<title>By: Hitechboy</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485462</link>
		<dc:creator>Hitechboy</dc:creator>
		<pubDate>Wed, 27 May 2009 14:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485462</guid>
		<description>If the mesh system changes, What will happen to blenders fluid, soft body, body systems? Will they have to be redone? If so how long would things like that take?</description>
		<content:encoded><![CDATA[<p>If the mesh system changes, What will happen to blenders fluid, soft body, body systems? Will they have to be redone? If so how long would things like that take?</p>
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	<item>
		<title>By: Petri Rantanen</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485461</link>
		<dc:creator>Petri Rantanen</dc:creator>
		<pubDate>Wed, 27 May 2009 14:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485461</guid>
		<description>It seems you can donate to support this work
http://blenderartists.org/forum/showthread.php?t=156867</description>
		<content:encoded><![CDATA[<p>It seems you can donate to support this work<br />
<a href="http://blenderartists.org/forum/showthread.php?t=156867" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=156867</a></p>
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	<item>
		<title>By: kijja</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485460</link>
		<dc:creator>kijja</dc:creator>
		<pubDate>Wed, 27 May 2009 14:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485460</guid>
		<description>!!! Go BLENDER GO &gt;&gt;&gt;&gt; 

Ohhh Can&#039;t wait for 2.5 ...</description>
		<content:encoded><![CDATA[<p>!!! Go BLENDER GO &gt;&gt;&gt;&gt; </p>
<p>Ohhh Can&#039;t wait for 2.5 &#8230;</p>
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	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485459</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Wed, 27 May 2009 14:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485459</guid>
		<description>Fricking awesome! I really hated blender because it lacked ngons and some of the modeling tools are really shitty because of that.


Hope this will make it in for 2.5 release...</description>
		<content:encoded><![CDATA[<p>Fricking awesome! I really hated blender because it lacked ngons and some of the modeling tools are really shitty because of that.</p>
<p>Hope this will make it in for 2.5 release&#8230;</p>
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	<item>
		<title>By: pjohnsen</title>
		<link>http://www.blendernation.com/bmesh-status/comment-page-1/#comment-485455</link>
		<dc:creator>pjohnsen</dc:creator>
		<pubDate>Wed, 27 May 2009 12:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8083#comment-485455</guid>
		<description>Missing ngon support is the one thing that has always held me back from fully switching to blender.

With this it should be possible to implement a proper cut tool, like in Maya, which I find essential for reworking topology.

Cheer, cheer, cheer :)</description>
		<content:encoded><![CDATA[<p>Missing ngon support is the one thing that has always held me back from fully switching to blender.</p>
<p>With this it should be possible to implement a proper cut tool, like in Maya, which I find essential for reworking topology.</p>
<p>Cheer, cheer, cheer :)</p>
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