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	<title>Comments on: BlenRig 3.0 Alpha is out with Muscle Simulation</title>
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	<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 23:57:49 +0100</lastBuildDate>
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		<title>By: rbl</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-487246</link>
		<dc:creator>rbl</dc:creator>
		<pubDate>Fri, 12 Jun 2009 08:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-487246</guid>
		<description>Oww! I&#039;m not able to bend my fingers like that and they are bending in the wrong points. Strange.

The knuckles look odd. They look more like pellets that are caught under  the skin rather than end of the bones that forms the knuckle joints. Better improved that. What not make it an actual bone that move with the armature? After all if you extend your fingers straight, the knuckles should disappear. Seams no other means but to create an actual oddly shaped joint bone there

Hmm! Muscle elasticity is completely absent. Every part seemed tense. None stretches or contracts. I hope an improvement can be made with the available to tools Blender has. 

And oh! Actually breathing is not made by expansion of the ribcage. That is wrong. If you just take shallow breath, minimal motion will be observed on the ribcage. The diaphragm would just push the stomach and intestines and thus we observe expansion and deflation of the belly. If deeper breaths are taken, The ribcage would actually just rise enlarging the available cavity beneath it making the lungs inflate. It just seems to expand because in rising the ribcage, we pulled the abdominal skin and muscles making them tuck in slightly. In short we should just be seeing the chest rise and fall along with other parts that attach to like the shoulders, and arms and the trapezius muscles. While the guy breathes. Do this seem impossible to achieve?

Though compared to other means, this fared better.</description>
		<content:encoded><![CDATA[<p>Oww! I&#039;m not able to bend my fingers like that and they are bending in the wrong points. Strange.</p>
<p>The knuckles look odd. They look more like pellets that are caught under  the skin rather than end of the bones that forms the knuckle joints. Better improved that. What not make it an actual bone that move with the armature? After all if you extend your fingers straight, the knuckles should disappear. Seams no other means but to create an actual oddly shaped joint bone there</p>
<p>Hmm! Muscle elasticity is completely absent. Every part seemed tense. None stretches or contracts. I hope an improvement can be made with the available to tools Blender has. </p>
<p>And oh! Actually breathing is not made by expansion of the ribcage. That is wrong. If you just take shallow breath, minimal motion will be observed on the ribcage. The diaphragm would just push the stomach and intestines and thus we observe expansion and deflation of the belly. If deeper breaths are taken, The ribcage would actually just rise enlarging the available cavity beneath it making the lungs inflate. It just seems to expand because in rising the ribcage, we pulled the abdominal skin and muscles making them tuck in slightly. In short we should just be seeing the chest rise and fall along with other parts that attach to like the shoulders, and arms and the trapezius muscles. While the guy breathes. Do this seem impossible to achieve?</p>
<p>Though compared to other means, this fared better.</p>
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	<item>
		<title>By: a user</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-485621</link>
		<dc:creator>a user</dc:creator>
		<pubDate>Fri, 29 May 2009 00:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-485621</guid>
		<description>I don&#039;t think that&#039;s a jelly chest rather the video just want to show how the breathing system work while doing other things at the same time.</description>
		<content:encoded><![CDATA[<p>I don&#039;t think that&#039;s a jelly chest rather the video just want to show how the breathing system work while doing other things at the same time.</p>
]]></content:encoded>
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	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483855</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 12 May 2009 13:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483855</guid>
		<description>great looking rig although the jelly chest looks really weird. his ribcage should definatly not be floating about like it that while the muscle mass stays stationary its really odd</description>
		<content:encoded><![CDATA[<p>great looking rig although the jelly chest looks really weird. his ribcage should definatly not be floating about like it that while the muscle mass stays stationary its really odd</p>
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		<title>By: jpbouza</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483737</link>
		<dc:creator>jpbouza</dc:creator>
		<pubDate>Mon, 11 May 2009 13:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483737</guid>
		<description>gary, that´s strange...

Mirror 3 is down, that´s true, I´ve just erased it from the page. Mirror 1 is a Megaupload link, and mirror 2 is a Rapidshare link. Try downloading Firefox and trying mirror 2. You can also check if your Firewall or Antivirus are the ones that make IE crash.</description>
		<content:encoded><![CDATA[<p>gary, that´s strange&#8230;</p>
<p>Mirror 3 is down, that´s true, I´ve just erased it from the page. Mirror 1 is a Megaupload link, and mirror 2 is a Rapidshare link. Try downloading Firefox and trying mirror 2. You can also check if your Firewall or Antivirus are the ones that make IE crash.</p>
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		<title>By: Gary</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483735</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Mon, 11 May 2009 11:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483735</guid>
		<description>should be good, but
Mirror 1 - I can&#039;t make out the characters that have to be entered in order to download
Mirror 2 - crashed internet explorer (twice)
Mirror 3 - gave a &#039;file not found&#039; error.

Can anybody help?
/Gary</description>
		<content:encoded><![CDATA[<p>should be good, but<br />
Mirror 1 &#8211; I can&#039;t make out the characters that have to be entered in order to download<br />
Mirror 2 &#8211; crashed internet explorer (twice)<br />
Mirror 3 &#8211; gave a &#039;file not found&#039; error.</p>
<p>Can anybody help?<br />
/Gary</p>
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	<item>
		<title>By: Jens</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483710</link>
		<dc:creator>Jens</dc:creator>
		<pubDate>Sun, 10 May 2009 19:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483710</guid>
		<description>Quote from the page: &quot;1 meter = 1 Blender Unit scale&quot;

It is a catastrophe that blender still has no unit system.</description>
		<content:encoded><![CDATA[<p>Quote from the page: &#034;1 meter = 1 Blender Unit scale&#034;</p>
<p>It is a catastrophe that blender still has no unit system.</p>
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	<item>
		<title>By: Charon</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483642</link>
		<dc:creator>Charon</dc:creator>
		<pubDate>Sat, 09 May 2009 00:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483642</guid>
		<description>Very nice. Hope this not difficult to learn.</description>
		<content:encoded><![CDATA[<p>Very nice. Hope this not difficult to learn.</p>
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	<item>
		<title>By: jpbouza</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483631</link>
		<dc:creator>jpbouza</dc:creator>
		<pubDate>Fri, 08 May 2009 21:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483631</guid>
		<description>johnj, there nothing special to been done in order to make it work with make human. If you know how to use BlenRig you might be able to rig any model in a day or two. Actually, you can get it running pretty decently in a couple of hours, but if you wanna make very detailed tweaks you might want to spend more time with it.</description>
		<content:encoded><![CDATA[<p>johnj, there nothing special to been done in order to make it work with make human. If you know how to use BlenRig you might be able to rig any model in a day or two. Actually, you can get it running pretty decently in a couple of hours, but if you wanna make very detailed tweaks you might want to spend more time with it.</p>
]]></content:encoded>
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	<item>
		<title>By: johnj</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483625</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Fri, 08 May 2009 20:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483625</guid>
		<description>what about the chances to make this beautiful tool to work together with makehuman?</description>
		<content:encoded><![CDATA[<p>what about the chances to make this beautiful tool to work together with makehuman?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hauzer</title>
		<link>http://www.blendernation.com/blenrig-30-alpha-is-out-with-muscle-simulation/comment-page-1/#comment-483609</link>
		<dc:creator>Hauzer</dc:creator>
		<pubDate>Fri, 08 May 2009 17:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7830#comment-483609</guid>
		<description>YES!</description>
		<content:encoded><![CDATA[<p>YES!</p>
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