<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blending Ahead: Timothy Kanters and BlenderArtists.org</title>
	<atom:link href="http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: spiderworm</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-10511</link>
		<dc:creator>spiderworm</dc:creator>
		<pubDate>Thu, 14 Sep 2006 23:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-10511</guid>
		<description>@gtman,

Hey, I&#039;m sorry I didn&#039;t get to interview you too for this article :(  Thanks so much for adding your side of the story in the comments :)  Hope to see you around the Blender community in the future.

spiderworm</description>
		<content:encoded><![CDATA[<p>@gtman,</p>
<p>Hey, I&#039;m sorry I didn&#039;t get to interview you too for this article :(  Thanks so much for adding your side of the story in the comments :)  Hope to see you around the Blender community in the future.</p>
<p>spiderworm</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gtman</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-7700</link>
		<dc:creator>gtman</dc:creator>
		<pubDate>Tue, 01 Aug 2006 07:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-7700</guid>
		<description>ah yes, I remember the early days of elysiun :)

For those wanting a bit of a background on the story of elysiun, I had gotten into blender in around 2000, and was raving about it to everyone that I was in contact with. I met Timothy, or Kib_Tph as I will always remember him as, in a Nintendo IRC channel and undoubtedly drove him to insanity with my non-stop rambling about it.

The big news on the horizon was that blender2.0 was coming out, and in anticipation, I eagerly started modelling some 3d futuristic vehicles for a racing game. Elysiun, or should I say, elYsiun, was one of the teams that was in the game, and the original logo was written in a very different font to the one used now, altho the basics where all there, lowercase letters, uppercase Y and the dot from the i on the Y (that was part of the animation, the dot bouncing along).

Me and Timothy decided to start up a website and have all things on there, blender related and also general videogame related. Originally the name for the site, and the team in the racing game, was elysium, which is a greek word I believe, all the team names where greek, but the domain elysium.com was registered, hence the name change.

It was originally hosted on a free account and had an awful design, but it was the first site I&#039;d had a hand in building so it was pretty special. A subsequent redesign made it look alot prettier, and the content focused more on blender.

As the main article stated, it was starting to get a little bit dry, nothing was happening on there, and my own interest in blender was fading. My ancient computer could not run blender2.0 efficiently and I was moving more into programming then design. Timothy asked me to do another redesign, where I came up with the current logo and this design http://web.archive.org/web/20020602174816/http://www.elysiun.com/

Then it all went pear shaped at NaN and the rest, as they say, is history. elYsiun became a major stopover point for the blender crew and even tho I didn&#039;t have an active share in the site anymore, I was still pretty proud to see that a site I had at least a small hand in making was so damned popular, and it does make me sad to see the site lose its identity now.</description>
		<content:encoded><![CDATA[<p>ah yes, I remember the early days of elysiun :)</p>
<p>For those wanting a bit of a background on the story of elysiun, I had gotten into blender in around 2000, and was raving about it to everyone that I was in contact with. I met Timothy, or Kib_Tph as I will always remember him as, in a Nintendo IRC channel and undoubtedly drove him to insanity with my non-stop rambling about it.</p>
<p>The big news on the horizon was that blender2.0 was coming out, and in anticipation, I eagerly started modelling some 3d futuristic vehicles for a racing game. Elysiun, or should I say, elYsiun, was one of the teams that was in the game, and the original logo was written in a very different font to the one used now, altho the basics where all there, lowercase letters, uppercase Y and the dot from the i on the Y (that was part of the animation, the dot bouncing along).</p>
<p>Me and Timothy decided to start up a website and have all things on there, blender related and also general videogame related. Originally the name for the site, and the team in the racing game, was elysium, which is a greek word I believe, all the team names where greek, but the domain elysium.com was registered, hence the name change.</p>
<p>It was originally hosted on a free account and had an awful design, but it was the first site I&#039;d had a hand in building so it was pretty special. A subsequent redesign made it look alot prettier, and the content focused more on blender.</p>
<p>As the main article stated, it was starting to get a little bit dry, nothing was happening on there, and my own interest in blender was fading. My ancient computer could not run blender2.0 efficiently and I was moving more into programming then design. Timothy asked me to do another redesign, where I came up with the current logo and this design <a href="http://web.archive.org/web/20020602174816/http://www.elysiun.com/" rel="nofollow">http://web.archive.org/web/20020602174816/http://www.elysiun.com/</a></p>
<p>Then it all went pear shaped at NaN and the rest, as they say, is history. elYsiun became a major stopover point for the blender crew and even tho I didn&#039;t have an active share in the site anymore, I was still pretty proud to see that a site I had at least a small hand in making was so damned popular, and it does make me sad to see the site lose its identity now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiderworm</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1708</link>
		<dc:creator>spiderworm</dc:creator>
		<pubDate>Wed, 03 May 2006 15:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1708</guid>
		<description>VividHazE: I was joking about size 52 font :)  But Bart went ahead and increased it slightly anyways; hopefully it&#039;s a little more visible now.  Avatars might not be a bad idea.  I&#039;ll mention it to Bart to see what he thinks.

Thanks dude!</description>
		<content:encoded><![CDATA[<p>VividHazE: I was joking about size 52 font :)  But Bart went ahead and increased it slightly anyways; hopefully it&#039;s a little more visible now.  Avatars might not be a bad idea.  I&#039;ll mention it to Bart to see what he thinks.</p>
<p>Thanks dude!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VividHazE</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1706</link>
		<dc:creator>VividHazE</dc:creator>
		<pubDate>Wed, 03 May 2006 15:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1706</guid>
		<description>spiderworm: I dunno if you mean that font size increase as a joke, but if you all had your own avatars displayed for each article it would be helpful. (or else I could stop being lazy and just check the author name :P)

I check BlenderNation every day this sites the best!</description>
		<content:encoded><![CDATA[<p>spiderworm: I dunno if you mean that font size increase as a joke, but if you all had your own avatars displayed for each article it would be helpful. (or else I could stop being lazy and just check the author name :P)</p>
<p>I check BlenderNation every day this sites the best!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spiderworm</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1704</link>
		<dc:creator>spiderworm</dc:creator>
		<pubDate>Wed, 03 May 2006 15:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1704</guid>
		<description>VividHazE:  No problem!  I&#039;m glad you enjoyed it!  We&#039;ll have to have Bart increase the font size of the article author&#039;s name, I suppose ;)

Bart: Maybe a size 52 font would suffice?

Hope you all stay tuned to BlenderNation!  There will be more articles in this series coming very soon; I&#039;ve already got some more interviews lined up with Blender go-getters, and another article already in the works.

Goooo Blender!</description>
		<content:encoded><![CDATA[<p>VividHazE:  No problem!  I&#039;m glad you enjoyed it!  We&#039;ll have to have Bart increase the font size of the article author&#039;s name, I suppose ;)</p>
<p>Bart: Maybe a size 52 font would suffice?</p>
<p>Hope you all stay tuned to BlenderNation!  There will be more articles in this series coming very soon; I&#039;ve already got some more interviews lined up with Blender go-getters, and another article already in the works.</p>
<p>Goooo Blender!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VividHazE</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1696</link>
		<dc:creator>VividHazE</dc:creator>
		<pubDate>Wed, 03 May 2006 13:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1696</guid>
		<description>Whoops sorry spiderworm! You deserve the credit and rightly so. :) Great job! (I&#039;ve been going to this site since the beginning and I&#039;m too used to B@rt writing everything) :S</description>
		<content:encoded><![CDATA[<p>Whoops sorry spiderworm! You deserve the credit and rightly so. :) Great job! (I&#039;ve been going to this site since the beginning and I&#039;m too used to B@rt writing everything) :S</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1695</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Wed, 03 May 2006 11:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1695</guid>
		<description>@VididHaze: the article is not mine, but spiderworms :) But I agree with you: I thoroughly enjoyed reading this one as well.</description>
		<content:encoded><![CDATA[<p>@VididHaze: the article is not mine, but spiderworms :) But I agree with you: I thoroughly enjoyed reading this one as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VividHazE</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1694</link>
		<dc:creator>VividHazE</dc:creator>
		<pubDate>Wed, 03 May 2006 11:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1694</guid>
		<description>Great article B@rt, one of my favourites to date.  Really nice to get a bit more detail and history in Blenders past.  I also didn&#039;t realise how great a job Timothy did for the Blender community, GO TIMOTHY! :)</description>
		<content:encoded><![CDATA[<p>Great article B@rt, one of my favourites to date.  Really nice to get a bit more detail and history in Blenders past.  I also didn&#039;t realise how great a job Timothy did for the Blender community, GO TIMOTHY! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Omar Modesto</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1683</link>
		<dc:creator>Omar Modesto</dc:creator>
		<pubDate>Wed, 03 May 2006 00:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1683</guid>
		<description>Good article. Still waiting patiently for those BlenderArtists updates!
Oh, yes, and thanks once again to Timothy for giving us a place to be at when NaN went kapowie! I shiver to think where we (and Blender) would&#039;ve ended up had it not been for elYsiun.</description>
		<content:encoded><![CDATA[<p>Good article. Still waiting patiently for those BlenderArtists updates!<br />
Oh, yes, and thanks once again to Timothy for giving us a place to be at when NaN went kapowie! I shiver to think where we (and Blender) would&#039;ve ended up had it not been for elYsiun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JD-Multi</title>
		<link>http://www.blendernation.com/blending-ahead-timothy-kanters-and-blenderartistsorg/comment-page-1/#comment-1677</link>
		<dc:creator>JD-Multi</dc:creator>
		<pubDate>Tue, 02 May 2006 21:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/02/blending-ahead-timothy-kanters-and-blenderartistsorg/#comment-1677</guid>
		<description>Timothy did a great job at giving us an awesome place to talk with fellow blender users, show things and a lot more. An awesome place for a blender community. I&#039;m looking towards all the new stuff that comes in the future. :)

Keep it all up, I&#039;m enjoying it everyday and just can&#039;t imagine what it is without having Elysiun/Blenderartists :D</description>
		<content:encoded><![CDATA[<p>Timothy did a great job at giving us an awesome place to talk with fellow blender users, show things and a lot more. An awesome place for a blender community. I&#039;m looking towards all the new stuff that comes in the future. :)</p>
<p>Keep it all up, I&#039;m enjoying it everyday and just can&#039;t imagine what it is without having Elysiun/Blenderartists :D</p>
]]></content:encoded>
	</item>
</channel>
</rss>
