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	<title>Comments on: Blender.org October Gallery Published</title>
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	<link>http://www.blendernation.com/blenderorg-october-gallery-published/</link>
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		<item>
		<title>By: Gat</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-20036</link>
		<dc:creator>Gat</dc:creator>
		<pubDate>Wed, 22 Nov 2006 15:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-20036</guid>
		<description>Guzz

Well, I am glad that someone else have noticed that as well.</description>
		<content:encoded><![CDATA[<p>Guzz</p>
<p>Well, I am glad that someone else have noticed that as well.</p>
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	<item>
		<title>By: mattie</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18654</link>
		<dc:creator>mattie</dc:creator>
		<pubDate>Wed, 15 Nov 2006 23:43:46 +0000</pubDate>
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		<description>windows 98 is amazing!!!!

never thought I would utter all those words in the one and same sentence =) ;)</description>
		<content:encoded><![CDATA[<p>windows 98 is amazing!!!!</p>
<p>never thought I would utter all those words in the one and same sentence =) ;)</p>
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	<item>
		<title>By: Guzz</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18301</link>
		<dc:creator>Guzz</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18301</guid>
		<description>Sadly, Gat, I have to agree. Windows 98 is either the most amazingly subtle and realistic render I have ever seen, or it is a photo. I have no proof either way. Also, see the December 2005 gallery, where there is another image by Benoît Guédel. I&#039;ll eat my hat if that&#039;s not a photo taken with a real-life optical zoom lens. Check out the reflections/flare on the chin, surface detail, and the highly realistic depth-of-focus. 

I would love to be proved wrong, and if so I&#039;d love to see how it was achieved.</description>
		<content:encoded><![CDATA[<p>Sadly, Gat, I have to agree. Windows 98 is either the most amazingly subtle and realistic render I have ever seen, or it is a photo. I have no proof either way. Also, see the December 2005 gallery, where there is another image by Benoît Guédel. I&#039;ll eat my hat if that&#039;s not a photo taken with a real-life optical zoom lens. Check out the reflections/flare on the chin, surface detail, and the highly realistic depth-of-focus. </p>
<p>I would love to be proved wrong, and if so I&#039;d love to see how it was achieved.</p>
]]></content:encoded>
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	<item>
		<title>By: Chit</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18290</link>
		<dc:creator>Chit</dc:creator>
		<pubDate>Mon, 13 Nov 2006 23:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18290</guid>
		<description>Awsome pictures!!!</description>
		<content:encoded><![CDATA[<p>Awsome pictures!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gat</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18278</link>
		<dc:creator>Gat</dc:creator>
		<pubDate>Mon, 13 Nov 2006 21:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18278</guid>
		<description>Is Windows 1998 a render? because it looks like a photo, there is way too much detail and abnormal lines, and texture is perfect. Also, if it was rendered it was rendered using some kind of engine I have never seen before, because of the shadows. Does anyone agree?</description>
		<content:encoded><![CDATA[<p>Is Windows 1998 a render? because it looks like a photo, there is way too much detail and abnormal lines, and texture is perfect. Also, if it was rendered it was rendered using some kind of engine I have never seen before, because of the shadows. Does anyone agree?</p>
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	<item>
		<title>By: algerdino</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18274</link>
		<dc:creator>algerdino</dc:creator>
		<pubDate>Mon, 13 Nov 2006 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18274</guid>
		<description>finally it has arrived the new gallery aspecially windows 1998 great work looks very realistic
good idea also of integrating some POVREY renders to change a little and make a comparaison</description>
		<content:encoded><![CDATA[<p>finally it has arrived the new gallery aspecially windows 1998 great work looks very realistic<br />
good idea also of integrating some POVREY renders to change a little and make a comparaison</p>
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	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18267</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Mon, 13 Nov 2006 20:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18267</guid>
		<description>Great work in this gallery !!!!
...every time again a good inspiration for anyone who use blender.
Nice to see new &quot;section&quot; like povray and indigo who show one time more all the 
possibilitis of Blender.  (....possibilitis? ..did i wrote it correct?....but you know what i mean..)</description>
		<content:encoded><![CDATA[<p>Great work in this gallery !!!!<br />
&#8230;every time again a good inspiration for anyone who use blender.<br />
Nice to see new &#034;section&#034; like povray and indigo who show one time more all the<br />
possibilitis of Blender.  (&#8230;.possibilitis? ..did i wrote it correct?&#8230;.but you know what i mean..)</p>
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	<item>
		<title>By: 86point5</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18221</link>
		<dc:creator>86point5</dc:creator>
		<pubDate>Mon, 13 Nov 2006 18:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18221</guid>
		<description>Nice work in the gallery. Congrats to everyone who is in there.

I notice that the different external renderers are separated in the gallery. In the past it was just Blender internal / Yafray. With the addition of other renderers, it seems that the best course of action would be to simply have two categories &#039;Blender internal&#039; and &#039;Blender with external renderer&#039;.

It seems there&#039;s been an explosion of other renderers lately (as well as more work underway to link to other existing renderers), so I can just imagine that someday soon we&#039;d have:
Blender internal
Yafray
PovRay
Indigo
Sunflow
Freestyle
Kerkythea
Maxwell Render
Mental Ray
Pixie
Aqsis

I understand the distinction between the &#039;pure&#039; Blender internal vs the others (as it represents what you can do &#039;out of the box&#039; with no other enhancements) but to distinguish between all the others seems like it could get ugly quickly. I&#039;d imagine just a small text element under the piece (with the name/email info) would still convey the info (ie. &#039;Rendered with NameOfRenderer&#039;) but without fracturing the page so much.</description>
		<content:encoded><![CDATA[<p>Nice work in the gallery. Congrats to everyone who is in there.</p>
<p>I notice that the different external renderers are separated in the gallery. In the past it was just Blender internal / Yafray. With the addition of other renderers, it seems that the best course of action would be to simply have two categories &#039;Blender internal&#039; and &#039;Blender with external renderer&#039;.</p>
<p>It seems there&#039;s been an explosion of other renderers lately (as well as more work underway to link to other existing renderers), so I can just imagine that someday soon we&#039;d have:<br />
Blender internal<br />
Yafray<br />
PovRay<br />
Indigo<br />
Sunflow<br />
Freestyle<br />
Kerkythea<br />
Maxwell Render<br />
Mental Ray<br />
Pixie<br />
Aqsis</p>
<p>I understand the distinction between the &#039;pure&#039; Blender internal vs the others (as it represents what you can do &#039;out of the box&#039; with no other enhancements) but to distinguish between all the others seems like it could get ugly quickly. I&#039;d imagine just a small text element under the piece (with the name/email info) would still convey the info (ie. &#039;Rendered with NameOfRenderer&#039;) but without fracturing the page so much.</p>
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	</item>
	<item>
		<title>By: Bob Holcomb</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18208</link>
		<dc:creator>Bob Holcomb</dc:creator>
		<pubDate>Mon, 13 Nov 2006 17:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18208</guid>
		<description>I would love see a wireframe for &quot;Windows 1998.&quot;  Or even more impressive the material settings.  Nice work!</description>
		<content:encoded><![CDATA[<p>I would love see a wireframe for &#034;Windows 1998.&#034;  Or even more impressive the material settings.  Nice work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: claws</title>
		<link>http://www.blendernation.com/blenderorg-october-gallery-published/comment-page-1/#comment-18200</link>
		<dc:creator>claws</dc:creator>
		<pubDate>Mon, 13 Nov 2006 15:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/blenderorg-october-gallery-published/#comment-18200</guid>
		<description>Wonderful as always !</description>
		<content:encoded><![CDATA[<p>Wonderful as always !</p>
]]></content:encoded>
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