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	<title>Comments on: BlenderDev/Blender2.5/WinterCamp Update 03-10-09</title>
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	<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 11:11:51 +0100</lastBuildDate>
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		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477486</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Fri, 13 Mar 2009 04:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477486</guid>
		<description>I forgot this website has problems with arrows (and for some reason I can&#039;t edit them), so I will repeat my reply here:

&quot;There are very few if not 0 3d applications out there that have &quot;sophomoric&quot; icon controls&quot;

Um, Maya and Max come immediately to mind...

&quot;in adobe products you can configure the hotkeys&quot;

So what? When you have 100+ images a day to process, you don&#039;t need anyone messing around with your workflow.

&quot;working with layers in photoshop hasn&#039;t changed that much, over the years if anything it&#039;s gotten way better. Which I think was the point of those changes, your rant has no place here.&quot;

You obviously don&#039;t work in high volume production with Photosohop. It&#039;s all beside the point anyway. I was merely making a point of &quot;change for change&#039;s sake&quot; with the Adobe reference. My real point was that people criticize blender&#039;s interface like there&#039;s something wrong with it. I don&#039;t see anything wrong with the interface.

I&#039;m all for intelligent progress in an application, and if the new changes don&#039;t impede the established workflow in blender, I&#039;m all for it. If it changes that workflow dramatically, then as far as I&#039;m concerned that can be problematic.</description>
		<content:encoded><![CDATA[<p>I forgot this website has problems with arrows (and for some reason I can&#039;t edit them), so I will repeat my reply here:</p>
<p>&#034;There are very few if not 0 3d applications out there that have &#034;sophomoric&#034; icon controls&#034;</p>
<p>Um, Maya and Max come immediately to mind&#8230;</p>
<p>&#034;in adobe products you can configure the hotkeys&#034;</p>
<p>So what? When you have 100+ images a day to process, you don&#039;t need anyone messing around with your workflow.</p>
<p>&#034;working with layers in photoshop hasn&#039;t changed that much, over the years if anything it&#039;s gotten way better. Which I think was the point of those changes, your rant has no place here.&#034;</p>
<p>You obviously don&#039;t work in high volume production with Photosohop. It&#039;s all beside the point anyway. I was merely making a point of &#034;change for change&#039;s sake&#034; with the Adobe reference. My real point was that people criticize blender&#039;s interface like there&#039;s something wrong with it. I don&#039;t see anything wrong with the interface.</p>
<p>I&#039;m all for intelligent progress in an application, and if the new changes don&#039;t impede the established workflow in blender, I&#039;m all for it. If it changes that workflow dramatically, then as far as I&#039;m concerned that can be problematic.</p>
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		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477483</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Fri, 13 Mar 2009 04:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477483</guid>
		<description>&gt;&gt;There are very few if not 0 3d applications out there that have &quot;sophomoric&quot; icon controls. :-\&lt;&gt;in adobe products you can configure the hotkeys&lt;&gt;working with layers in photoshop hasn&#039;t changed that much, over the years if anything it&#039;s gotten way better. Which I think was the point of those changes, your rant has no place here.&lt;&lt;

You obviously don&#039;t work in high volume production with Photosohop. It&#039;s all beside the point anyway. I was merely making a point of &quot;change for change&#039;s sake&quot; with the Adobe reference. My real point was that people criticize blender&#039;s interface like there&#039;s something wrong with it. I don&#039;t see anything wrong with the interface. 

I&#039;m all for intelligent progress in an application, and if the new changes don&#039;t impede the established workflow in blender, I&#039;m all for it. If it changes that workflow dramatically, then as far as I&#039;m concerned that can be problematic.</description>
		<content:encoded><![CDATA[<p>&gt;&gt;There are very few if not 0 3d applications out there that have &#034;sophomoric&#034; icon controls. :-\&lt;&gt;in adobe products you can configure the hotkeys&lt;&gt;working with layers in photoshop hasn&#039;t changed that much, over the years if anything it&#039;s gotten way better. Which I think was the point of those changes, your rant has no place here.&lt;&lt;</p>
<p>You obviously don&#039;t work in high volume production with Photosohop. It&#039;s all beside the point anyway. I was merely making a point of &#034;change for change&#039;s sake&#034; with the Adobe reference. My real point was that people criticize blender&#039;s interface like there&#039;s something wrong with it. I don&#039;t see anything wrong with the interface. </p>
<p>I&#039;m all for intelligent progress in an application, and if the new changes don&#039;t impede the established workflow in blender, I&#039;m all for it. If it changes that workflow dramatically, then as far as I&#039;m concerned that can be problematic.</p>
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		<title>By: jendrzych</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477340</link>
		<dc:creator>jendrzych</dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477340</guid>
		<description>I wondered as well: &quot;why they&#039;re not using metafore of tabs instead of buttons?&quot;.
Tabs are more visually connected with related panel than buttons are.
Tabs would be wellcome.</description>
		<content:encoded><![CDATA[<p>I wondered as well: &#034;why they&#039;re not using metafore of tabs instead of buttons?&#034;.<br />
Tabs are more visually connected with related panel than buttons are.<br />
Tabs would be wellcome.</p>
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		<title>By: Blenderfan</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477299</link>
		<dc:creator>Blenderfan</dc:creator>
		<pubDate>Thu, 12 Mar 2009 13:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477299</guid>
		<description>An example of what I meant in the post above, using tabs instead of buttons for the top menu:

http://imagebin.org/41086</description>
		<content:encoded><![CDATA[<p>An example of what I meant in the post above, using tabs instead of buttons for the top menu:</p>
<p><a href="http://imagebin.org/41086" rel="nofollow">http://imagebin.org/41086</a></p>
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		<title>By: SeanJM</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477279</link>
		<dc:creator>SeanJM</dc:creator>
		<pubDate>Thu, 12 Mar 2009 11:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477279</guid>
		<description>vidrazor: There are very few if not 0 3d applications out there that have &quot;sophomoric&quot; icon controls. :-\

Blender&#039;s interface will be highly configurable, plus configurable hot keys now, you wont have to releard *much*, it will still be blender, just better.

vidrazor: in adobe products you can configure the hotkeys--working with layers in photoshop hasn&#039;t changed that much, over the years if anything it&#039;s gotten way better. Which I think was the point of those changes, your rant has no place here.</description>
		<content:encoded><![CDATA[<p>vidrazor: There are very few if not 0 3d applications out there that have &#034;sophomoric&#034; icon controls. :-\</p>
<p>Blender&#039;s interface will be highly configurable, plus configurable hot keys now, you wont have to releard *much*, it will still be blender, just better.</p>
<p>vidrazor: in adobe products you can configure the hotkeys&#8211;working with layers in photoshop hasn&#039;t changed that much, over the years if anything it&#039;s gotten way better. Which I think was the point of those changes, your rant has no place here.</p>
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		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477111</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Thu, 12 Mar 2009 03:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477111</guid>
		<description>I don&#039;t know why people comment so much on blender&#039;s interface. What makes anyone else&#039;s any better? It&#039;s different. I have apprehensions about the new version being something that forces you to re-learn everything that most people do second-nature by now. To me that&#039;s not good.

Not that I&#039;m in love the existing interface. Nor do I hate it. It&#039;s not a matter of love or hate, but merely one of understanding. Personally I think it&#039;s one of the most versatile interfaces in modeling. The only other interface I&#039;ve ever liked was Lightwaves&#039;. Both blender and Lightwave have intelligent, mature interfaces that aren&#039;t splattered with sophomoric-looking iconic controls. I sincerely hope this isn&#039;t where blender&#039;s new interface is going.

Changing things around can impede production efficiency as well, assuming you&#039;ve been working with the application for a while. One of my biggest peeves with Adobe is that they&#039;re constantly pulling the rug out from under you and changing hotkeys for the sake of showing off some new widget in x version of whatever. This really gets in the way of day-to-day production when you&#039;re trying to get work out the door. For instance, they&#039;ve significantly changed working in layers in Photoshop (my stock in trade, as I&#039;m a photographic retoucher) to annoying levels which I won&#039;t delve into here. Suffice it to say it&#039;s professionally problematic.

So hopefully blenders&#039; new interface won&#039;t require a relearning of protocol so one can continue to concentrate on creating than memorizing where everything has been revamped to.</description>
		<content:encoded><![CDATA[<p>I don&#039;t know why people comment so much on blender&#039;s interface. What makes anyone else&#039;s any better? It&#039;s different. I have apprehensions about the new version being something that forces you to re-learn everything that most people do second-nature by now. To me that&#039;s not good.</p>
<p>Not that I&#039;m in love the existing interface. Nor do I hate it. It&#039;s not a matter of love or hate, but merely one of understanding. Personally I think it&#039;s one of the most versatile interfaces in modeling. The only other interface I&#039;ve ever liked was Lightwaves&#039;. Both blender and Lightwave have intelligent, mature interfaces that aren&#039;t splattered with sophomoric-looking iconic controls. I sincerely hope this isn&#039;t where blender&#039;s new interface is going.</p>
<p>Changing things around can impede production efficiency as well, assuming you&#039;ve been working with the application for a while. One of my biggest peeves with Adobe is that they&#039;re constantly pulling the rug out from under you and changing hotkeys for the sake of showing off some new widget in x version of whatever. This really gets in the way of day-to-day production when you&#039;re trying to get work out the door. For instance, they&#039;ve significantly changed working in layers in Photoshop (my stock in trade, as I&#039;m a photographic retoucher) to annoying levels which I won&#039;t delve into here. Suffice it to say it&#039;s professionally problematic.</p>
<p>So hopefully blenders&#039; new interface won&#039;t require a relearning of protocol so one can continue to concentrate on creating than memorizing where everything has been revamped to.</p>
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		<title>By: banor</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-477001</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Wed, 11 Mar 2009 19:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-477001</guid>
		<description>OK, thanks Tim, for taking care of this article.  :)</description>
		<content:encoded><![CDATA[<p>OK, thanks Tim, for taking care of this article.  :)</p>
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		<title>By: Trawler</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-476961</link>
		<dc:creator>Trawler</dc:creator>
		<pubDate>Wed, 11 Mar 2009 16:10:58 +0000</pubDate>
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		<description>Brilliant!!  Wonderful!!  Great job working through the UI issues.  Thanks to Ton and company for providing the world with such a wonderful tool.  You guys rock!!</description>
		<content:encoded><![CDATA[<p>Brilliant!!  Wonderful!!  Great job working through the UI issues.  Thanks to Ton and company for providing the world with such a wonderful tool.  You guys rock!!</p>
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		<title>By: Agile</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-476953</link>
		<dc:creator>Agile</dc:creator>
		<pubDate>Wed, 11 Mar 2009 15:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-476953</guid>
		<description>And we really appreciate your hard work.</description>
		<content:encoded><![CDATA[<p>And we really appreciate your hard work.</p>
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		<title>By: ton</title>
		<link>http://www.blendernation.com/blenderdevblender25wintercamp-update-03-10-09/comment-page-1/#comment-476930</link>
		<dc:creator>ton</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7015#comment-476930</guid>
		<description>Note about the picture, it was the first half of the slide. After a little while I showed the 2nd half, which read like &quot;... but do allow to set ambitious goals!&quot; :)

@ Nathan Braswell: I doubt anyone of the Blender team members think we should target at &quot;low to mid end designers&quot;. Blender is for individuals or small teams who are seriously devoted to create 3D content. For them we try to make it with the best quality possible.</description>
		<content:encoded><![CDATA[<p>Note about the picture, it was the first half of the slide. After a little while I showed the 2nd half, which read like &#034;&#8230; but do allow to set ambitious goals!&#034; :)</p>
<p>@ Nathan Braswell: I doubt anyone of the Blender team members think we should target at &#034;low to mid end designers&#034;. Blender is for individuals or small teams who are seriously devoted to create 3D content. For them we try to make it with the best quality possible.</p>
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