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	<title>Comments on: BlenderCE Is Now BlenderPocket</title>
	<atom:link href="http://www.blendernation.com/blenderce-is-now-blenderpocket/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: yemo</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-256547</link>
		<dc:creator>yemo</dc:creator>
		<pubDate>Mon, 25 Feb 2008 14:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-256547</guid>
		<description>could it be possible to port this to the iphone???</description>
		<content:encoded><![CDATA[<p>could it be possible to port this to the iphone???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bayard</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-218774</link>
		<dc:creator>Bayard</dc:creator>
		<pubDate>Fri, 14 Dec 2007 16:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-218774</guid>
		<description>is anyone still doing anything with pocket blender?

I put it on my ATT Tilt...it runs...
It doesn&#039;t close very gracefully, have to soft reset to make the device run correctly [other functions, like web access]
Also, I am unable to get the transform gizmo to work correctly, I can move things around, but am unable to switch to scale or rotate. Also, unable to select things.

I don&#039;t use desktop Blender, I am a Maya user, so either Pocket Blender needs some tweeks, or, I have no clue how to use it.

I would love some comments and or tips.

thanks.</description>
		<content:encoded><![CDATA[<p>is anyone still doing anything with pocket blender?</p>
<p>I put it on my ATT Tilt&#8230;it runs&#8230;<br />
It doesn&#039;t close very gracefully, have to soft reset to make the device run correctly [other functions, like web access]<br />
Also, I am unable to get the transform gizmo to work correctly, I can move things around, but am unable to switch to scale or rotate. Also, unable to select things.</p>
<p>I don&#039;t use desktop Blender, I am a Maya user, so either Pocket Blender needs some tweeks, or, I have no clue how to use it.</p>
<p>I would love some comments and or tips.</p>
<p>thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: russose</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1410</link>
		<dc:creator>russose</dc:creator>
		<pubDate>Sun, 23 Apr 2006 12:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1410</guid>
		<description>Hi,

You don&#039;t need to install BlenderPocket. Just copy the BlenderPocket directory where you want in you PocketPC.

Salvatore</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>You don&#039;t need to install BlenderPocket. Just copy the BlenderPocket directory where you want in you PocketPC.</p>
<p>Salvatore</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Hynds</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1403</link>
		<dc:creator>Brian Hynds</dc:creator>
		<pubDate>Sun, 23 Apr 2006 05:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1403</guid>
		<description>Any chance we can get an installer guide?  I&#039;m a mac user and I&#039;m trying to figure out how to intall this from the .exe file, but Missing Sync isn&#039;t going to let me install the .exe file.  And where am I suposed to put all these .dll files?</description>
		<content:encoded><![CDATA[<p>Any chance we can get an installer guide?  I&#039;m a mac user and I&#039;m trying to figure out how to intall this from the .exe file, but Missing Sync isn&#039;t going to let me install the .exe file.  And where am I suposed to put all these .dll files?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: russose</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1336</link>
		<dc:creator>russose</dc:creator>
		<pubDate>Fri, 21 Apr 2006 08:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1336</guid>
		<description>Thanks:=)

Madman is the author of this image. But it is a montage because Blender Pocket as no splash screen today (to save resources but I should change this, it is funny to have a splash screen!).

For the cvs-tree, I don’t know… I do my best to isolate the few changes but it is still really not perfect. The foundation could decide to bring the changes in the cvs tree (with local #if defined). But I can also imagine that they don’t want to do it because Blender Pocket is only an experimental version and the official CVS tree should only contain 100% quality things…

As soon as the 2.42 version will be available, I will make Blender Pocket evolve to this new version and I will probably need to better isolate my changes and bring them to a minimum… the ultimate goal would be to compile Blender Pocket on top of Blender sources with No/Few changes.

Salvatore</description>
		<content:encoded><![CDATA[<p>Thanks:=)</p>
<p>Madman is the author of this image. But it is a montage because Blender Pocket as no splash screen today (to save resources but I should change this, it is funny to have a splash screen!).</p>
<p>For the cvs-tree, I don’t know… I do my best to isolate the few changes but it is still really not perfect. The foundation could decide to bring the changes in the cvs tree (with local #if defined). But I can also imagine that they don’t want to do it because Blender Pocket is only an experimental version and the official CVS tree should only contain 100% quality things…</p>
<p>As soon as the 2.42 version will be available, I will make Blender Pocket evolve to this new version and I will probably need to better isolate my changes and bring them to a minimum… the ultimate goal would be to compile Blender Pocket on top of Blender sources with No/Few changes.</p>
<p>Salvatore</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garland-Waide Bradford</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1335</link>
		<dc:creator>Garland-Waide Bradford</dc:creator>
		<pubDate>Fri, 21 Apr 2006 08:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1335</guid>
		<description>Must be a world first.</description>
		<content:encoded><![CDATA[<p>Must be a world first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: russose</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1334</link>
		<dc:creator>russose</dc:creator>
		<pubDate>Fri, 21 Apr 2006 08:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1334</guid>
		<description>Madman is the author of this image. But it is a montage because Blender Pocket as no splash screen today (to save resources but I should change this, it is funny to have a splash screen!).

For the cvs-tree, I don’t know… I do my best to isolate the few changes but it is still not perfect. The foundation could decide to bring the changes in the cvs tree (with local #if defined). But maybe they don’t plan to do it because Blender Pocket is only an experimental version and the official CVS tree should only contain 100% quality things…

As soon as the 2.42 version will be available, I will make Blender Pocket evolve to this ver-sion and I will probably need to better isolate changes and bring them to a minimum… the ultimate goal would be to compile Blender Pocket on top of Blender sources with No or just few changes.

Salvatore</description>
		<content:encoded><![CDATA[<p>Madman is the author of this image. But it is a montage because Blender Pocket as no splash screen today (to save resources but I should change this, it is funny to have a splash screen!).</p>
<p>For the cvs-tree, I don’t know… I do my best to isolate the few changes but it is still not perfect. The foundation could decide to bring the changes in the cvs tree (with local #if defined). But maybe they don’t plan to do it because Blender Pocket is only an experimental version and the official CVS tree should only contain 100% quality things…</p>
<p>As soon as the 2.42 version will be available, I will make Blender Pocket evolve to this ver-sion and I will probably need to better isolate changes and bring them to a minimum… the ultimate goal would be to compile Blender Pocket on top of Blender sources with No or just few changes.</p>
<p>Salvatore</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mpl</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1328</link>
		<dc:creator>mpl</dc:creator>
		<pubDate>Fri, 21 Apr 2006 06:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1328</guid>
		<description>I just love that picture on the front page! it looks like it runs 640*480. You have doen a great job Salvatore...</description>
		<content:encoded><![CDATA[<p>I just love that picture on the front page! it looks like it runs 640*480. You have doen a great job Salvatore&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Narven</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1314</link>
		<dc:creator>Narven</dc:creator>
		<pubDate>Thu, 20 Apr 2006 21:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1314</guid>
		<description>Cool... i think i need to buy a pocket pc :)</description>
		<content:encoded><![CDATA[<p>Cool&#8230; i think i need to buy a pocket pc :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/blenderce-is-now-blenderpocket/comment-page-1/#comment-1309</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Thu, 20 Apr 2006 18:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/20/blenderce-is-now-blenderpocket/#comment-1309</guid>
		<description>will BlenderPocket be merged with the official bf-blender CVS tree?</description>
		<content:encoded><![CDATA[<p>will BlenderPocket be merged with the official bf-blender CVS tree?</p>
]]></content:encoded>
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