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	<title>Comments on: BlenderArt Magazine Issue #12</title>
	<atom:link href="http://www.blendernation.com/blenderart-magazine-issue-12/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blenderart-magazine-issue-12/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-171618</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Sun, 07 Oct 2007 17:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-171618</guid>
		<description>Fantastic. I appreciate the legacy here -  a dozen issues, still full and each high quality, and still relevant and useful. Great job, guys and gals!</description>
		<content:encoded><![CDATA[<p>Fantastic. I appreciate the legacy here &#8211;  a dozen issues, still full and each high quality, and still relevant and useful. Great job, guys and gals!</p>
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		<title>By: u-one</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-170391</link>
		<dc:creator>u-one</dc:creator>
		<pubDate>Sat, 06 Oct 2007 05:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-170391</guid>
		<description>mmm like skin head :)), wakakakkakak</description>
		<content:encoded><![CDATA[<p>mmm like skin head :)), wakakakkakak</p>
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		<title>By: Sanne</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-168642</link>
		<dc:creator>Sanne</dc:creator>
		<pubDate>Thu, 04 Oct 2007 00:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-168642</guid>
		<description>epat,

thanks for your comments. I also think it is hard to judge which render is better because of the not so good quality in the PDF. What is noticable, though, is that Yafaray&#039;s color bleeding is a bit less subtle, but that may very well be because of differences in scene setup. I tried very hard to match the Kerkythea one, but it&#039;s not so easy when there&#039;s only a picture as guide.

Funny that you did a similar scene before :). Are your testing results online somewhere? I&#039;d be interested in what you tested and your results.

Sanne</description>
		<content:encoded><![CDATA[<p>epat,</p>
<p>thanks for your comments. I also think it is hard to judge which render is better because of the not so good quality in the PDF. What is noticable, though, is that Yafaray&#8217;s color bleeding is a bit less subtle, but that may very well be because of differences in scene setup. I tried very hard to match the Kerkythea one, but it&#8217;s not so easy when there&#8217;s only a picture as guide.</p>
<p>Funny that you did a similar scene before :). Are your testing results online somewhere? I&#8217;d be interested in what you tested and your results.</p>
<p>Sanne</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-168592</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 03 Oct 2007 22:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-168592</guid>
		<description>Brilliant!... I think I&#039;m actually gonna start printing out each copy so I can read them at my leasure...

@Sanne:
That Yaf(a)ray render is &lt;i&gt;so&lt;/i&gt; &lt;b&gt;unbelieveably&lt;/b&gt; close to the kerkythea one! But I prefer your one better - probably nothing more than because the image quality is better (i.e. saved at a better resolution) and the fact that there&#039;s not as much ailasing. I actually made a test scene virtually identical to these (it was only the colours that were different) a while ago and tested it in various ways with blender internal - quite a coincidence as I&#039;ve never seen a test scene exactly like it before!

~epat. :)</description>
		<content:encoded><![CDATA[<p>Brilliant!&#8230; I think I&#8217;m actually gonna start printing out each copy so I can read them at my leasure&#8230;</p>
<p>@Sanne:<br />
That Yaf(a)ray render is <i>so</i> <b>unbelieveably</b> close to the kerkythea one! But I prefer your one better &#8211; probably nothing more than because the image quality is better (i.e. saved at a better resolution) and the fact that there&#8217;s not as much ailasing. I actually made a test scene virtually identical to these (it was only the colours that were different) a while ago and tested it in various ways with blender internal &#8211; quite a coincidence as I&#8217;ve never seen a test scene exactly like it before!</p>
<p>~epat. :)</p>
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		<title>By: Sanne</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-168412</link>
		<dc:creator>Sanne</dc:creator>
		<pubDate>Wed, 03 Oct 2007 13:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-168412</guid>
		<description>BlenderArt team, thanks for another great issue and for all the work you do!

I was interested in what the new Yafaray would do with the Kerkythea test scene, so I tried to create a similar scene and did a render. If anybody wants to have a look, find it here:
http://img518.imageshack.us/img518/4483/gitestpq9.png</description>
		<content:encoded><![CDATA[<p>BlenderArt team, thanks for another great issue and for all the work you do!</p>
<p>I was interested in what the new Yafaray would do with the Kerkythea test scene, so I tried to create a similar scene and did a render. If anybody wants to have a look, find it here:<br />
<a href="http://img518.imageshack.us/img518/4483/gitestpq9.png" rel="nofollow">http://img518.imageshack.us/img518/4483/gitestpq9.png</a></p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-168407</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 03 Oct 2007 12:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-168407</guid>
		<description>Yay! BlenderArt!

I have the whole set, thanks a bunch! :D</description>
		<content:encoded><![CDATA[<p>Yay! BlenderArt!</p>
<p>I have the whole set, thanks a bunch! :D</p>
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		<title>By: ysvry</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-168198</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Wed, 03 Oct 2007 05:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-168198</guid>
		<description>thx for the new mag, when will it include free software ?  :P</description>
		<content:encoded><![CDATA[<p>thx for the new mag, when will it include free software ?  :P</p>
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		<title>By: Sandra Gilbert</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-168161</link>
		<dc:creator>Sandra Gilbert</dc:creator>
		<pubDate>Wed, 03 Oct 2007 04:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-168161</guid>
		<description>wzzl: And you have learned an important truth about art in general. It is not the tool that makes art look good, it is the artist. 

Most of the techniques discussed in this issue were possible in much earlier versions, you just to work at it a little harder. There was amazing art being produced in blender when I started using it over 7 years ago.</description>
		<content:encoded><![CDATA[<p>wzzl: And you have learned an important truth about art in general. It is not the tool that makes art look good, it is the artist. </p>
<p>Most of the techniques discussed in this issue were possible in much earlier versions, you just to work at it a little harder. There was amazing art being produced in blender when I started using it over 7 years ago.</p>
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	<item>
		<title>By: wzzl</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-167923</link>
		<dc:creator>wzzl</dc:creator>
		<pubDate>Tue, 02 Oct 2007 21:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-167923</guid>
		<description>woohoo !

I am using the layered shader technique to mix reflection and different specular materials,
really cool stuff.

I am being amazed more and more how much the quality of a render is dependent on me and my chops, not the renderer and her features...

wzzl</description>
		<content:encoded><![CDATA[<p>woohoo !</p>
<p>I am using the layered shader technique to mix reflection and different specular materials,<br />
really cool stuff.</p>
<p>I am being amazed more and more how much the quality of a render is dependent on me and my chops, not the renderer and her features&#8230;</p>
<p>wzzl</p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-12/comment-page-1/#comment-167880</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 02 Oct 2007 20:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/blenderart-magazine-issue-12/#comment-167880</guid>
		<description>There is a lot of useful information in this issue. Thank you to all who contributed. I used to dabble in materials a lot and ever since nodes I&#039;ve had trouble. This is really helping me bend around the learning curve.

I can&#039;t help but notice though that there are a number of images which have distorted proportions from the originals. That&#039;s a bit sloppy. I think by issue 12 stuff like that shouldn&#039;t be showing up anymore.</description>
		<content:encoded><![CDATA[<p>There is a lot of useful information in this issue. Thank you to all who contributed. I used to dabble in materials a lot and ever since nodes I&#8217;ve had trouble. This is really helping me bend around the learning curve.</p>
<p>I can&#8217;t help but notice though that there are a number of images which have distorted proportions from the originals. That&#8217;s a bit sloppy. I think by issue 12 stuff like that shouldn&#8217;t be showing up anymore.</p>
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