BlenderArt Magazine #5 Is Out

Sandra Gilbert writes:

Welcome to Issue #5, Modeling Techniques and Python Scripts.

In this issue we have focused on different methods of modeling, trying to explain why any given method is used, as well as some insightful articles on python scripts, UV mapping and how to set up blueprints for use in blender.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Blender Material Library (Script)
  • Gen3 Tree generator (Script)
  • Modeling Rupert ‘Edge modeling’
  • Kitchen works ‘Spin modeling’
  • UV mapping techniques (low poly)
  • Setting up blue prints in Blender.

Available Blenderart Mag Mirrors:

I must say that Sandra and her team are really building up an outstanding collection of high-quality tutorials here. The downside of publishing them in one PDF though is that the individual tutorials will be harder to find for Blender users. I’d think that making the tutorials available either as webpages or as individual PDFs (say, after the issue has been out for two months) could benefit many users.

The only critique I want to give the team is that the quality of some of the artwork in the Galleria section is really low. It should be quality over quantity, guys!

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