BlenderArt Magazine #20 – Call for content

Sandra Gilbert writes:

Blender has a number of tools/features that require “baking” to obtain the
final result. And as cool as these tools are, for every “bake it” feature,
there is at least one way to “fake it”.

So this issue we want any and all articles, tutorials or “making of projects”
that use either “bake it” features or “fake it” methods.

Tutorials, articles and projects submitted should feature the following topics:

  • Render Baking
  • Light Maps
  • Softbodies
  • Cloth
  • Water (fluid sims)
  • Rigid Bodies

Those are some rough guidelines to follow.

Pictures for the gallery are also accepted as always, so you can submit any finished renders which fit the categories mentioned above.

There are further details and submission instructions/links on the BlenderArt blog page here.

Advertisement