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	<title>Comments on: BlenderArt #15 Call for Content</title>
	<atom:link href="http://www.blendernation.com/blenderart-15-call-for-content/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blenderart-15-call-for-content/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Aussiedude</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-252970</link>
		<dc:creator>Aussiedude</dc:creator>
		<pubDate>Sun, 17 Feb 2008 23:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-252970</guid>
		<description>I would write a tutorial... if I knew anything about the Art of Animation myself XD. Looking forward to this Issue, I wanna learn this stuff badly!

@CrazyJack: Was the frog moving, or were you? Remember it&#039;s all relative! WooOOoooooOOOOOOOoooo....... *whispers* relativity.... 

I also would like one of camera and lighting... actually I think there was one on lighting... can&#039;t remember. Oh well just make me another. Chop Chop, get to work :D.

PS: The BlenderArt Team ROCK! Keep it up you sexy things you!</description>
		<content:encoded><![CDATA[<p>I would write a tutorial&#8230; if I knew anything about the Art of Animation myself XD. Looking forward to this Issue, I wanna learn this stuff badly!</p>
<p>@CrazyJack: Was the frog moving, or were you? Remember it&#039;s all relative! WooOOoooooOOOOOOOoooo&#8230;&#8230;. *whispers* relativity&#8230;. </p>
<p>I also would like one of camera and lighting&#8230; actually I think there was one on lighting&#8230; can&#039;t remember. Oh well just make me another. Chop Chop, get to work :D.</p>
<p>PS: The BlenderArt Team ROCK! Keep it up you sexy things you!</p>
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		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-251079</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Fri, 15 Feb 2008 08:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-251079</guid>
		<description>interesting, there hasn&#039;t been one on particles, camera and illumanating objects so far. hey, my frog just moved...</description>
		<content:encoded><![CDATA[<p>interesting, there hasn&#039;t been one on particles, camera and illumanating objects so far. hey, my frog just moved&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-250426</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 14 Feb 2008 07:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-250426</guid>
		<description>YES! What LsBlend said. Please include the new camera jitter technique as a tutorial.

Don&#039;t let that one get lost in the black hole of blender tutorials/techniques!

Look forward to this issue. I haven&#039;t ever been game to give animation a fair go. Been trying to get this lighting and rendering down pat. So if it includes beginners tutorials I&#039;ll be happy indeed!</description>
		<content:encoded><![CDATA[<p>YES! What LsBlend said. Please include the new camera jitter technique as a tutorial.</p>
<p>Don&#039;t let that one get lost in the black hole of blender tutorials/techniques!</p>
<p>Look forward to this issue. I haven&#039;t ever been game to give animation a fair go. Been trying to get this lighting and rendering down pat. So if it includes beginners tutorials I&#039;ll be happy indeed!</p>
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	<item>
		<title>By: LsBlend</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-250194</link>
		<dc:creator>LsBlend</dc:creator>
		<pubDate>Wed, 13 Feb 2008 23:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-250194</guid>
		<description>throw in the new camera jiggle technique as well...otherwise it might be lost....</description>
		<content:encoded><![CDATA[<p>throw in the new camera jiggle technique as well&#8230;otherwise it might be lost&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-250087</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Wed, 13 Feb 2008 19:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-250087</guid>
		<description>OOOH, Yes please. A tip on how to make cloth interact with water on svn blender would be nice aswell (hint) :-)</description>
		<content:encoded><![CDATA[<p>OOOH, Yes please. A tip on how to make cloth interact with water on svn blender would be nice aswell (hint) :-)</p>
]]></content:encoded>
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	<item>
		<title>By: Sandra Gilbert</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-250050</link>
		<dc:creator>Sandra Gilbert</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-250050</guid>
		<description>Yes it would. Finish it up and send it in.</description>
		<content:encoded><![CDATA[<p>Yes it would. Finish it up and send it in.</p>
]]></content:encoded>
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	<item>
		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/blenderart-15-call-for-content/comment-page-1/#comment-250021</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/13/blenderart-15-call-for-content/#comment-250021</guid>
		<description>Dang, I&#039;ve got to finish my lightsaber tutorial in time for this.  Rotoscoping would be an awesome addition to an animation issue.  Plus the introduction to nodes.</description>
		<content:encoded><![CDATA[<p>Dang, I&#039;ve got to finish my lightsaber tutorial in time for this.  Rotoscoping would be an awesome addition to an animation issue.  Plus the introduction to nodes.</p>
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