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	<title>Comments on: Blender/3DS Max Movie Project, Talk at Autodesk Booth/FMX</title>
	<atom:link href="http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 11:30:55 +0100</lastBuildDate>
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		<title>By: Rene</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-157555</link>
		<dc:creator>Rene</dc:creator>
		<pubDate>Tue, 18 Sep 2007 16:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-157555</guid>
		<description>All the scripts we have developed for &#039;cosmic balance&#039; are available for free download under http://sammler-mediengestaltung.com/</description>
		<content:encoded><![CDATA[<p>All the scripts we have developed for &#039;cosmic balance&#039; are available for free download under <a href="http://sammler-mediengestaltung.com/" rel="nofollow">http://sammler-mediengestaltung.com/</a></p>
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	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-100320</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Tue, 08 May 2007 05:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-100320</guid>
		<description>@Fhqwhgads: the movie isn&#039;t available for download..</description>
		<content:encoded><![CDATA[<p>@Fhqwhgads: the movie isn&#039;t available for download..</p>
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	<item>
		<title>By: Fhqwhgads</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-100144</link>
		<dc:creator>Fhqwhgads</dc:creator>
		<pubDate>Mon, 07 May 2007 21:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-100144</guid>
		<description>I am confused on where to go to download it. Can someone explain exactly where it is?</description>
		<content:encoded><![CDATA[<p>I am confused on where to go to download it. Can someone explain exactly where it is?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TXRXFX</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-98752</link>
		<dc:creator>TXRXFX</dc:creator>
		<pubDate>Fri, 04 May 2007 12:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-98752</guid>
		<description>Got that right! :)</description>
		<content:encoded><![CDATA[<p>Got that right! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Durden</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-98733</link>
		<dc:creator>Durden</dc:creator>
		<pubDate>Fri, 04 May 2007 11:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-98733</guid>
		<description>MAX is not as flexible as Blender .)</description>
		<content:encoded><![CDATA[<p>MAX is not as flexible as Blender .)</p>
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		<title>By: andy</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-97338</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Mon, 30 Apr 2007 20:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-97338</guid>
		<description>cool, i&#039;ll be there!
see ya! :)
.andy</description>
		<content:encoded><![CDATA[<p>cool, i&#039;ll be there!<br />
see ya! :)<br />
.andy</p>
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		<title>By: TXRXFX</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-97214</link>
		<dc:creator>TXRXFX</dc:creator>
		<pubDate>Mon, 30 Apr 2007 12:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-97214</guid>
		<description>I had no doubt that Blender is equally capable and forgive my lack of reading before I blurt! I&#039;m most excited to see Blender used in such an efficient and well proven project the results speak volumes about blenders capability to model with the rest of the big ones! 

Congrats indeed and thanks for replying to explain in full!</description>
		<content:encoded><![CDATA[<p>I had no doubt that Blender is equally capable and forgive my lack of reading before I blurt! I&#039;m most excited to see Blender used in such an efficient and well proven project the results speak volumes about blenders capability to model with the rest of the big ones! </p>
<p>Congrats indeed and thanks for replying to explain in full!</p>
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		<title>By: Craigomatic</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-97212</link>
		<dc:creator>Craigomatic</dc:creator>
		<pubDate>Mon, 30 Apr 2007 12:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-97212</guid>
		<description>Wow, that&#039;s very impressive, and inspiring as well!! Very good work,Faulk, and congratulations are in order!! I also really appreciate the kind words &quot;it only depends on the artist&quot;. My sentiments exactly!!
Blender is a very capable tool, and will be better in the future as long as the community continues to care for it and nurture it as it does now :)
Craigo</description>
		<content:encoded><![CDATA[<p>Wow, that&#039;s very impressive, and inspiring as well!! Very good work,Faulk, and congratulations are in order!! I also really appreciate the kind words &#034;it only depends on the artist&#034;. My sentiments exactly!!<br />
Blender is a very capable tool, and will be better in the future as long as the community continues to care for it and nurture it as it does now :)<br />
Craigo</p>
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		<title>By: Falk</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-97157</link>
		<dc:creator>Falk</dc:creator>
		<pubDate>Mon, 30 Apr 2007 10:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-97157</guid>
		<description>And thank to all for their interest in the project and the nice comments !!!</description>
		<content:encoded><![CDATA[<p>And thank to all for their interest in the project and the nice comments !!!</p>
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	<item>
		<title>By: Falk</title>
		<link>http://www.blendernation.com/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/comment-page-1/#comment-97156</link>
		<dc:creator>Falk</dc:creator>
		<pubDate>Mon, 30 Apr 2007 09:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/29/blender3ds-max-movie-project-talk-at-autodesk-boothfmx/#comment-97156</guid>
		<description>@TXRXFX:
We did not have enough 3DS MAX licenses, so we used Blender.
The tight budget of the project did not allow us to buy another license.
The appointed modellers were forced to use Blender, and managed that without any problems.
Besides that we used this project as a pipeline test to see if our set up fits our needs, and it worked out very well.
MAX is good for modelling without any question, but Blender is good too.
We were able to create our models in Blender in the same time frame as we could create them in MAX.
Of course each of the applications has its little benefits and its little special tools, but I dont see much of a disadvantage of Blender polygon modelling compared to MAX polygon modelling.
It only depents on the artist. :-)

@johnj:
Of course we will share those scripts.
Please give us a some time, so that we can write a little documentation.
I will post here where You can download the scripts.</description>
		<content:encoded><![CDATA[<p>@TXRXFX:<br />
We did not have enough 3DS MAX licenses, so we used Blender.<br />
The tight budget of the project did not allow us to buy another license.<br />
The appointed modellers were forced to use Blender, and managed that without any problems.<br />
Besides that we used this project as a pipeline test to see if our set up fits our needs, and it worked out very well.<br />
MAX is good for modelling without any question, but Blender is good too.<br />
We were able to create our models in Blender in the same time frame as we could create them in MAX.<br />
Of course each of the applications has its little benefits and its little special tools, but I dont see much of a disadvantage of Blender polygon modelling compared to MAX polygon modelling.<br />
It only depents on the artist. :-)</p>
<p>@johnj:<br />
Of course we will share those scripts.<br />
Please give us a some time, so that we can write a little documentation.<br />
I will post here where You can download the scripts.</p>
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