Blender2Mentalray v 0.0.3

From RCRuiz:

Hi, another update. I think it’s a big one. First of all, a big Thanks to JesterKing (Nathan) for the pynodes. I added a modified version of pynodes in this update to be able to use it with biiiiiiig nodes for mentalray.

  • An addition of an interface in the lights to control the shadowmaps.
  • A new interface for baking and reusing of GI, FG and shadowmaps.
  • A general Cleaning in the costume area to be able to put costume material and initial information.
  • I fix multiple bugs in lamps and materials.

This is the file (.rar) with all the adapted pynodes.

Graphicall admin ZanQdo has been checking it out: “It comes with a special pynode that handles all included shaders in mental ray… it’s just a mater of adding the custom node located in Add/Script and then choosing the mental ray shader from the list [which are from the adapted pynode rar].”

You too can check out this mind-blowing build at graphicall (it’s just the exe so you’ll need a folder with all the libs with pthreadGC2.dll (not pthreadVC2.dll). You can also take a look at the BA thread of RCRuiz’s test using mentalray and pynodes to see how big mentalray nodes can get (also shown in inset)!

*Please note that this build is not an official release nor is this functionality in the CVS for the upcoming Blender 2.43 release. However, if you are a MentalRay user or are looking to be, this might be the build of choice!

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