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	<title>Comments on: Blender2.5 Tour VI</title>
	<atom:link href="http://www.blendernation.com/blender25-tour-vi/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender25-tour-vi/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: techwizrd's status on Monday, 08-Jun-09 05:37:31 UTC - Identi.ca</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-486681</link>
		<dc:creator>techwizrd's status on Monday, 08-Jun-09 05:37:31 UTC - Identi.ca</dc:creator>
		<pubDate>Mon, 08 Jun 2009 05:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-486681</guid>
		<description>[...] watching the #blender 2.5 tour 6 http://www.blendernation.com/2009/05/28/blender25-tour-vi/ Looks awesome! I can&#039;t [...]</description>
		<content:encoded><![CDATA[<p>[...] watching the #blender 2.5 tour 6 <a href="http://www.blendernation.com/2009/05/28/blender25-tour-vi/" rel="nofollow">http://www.blendernation.com/2009/05/28/blender25-tour-vi/</a> Looks awesome! I can&#039;t [...]</p>
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		<title>By: Moris</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-486237</link>
		<dc:creator>Moris</dc:creator>
		<pubDate>Wed, 03 Jun 2009 21:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-486237</guid>
		<description>One GUI issue that seems to still be there...is an issue that&#039;s meant I never layed out my buttons window verticaly, and that&#039;s the &quot;header&quot; bar that you only have the option of putting at the bottom, top... or off. If the buttons window is to be vertical, than maybe we should have an option to place that bar vertically at the side (left or right) of that window? That way we wouldn&#039;t need to Alt+LMB on it to slide it around. That&#039;s it.... minor, but kinda anoying.
Anyway...it still looks amazing, I can&#039;t wait for this release.
M</description>
		<content:encoded><![CDATA[<p>One GUI issue that seems to still be there&#8230;is an issue that&#039;s meant I never layed out my buttons window verticaly, and that&#039;s the &#034;header&#034; bar that you only have the option of putting at the bottom, top&#8230; or off. If the buttons window is to be vertical, than maybe we should have an option to place that bar vertically at the side (left or right) of that window? That way we wouldn&#039;t need to Alt+LMB on it to slide it around. That&#039;s it&#8230;. minor, but kinda anoying.<br />
Anyway&#8230;it still looks amazing, I can&#039;t wait for this release.<br />
M</p>
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		<title>By: panzi</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485908</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Sun, 31 May 2009 19:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485908</guid>
		<description>@_bob there are several i18n libraries for python you could use. Using gettext you would write something like:
row.column().itemR(world, _(&quot;hotizon_color&quot;))

This would lookup the appropriate translation for the current locale of the passed string.</description>
		<content:encoded><![CDATA[<p>@_bob there are several i18n libraries for python you could use. Using gettext you would write something like:<br />
row.column().itemR(world, _(&#034;hotizon_color&#034;))</p>
<p>This would lookup the appropriate translation for the current locale of the passed string.</p>
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		<title>By: Gundam Pilot</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485903</link>
		<dc:creator>Gundam Pilot</dc:creator>
		<pubDate>Sun, 31 May 2009 17:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485903</guid>
		<description>nope,

the 3ds Max&#039;s interface is probably the worst there is. Although it may have a more familiar to other applications,  it is very slow to work with, cluttered with tools that duplicate them selfs and is highly inefficient. Especially for modeling</description>
		<content:encoded><![CDATA[<p>nope,</p>
<p>the 3ds Max&#039;s interface is probably the worst there is. Although it may have a more familiar to other applications,  it is very slow to work with, cluttered with tools that duplicate them selfs and is highly inefficient. Especially for modeling</p>
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	<item>
		<title>By: WebCM</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485889</link>
		<dc:creator>WebCM</dc:creator>
		<pubDate>Sun, 31 May 2009 15:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485889</guid>
		<description>The new GUI seems better than old. I hope Blender 2.5 will have user-friendly interface. :)</description>
		<content:encoded><![CDATA[<p>The new GUI seems better than old. I hope Blender 2.5 will have user-friendly interface. :)</p>
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	<item>
		<title>By: nope</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485867</link>
		<dc:creator>nope</dc:creator>
		<pubDate>Sun, 31 May 2009 09:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485867</guid>
		<description>it&#039;s still ugly. look at 3ds max interface.</description>
		<content:encoded><![CDATA[<p>it&#039;s still ugly. look at 3ds max interface.</p>
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		<title>By: Amir Hamzah</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485811</link>
		<dc:creator>Amir Hamzah</dc:creator>
		<pubDate>Sat, 30 May 2009 23:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485811</guid>
		<description>THANK GOD BLENDER IS FREE.</description>
		<content:encoded><![CDATA[<p>THANK GOD BLENDER IS FREE.</p>
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		<title>By: Vasili Sviridov</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485795</link>
		<dc:creator>Vasili Sviridov</dc:creator>
		<pubDate>Sat, 30 May 2009 21:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485795</guid>
		<description>How hard would it be to use the GUI code outside blender? Is it going to be like the ghost (or whatever that old UI library was called)?</description>
		<content:encoded><![CDATA[<p>How hard would it be to use the GUI code outside blender? Is it going to be like the ghost (or whatever that old UI library was called)?</p>
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		<title>By: _bob</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485768</link>
		<dc:creator>_bob</dc:creator>
		<pubDate>Sat, 30 May 2009 19:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485768</guid>
		<description>I noticed in the multires modifier the interface doesn&#039;t tell how meny levels of resulutions the mesh has. It would be nice if the level slider had a progress bar.</description>
		<content:encoded><![CDATA[<p>I noticed in the multires modifier the interface doesn&#039;t tell how meny levels of resulutions the mesh has. It would be nice if the level slider had a progress bar.</p>
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	<item>
		<title>By: Barco</title>
		<link>http://www.blendernation.com/blender25-tour-vi/comment-page-2/#comment-485751</link>
		<dc:creator>Barco</dc:creator>
		<pubDate>Sat, 30 May 2009 12:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8096#comment-485751</guid>
		<description>Which revision is this? In case anyone is too eager to get it and build it.</description>
		<content:encoded><![CDATA[<p>Which revision is this? In case anyone is too eager to get it and build it.</p>
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