Blender Smoke Simulation Update

There was an article about Daniel’s work on the smoke simulation early last month. Since then we’ve seen a lot of cool videos by Daniel and other users all around the world. Take particular note of the final video in this list, by magiciandude – the composite smoke test, it has a very cool demonstration of the smoke simulation in practice, plus plenty of demonstrations.

Keep in mind this is still in development, builds can be found to download on graphicall.org (any revision of 2.5 after 22053 has smoke built in)

Throughout August we’ve been seeing a lot of speedups, see the graph below, Daniel’s managed to get a 400% speedup reported in one blog post, due to usage of the Preconditioned conjugate gradient method (of course!)

smoke-speed2

(The green line is the current speed, lines above are past speeds)

Heres the roundup of video demonstrations:

Multiple puffs of smoke:

Tube1

Youtube link / Blog post

Comparison between heavy and normal smoke settings:

Video2

Blog post

A user’s test using fire with smoke:

Video3

Youtube link / Blog post

Explosion test:

Video5

Blog post

Dissipating smoke:

Video6

Blog post

Comet:

Video7

Youtube link / Blog post

Multiple smoke flows:

Video8

Youtube link

Smoke composite test by magiciandude:

Video4

Youtube link / Blog post

Advertisement