<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blender Rendering Engine Options</title>
	<atom:link href="http://www.blendernation.com/blender-rendering-engine-options/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-rendering-engine-options/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Themafia</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-501450</link>
		<dc:creator>Themafia</dc:creator>
		<pubDate>Wed, 11 Nov 2009 14:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-501450</guid>
		<description>A great list of free renderers is at www.studiobolaris.com</description>
		<content:encoded><![CDATA[<p>A great list of free renderers is at <a href="http://www.studiobolaris.com" rel="nofollow">http://www.studiobolaris.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vitos</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-499057</link>
		<dc:creator>Vitos</dc:creator>
		<pubDate>Mon, 05 Oct 2009 08:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-499057</guid>
		<description>Just for the records, Kerkythea runs also on OS X, not just Win. an Linux.</description>
		<content:encoded><![CDATA[<p>Just for the records, Kerkythea runs also on OS X, not just Win. an Linux.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madcello</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-76630</link>
		<dc:creator>madcello</dc:creator>
		<pubDate>Fri, 16 Mar 2007 23:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-76630</guid>
		<description>Afaik, Kerkythea supports multi-thread. WHen you press &quot;start render&quot; button (running guy), the window that appears have &quot;Threads&quot; as the last parameter.

What a list you collect in here! :)</description>
		<content:encoded><![CDATA[<p>Afaik, Kerkythea supports multi-thread. WHen you press &#034;start render&#034; button (running guy), the window that appears have &#034;Threads&#034; as the last parameter.</p>
<p>What a list you collect in here! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-544</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 13 Mar 2006 20:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-544</guid>
		<description>Will Blender support other external renderers the way it does Yafray? These other projects deserve a first-citizenship status as much as Yafray--this is OSS, after all.

Think about it. An open, advertised (in the blender site) and well-documented render API would only be fair where OSS is concerned, it would generate lots of new stuff for blender (with the side effect of publicity) and it would give users a few more real rendering options (let&#039;s be realistic. An export script for animations?)

If there IS an open rendering API, then I stand corrected, but if you need to memorize the blender codebase before you can write an external renderer, then I stand by my observation.</description>
		<content:encoded><![CDATA[<p>Will Blender support other external renderers the way it does Yafray? These other projects deserve a first-citizenship status as much as Yafray&#8211;this is OSS, after all.</p>
<p>Think about it. An open, advertised (in the blender site) and well-documented render API would only be fair where OSS is concerned, it would generate lots of new stuff for blender (with the side effect of publicity) and it would give users a few more real rendering options (let&#039;s be realistic. An export script for animations?)</p>
<p>If there IS an open rendering API, then I stand corrected, but if you need to memorize the blender codebase before you can write an external renderer, then I stand by my observation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: etr9j</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-542</link>
		<dc:creator>etr9j</dc:creator>
		<pubDate>Mon, 13 Mar 2006 14:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-542</guid>
		<description>YafRay isn&#039;t dead... it just has a slow development cycle.</description>
		<content:encoded><![CDATA[<p>YafRay isn&#039;t dead&#8230; it just has a slow development cycle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ray</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-536</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 13 Mar 2006 07:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-536</guid>
		<description>So, what about Yaffray? Is it dead?

I posted a bug report several months ago, and have had no reply. On top of that, I see no activity either. There are a bunch of things (mainly related to textures and lights) that don&#039;t translate correctly from Blender to Yafray, too.</description>
		<content:encoded><![CDATA[<p>So, what about Yaffray? Is it dead?</p>
<p>I posted a bug report several months ago, and have had no reply. On top of that, I see no activity either. There are a bunch of things (mainly related to textures and lights) that don&#039;t translate correctly from Blender to Yafray, too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yorik</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-522</link>
		<dc:creator>Yorik</dc:creator>
		<pubDate>Sat, 11 Mar 2006 19:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-522</guid>
		<description>I think one could also put Toxic in the list ( http://www.toxicengine.org ) and its blender exporter ( http://www.toxicx.toxicengine.org ). I&#039;m not sure if toxic is being much worked on these days, but still worth a try.</description>
		<content:encoded><![CDATA[<p>I think one could also put Toxic in the list ( <a href="http://www.toxicengine.org" rel="nofollow">http://www.toxicengine.org</a> ) and its blender exporter ( <a href="http://www.toxicx.toxicengine.org" rel="nofollow">http://www.toxicx.toxicengine.org</a> ). I&#039;m not sure if toxic is being much worked on these days, but still worth a try.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-517</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Sat, 11 Mar 2006 13:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-517</guid>
		<description>Well, what do you know? Blender.es has translated this entire article into Spanish ;-) http://www.blender.es/2006/03/nuevos-motores-de-render-para-blender.php</description>
		<content:encoded><![CDATA[<p>Well, what do you know? Blender.es has translated this entire article into Spanish ;-) <a href="http://www.blender.es/2006/03/nuevos-motores-de-render-para-blender.php" rel="nofollow">http://www.blender.es/2006/03/nuevos-motores-de-render-para-blender.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Walker</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-515</link>
		<dc:creator>Rob Walker</dc:creator>
		<pubDate>Sat, 11 Mar 2006 02:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-515</guid>
		<description>I second that. Pixie is a very impressive Renderman-compliant renderer (it has many of the features of PRMan) and is GPL&#039;d, so you don&#039;t have to worry about &quot;non-commercial use only&quot; clauses, etc. The combination of Blender and a decent way to export materials, geometry, and animation to Pixie would be a good, free, cinema-quality solution. I like Blender&#039;s renderer, and it keeps getting better with each new version, but it can&#039;t currently match Renderman shaders. I&#039;m hoping that the new node system and plans for using Python to program shaders will change all that in the future, though.</description>
		<content:encoded><![CDATA[<p>I second that. Pixie is a very impressive Renderman-compliant renderer (it has many of the features of PRMan) and is GPL&#039;d, so you don&#039;t have to worry about &#034;non-commercial use only&#034; clauses, etc. The combination of Blender and a decent way to export materials, geometry, and animation to Pixie would be a good, free, cinema-quality solution. I like Blender&#039;s renderer, and it keeps getting better with each new version, but it can&#039;t currently match Renderman shaders. I&#039;m hoping that the new node system and plans for using Python to program shaders will change all that in the future, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: etr9j</title>
		<link>http://www.blendernation.com/blender-rendering-engine-options/comment-page-1/#comment-513</link>
		<dc:creator>etr9j</dc:creator>
		<pubDate>Sat, 11 Mar 2006 01:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/10/blender-rendering-engine-options/#comment-513</guid>
		<description>Is your exported posted somewhere?  I would love to try it!</description>
		<content:encoded><![CDATA[<p>Is your exported posted somewhere?  I would love to try it!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
