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	<title>Comments on: Blender Problems on Leopard &#8211; Solved?</title>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Coco</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-499009</link>
		<dc:creator>Coco</dc:creator>
		<pubDate>Sun, 04 Oct 2009 14:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-499009</guid>
		<description>Hey, here is a build I made of the last version of blender patched (with the david patch):
http://vilaincoco.free.fr/blender_2.49b-OSX_Leo_py2.5.zip</description>
		<content:encoded><![CDATA[<p>Hey, here is a build I made of the last version of blender patched (with the david patch):<br />
<a href="http://vilaincoco.free.fr/blender_2.49b-OSX_Leo_py2.5.zip" rel="nofollow">http://vilaincoco.free.fr/blender_2.49b-OSX_Leo_py2.5.zip</a></p>
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		<title>By: NewMac</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-494830</link>
		<dc:creator>NewMac</dc:creator>
		<pubDate>Wed, 19 Aug 2009 01:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-494830</guid>
		<description>Man... this is just what I needed! I changed to a MacBook Black with Intel GMA 950 and I was shoked on seeing it work slower than on my PC!!! 

You just saved me from crying :D

I think this custom build should be included on the MacOSX download of blender... So you dont have to loose time looking for a fix.

Im sorry of admiting it but I even thought of changing of 3D Program... Thanks a lot for this!</description>
		<content:encoded><![CDATA[<p>Man&#8230; this is just what I needed! I changed to a MacBook Black with Intel GMA 950 and I was shoked on seeing it work slower than on my PC!!! </p>
<p>You just saved me from crying :D</p>
<p>I think this custom build should be included on the MacOSX download of blender&#8230; So you dont have to loose time looking for a fix.</p>
<p>Im sorry of admiting it but I even thought of changing of 3D Program&#8230; Thanks a lot for this!</p>
]]></content:encoded>
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		<title>By: micha</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-493002</link>
		<dc:creator>micha</dc:creator>
		<pubDate>Wed, 29 Jul 2009 22:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-493002</guid>
		<description>I&#039;ve tried many version now on my Mac Mini with intel graphics where Blender started being unresponsive (after the upgrade to 2.5 I believe). The OpenGL profiler trick didn&#039;t work for me. However, the davidlandwehr custom build also worked for me :-).  Maybe this can be made a configuration option within Blender?</description>
		<content:encoded><![CDATA[<p>I&#039;ve tried many version now on my Mac Mini with intel graphics where Blender started being unresponsive (after the upgrade to 2.5 I believe). The OpenGL profiler trick didn&#039;t work for me. However, the davidlandwehr custom build also worked for me :-).  Maybe this can be made a configuration option within Blender?</p>
]]></content:encoded>
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		<title>By: mvdv</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-492807</link>
		<dc:creator>mvdv</dc:creator>
		<pubDate>Sat, 25 Jul 2009 15:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-492807</guid>
		<description>Two topics in one remark: I have an Intel Macbook (MacBook4,1) running OSX (version 10.5.7).

Blender (0.49?)  has never wanted to run on it. If I just start it, the interface is horribly not-responsive, crashing after three clicks or so. After fidiling with the OpenGL profiler, starting Blender takes ages and then it crashes. It&#039;s completely unusable.

I hoped installing Linux on my MacBook might solve it. Nope. Apart from a slow interface, the interface is completely ruined. The icons are gone...I tried Ubuntu, Ubuntu Studio and Gentoo.

Would it be an option to replace my Linux partition with a OSX 10.4 partition? A duel-boot just for Blenders&#039; sake?</description>
		<content:encoded><![CDATA[<p>Two topics in one remark: I have an Intel Macbook (MacBook4,1) running OSX (version 10.5.7).</p>
<p>Blender (0.49?)  has never wanted to run on it. If I just start it, the interface is horribly not-responsive, crashing after three clicks or so. After fidiling with the OpenGL profiler, starting Blender takes ages and then it crashes. It&#039;s completely unusable.</p>
<p>I hoped installing Linux on my MacBook might solve it. Nope. Apart from a slow interface, the interface is completely ruined. The icons are gone&#8230;I tried Ubuntu, Ubuntu Studio and Gentoo.</p>
<p>Would it be an option to replace my Linux partition with a OSX 10.4 partition? A duel-boot just for Blenders&#039; sake?</p>
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		<title>By: PS</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-489576</link>
		<dc:creator>PS</dc:creator>
		<pubDate>Tue, 30 Jun 2009 06:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-489576</guid>
		<description>hello. super thanks!! i tried the OpenGL Profiler trick, but i got the same results. but, when i ran OpenGL Profiler for the first time, i got an error of some sort that told me &quot;it may not work as it should.&quot; BUT, the davidlandwehr  custom build works like a charm. it is now usable! thank you so much for keeping the link alive. i am exploring iphone game development, and the most &quot;cost-effective&quot; solution requires blender. the &quot;real&quot; build does not work on my intel graphics macbook. cheers!</description>
		<content:encoded><![CDATA[<p>hello. super thanks!! i tried the OpenGL Profiler trick, but i got the same results. but, when i ran OpenGL Profiler for the first time, i got an error of some sort that told me &#034;it may not work as it should.&#034; BUT, the davidlandwehr  custom build works like a charm. it is now usable! thank you so much for keeping the link alive. i am exploring iphone game development, and the most &#034;cost-effective&#034; solution requires blender. the &#034;real&#034; build does not work on my intel graphics macbook. cheers!</p>
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		<title>By: Jordi</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-486254</link>
		<dc:creator>Jordi</dc:creator>
		<pubDate>Wed, 03 Jun 2009 22:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-486254</guid>
		<description>Thanks a lot for such a simple fix to a frustrating issue.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for such a simple fix to a frustrating issue.</p>
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		<title>By: SnoopBaron</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-413744</link>
		<dc:creator>SnoopBaron</dc:creator>
		<pubDate>Wed, 19 Nov 2008 14:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-413744</guid>
		<description>For all you Intel GMA950 users on Windows I can verify that this worked for me:

&quot;
&gt; menus left big black squares after themselves when the disappeared,

It happened my pc too ( IBM ThinkPad X61 Tablet / Vista /intel 965 Express),
but I found a workaround.

it&#039;s quite simple, just change the UI(Theme) to &quot;Classic View&quot; .
(or disable alpha shadow effect)

I think that it is worth trying if you can recover your harddrive easily.
&quot;</description>
		<content:encoded><![CDATA[<p>For all you Intel GMA950 users on Windows I can verify that this worked for me:</p>
<p>&#034;<br />
&gt; menus left big black squares after themselves when the disappeared,</p>
<p>It happened my pc too ( IBM ThinkPad X61 Tablet / Vista /intel 965 Express),<br />
but I found a workaround.</p>
<p>it&#039;s quite simple, just change the UI(Theme) to &#034;Classic View&#034; .<br />
(or disable alpha shadow effect)</p>
<p>I think that it is worth trying if you can recover your harddrive easily.<br />
&#034;</p>
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	<item>
		<title>By: Benjamin</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-394296</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Wed, 29 Oct 2008 10:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-394296</guid>
		<description>We have problems with blende 2.48 for macintel on MacBook...

We have install latest xcode version (xcode311_2517_developerdvd.dmg) and use the openGL profiler to modify the attribute (double buffer value=0) and launch Blender by this utility software...

But it doesn&#039;t work well....

I can create a particle emitter to see how blender react...create a plane with subdiv and add a duplivert cube to have many cubes (approximately 300 vertex) and blender CRASH!!!
-
On the tutorial the user Bart have a Macbook with a Intel GMA950 (game coposant) and I have a GMA3100...

Maybe it doesnt work about this?? maybe we should use a different attribute for this kind of GMA...

I don&#039;t no, I have any idea, and I have no solutions...

I also try with the landwehr version (2.44)...no sucess.

Thanks to help me</description>
		<content:encoded><![CDATA[<p>We have problems with blende 2.48 for macintel on MacBook&#8230;</p>
<p>We have install latest xcode version (xcode311_2517_developerdvd.dmg) and use the openGL profiler to modify the attribute (double buffer value=0) and launch Blender by this utility software&#8230;</p>
<p>But it doesn&#039;t work well&#8230;.</p>
<p>I can create a particle emitter to see how blender react&#8230;create a plane with subdiv and add a duplivert cube to have many cubes (approximately 300 vertex) and blender CRASH!!!<br />
-<br />
On the tutorial the user Bart have a Macbook with a Intel GMA950 (game coposant) and I have a GMA3100&#8230;</p>
<p>Maybe it doesnt work about this?? maybe we should use a different attribute for this kind of GMA&#8230;</p>
<p>I don&#039;t no, I have any idea, and I have no solutions&#8230;</p>
<p>I also try with the landwehr version (2.44)&#8230;no sucess.</p>
<p>Thanks to help me</p>
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		<title>By: Miles</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-365911</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Thu, 14 Aug 2008 03:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-365911</guid>
		<description>The workaround works great (even in 2.46)! I haven&#039;t used the build.
There are, however, two problems:

1) Whenever I start from the OpenGL Profiler I get a window size that goes off the screen. This happens consistently regardless of whether I fixed it in the previous launch. To fix it I go to System Prefs-&gt;Displays-&gt;Resolution and shift it down, click the plus on the newly visible blender menu bar, and shift the display back up to full rez. Obviously this is VERY painful and I would really appreciate it if anyone knew a fix for this. BTW, the window is normal size when I do not launch from the profiler but, obviously, the program is unusable that way.

2) Remember that the ogl profiler remembers the path to blender but not the custom pixel map settings. Each time you launch the OpenGL Profiler you must check the box AND reassign the doublebuffer to 0.

Thanks for the fix!</description>
		<content:encoded><![CDATA[<p>The workaround works great (even in 2.46)! I haven&#039;t used the build.<br />
There are, however, two problems:</p>
<p>1) Whenever I start from the OpenGL Profiler I get a window size that goes off the screen. This happens consistently regardless of whether I fixed it in the previous launch. To fix it I go to System Prefs-&gt;Displays-&gt;Resolution and shift it down, click the plus on the newly visible blender menu bar, and shift the display back up to full rez. Obviously this is VERY painful and I would really appreciate it if anyone knew a fix for this. BTW, the window is normal size when I do not launch from the profiler but, obviously, the program is unusable that way.</p>
<p>2) Remember that the ogl profiler remembers the path to blender but not the custom pixel map settings. Each time you launch the OpenGL Profiler you must check the box AND reassign the doublebuffer to 0.</p>
<p>Thanks for the fix!</p>
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		<title>By: Vandrew</title>
		<link>http://www.blendernation.com/blender-problems-on-leopard-solved/comment-page-2/#comment-355707</link>
		<dc:creator>Vandrew</dc:creator>
		<pubDate>Mon, 21 Jul 2008 03:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-355707</guid>
		<description>Your awesome davidlandwehr! I had been using (or should I say suffer with) the regular version on blender on my Macbook Black running Leopard for almost eight months. It was terribly slow but I thought it was normal until I downloaded it on one of the HP workstations at my office that had about the same performance specs as my MacBook. It ran so much better. After that I tried some different things like downloading the older pre-intel version, which actually ran slightly better, and had been using that until now. But it was still really slow, and I could pretty much forget about running any other RAM intensive apps at the same time as it. I just downloaded your double-buffer-fix and I almost fell of my chair at how fast it was!

There&#039;s no telling how many hours of future frustration you may have saved me!

Thanks a Million!</description>
		<content:encoded><![CDATA[<p>Your awesome davidlandwehr! I had been using (or should I say suffer with) the regular version on blender on my Macbook Black running Leopard for almost eight months. It was terribly slow but I thought it was normal until I downloaded it on one of the HP workstations at my office that had about the same performance specs as my MacBook. It ran so much better. After that I tried some different things like downloading the older pre-intel version, which actually ran slightly better, and had been using that until now. But it was still really slow, and I could pretty much forget about running any other RAM intensive apps at the same time as it. I just downloaded your double-buffer-fix and I almost fell of my chair at how fast it was!</p>
<p>There&#039;s no telling how many hours of future frustration you may have saved me!</p>
<p>Thanks a Million!</p>
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