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	<title>Comments on: Blender Patch: Glass Buttons</title>
	<atom:link href="http://www.blendernation.com/blender-patch-glass-buttons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-patch-glass-buttons/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Kharon</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-97896</link>
		<dc:creator>Kharon</dc:creator>
		<pubDate>Wed, 02 May 2007 08:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-97896</guid>
		<description>Now if only there were rounded + glass buttons... that&#039;s what I&#039;d love to see, myself. Unfortunately, I don&#039;t yet know enough to contribute anything to such a project...</description>
		<content:encoded><![CDATA[<p>Now if only there were rounded + glass buttons&#8230; that&#039;s what I&#039;d love to see, myself. Unfortunately, I don&#039;t yet know enough to contribute anything to such a project&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marco</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-88019</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Wed, 11 Apr 2007 20:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-88019</guid>
		<description>Hey Bruxy!

thanks for the patch, it works really fine here!</description>
		<content:encoded><![CDATA[<p>Hey Bruxy!</p>
<p>thanks for the patch, it works really fine here!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bruxy</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-86954</link>
		<dc:creator>bruxy</dc:creator>
		<pubDate>Mon, 09 Apr 2007 06:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-86954</guid>
		<description>Hey, It looks like the python issue in the Windows build is inherited from the CVS. I&#039;ve done another build with another CVS and it seems to work...

http://blender.chaloupkovi.cz/builds.html
(Sorry, only Windows SSE2 build)</description>
		<content:encoded><![CDATA[<p>Hey, It looks like the python issue in the Windows build is inherited from the CVS. I&#039;ve done another build with another CVS and it seems to work&#8230;</p>
<p><a href="http://blender.chaloupkovi.cz/builds.html" rel="nofollow">http://blender.chaloupkovi.cz/builds.html</a><br />
(Sorry, only Windows SSE2 build)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cowdude</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-86224</link>
		<dc:creator>cowdude</dc:creator>
		<pubDate>Sat, 07 Apr 2007 12:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-86224</guid>
		<description>Do they affect performance? Is there any way that could be hacked into a standard UI plugin?</description>
		<content:encoded><![CDATA[<p>Do they affect performance? Is there any way that could be hacked into a standard UI plugin?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-85898</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Fri, 06 Apr 2007 14:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-85898</guid>
		<description>Yes, the build has some problems with Python, but I&#039;ve only seen them on the Windows version. However, on the Linux version, it seems to handle Python even better. When a script has an error, it doesn&#039;t exit the script! It just says theres an error and that it may not work correctly. I find that very usefull so that I don&#039;t have to go back and press Alt+P or go through menus to find a script.</description>
		<content:encoded><![CDATA[<p>Yes, the build has some problems with Python, but I&#039;ve only seen them on the Windows version. However, on the Linux version, it seems to handle Python even better. When a script has an error, it doesn&#039;t exit the script! It just says theres an error and that it may not work correctly. I find that very usefull so that I don&#039;t have to go back and press Alt+P or go through menus to find a script.</p>
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	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-85653</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 06 Apr 2007 01:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-85653</guid>
		<description>Looks good. I hope that this gets included into the main branch.</description>
		<content:encoded><![CDATA[<p>Looks good. I hope that this gets included into the main branch.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marco</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-2/#comment-85539</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Thu, 05 Apr 2007 18:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-85539</guid>
		<description>Yes, bruxy, you&#039;re right.
That&#039;s another bug ...
It&#039;s a shame, the new buttons are very nice, but it seems the build brings some problems ... :(</description>
		<content:encoded><![CDATA[<p>Yes, bruxy, you&#039;re right.<br />
That&#039;s another bug &#8230;<br />
It&#039;s a shame, the new buttons are very nice, but it seems the build brings some problems &#8230; :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fil</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-1/#comment-85522</link>
		<dc:creator>Fil</dc:creator>
		<pubDate>Thu, 05 Apr 2007 17:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-85522</guid>
		<description>Thanks so much PiPi and Frizman!! :)</description>
		<content:encoded><![CDATA[<p>Thanks so much PiPi and Frizman!! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bruxy</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-1/#comment-85396</link>
		<dc:creator>bruxy</dc:creator>
		<pubDate>Thu, 05 Apr 2007 10:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-85396</guid>
		<description>I&#039;ve dowloaded the glass-patched Windows exe from graphicall.org and the Window.Theme.Get() command crashes the blender.

Try this simple script:

#!BPY

&quot;&quot;&quot; Registration info for Blender menus:
Name: &#039;Material Works test&#039;
Blender: 241
Group: &#039;Materials&#039;
Tooltip: &#039;&#039;
&quot;&quot;&quot;
import Blender
from Blender import *

themes = Window.Theme.Get()</description>
		<content:encoded><![CDATA[<p>I&#039;ve dowloaded the glass-patched Windows exe from graphicall.org and the Window.Theme.Get() command crashes the blender.</p>
<p>Try this simple script:</p>
<p>#!BPY</p>
<p>&#034;&#034;" Registration info for Blender menus:<br />
Name: &#039;Material Works test&#039;<br />
Blender: 241<br />
Group: &#039;Materials&#039;<br />
Tooltip: &#034;<br />
&#034;&#034;"<br />
import Blender<br />
from Blender import *</p>
<p>themes = Window.Theme.Get()</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blengineer</title>
		<link>http://www.blendernation.com/blender-patch-glass-buttons/comment-page-1/#comment-85273</link>
		<dc:creator>blengineer</dc:creator>
		<pubDate>Thu, 05 Apr 2007 03:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/blender-patch-glass-buttons/#comment-85273</guid>
		<description>its not really something thats necessary but i think it makes blender look a bit more proffessional for sure.  It&#039;s nice when you&#039;re doing the same thing for hours and hours to have the program look good.</description>
		<content:encoded><![CDATA[<p>its not really something thats necessary but i think it makes blender look a bit more proffessional for sure.  It&#039;s nice when you&#039;re doing the same thing for hours and hours to have the program look good.</p>
]]></content:encoded>
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