<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blender NURBS project needs testers</title>
	<atom:link href="http://www.blendernation.com/blender-nurbs-project-needs-testers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 11:11:51 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: lapinou</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-437073</link>
		<dc:creator>lapinou</dc:creator>
		<pubDate>Mon, 29 Dec 2008 13:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-437073</guid>
		<description>Hi Esben,

here is the SVN repository : https://svn.blender.org/svnroot/bf-blender/branches/nurbs/
for news, go here: http://lists.blender.org/pipermail/bf-blender-cvs/
(nurbs coder Laurynas Duburas started his work on the branch in November)

Many of us think the same as you and keep hoping and moving..(contacting coders, blender devs, nurbs coders, blender users, debugging and doing UI proposalst...). If you are actively interested by this project, feel free to join Cekuhnen on blenderartists for further discussions (he&#039;s the blog maintainers)...

take care

lapinou</description>
		<content:encoded><![CDATA[<p>Hi Esben,</p>
<p>here is the SVN repository : <a href="https://svn.blender.org/svnroot/bf-blender/branches/nurbs/" rel="nofollow">https://svn.blender.org/svnroot/bf-blender/branches/nurbs/</a><br />
for news, go here: <a href="http://lists.blender.org/pipermail/bf-blender-cvs/" rel="nofollow">http://lists.blender.org/pipermail/bf-blender-cvs/</a><br />
(nurbs coder Laurynas Duburas started his work on the branch in November)</p>
<p>Many of us think the same as you and keep hoping and moving..(contacting coders, blender devs, nurbs coders, blender users, debugging and doing UI proposalst&#8230;). If you are actively interested by this project, feel free to join Cekuhnen on blenderartists for further discussions (he&#039;s the blog maintainers)&#8230;</p>
<p>take care</p>
<p>lapinou</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Olaf</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-437065</link>
		<dc:creator>Olaf</dc:creator>
		<pubDate>Mon, 29 Dec 2008 12:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-437065</guid>
		<description>@Esben: you are right, Blender is an artistic tool,not an engineering tool. If you want to do engineering stuff use SolidWorks.</description>
		<content:encoded><![CDATA[<p>@Esben: you are right, Blender is an artistic tool,not an engineering tool. If you want to do engineering stuff use SolidWorks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: btree</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436934</link>
		<dc:creator>btree</dc:creator>
		<pubDate>Mon, 29 Dec 2008 05:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436934</guid>
		<description>awesome, however: how will this be affected by the 2.5 refactoring getting underway in earnest now? I hope it doesn&#039;t mean you&#039;ll have to integrate your code twice ;p</description>
		<content:encoded><![CDATA[<p>awesome, however: how will this be affected by the 2.5 refactoring getting underway in earnest now? I hope it doesn&#039;t mean you&#039;ll have to integrate your code twice ;p</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nemesis</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436799</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Sun, 28 Dec 2008 23:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436799</guid>
		<description>Thank you for all the good work.

I would like to please ask that a 64 bit windows version is available.

Thanks for all the development work in Blender.</description>
		<content:encoded><![CDATA[<p>Thank you for all the good work.</p>
<p>I would like to please ask that a 64 bit windows version is available.</p>
<p>Thanks for all the development work in Blender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: megalink</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436687</link>
		<dc:creator>megalink</dc:creator>
		<pubDate>Sun, 28 Dec 2008 16:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436687</guid>
		<description>Thanks for good work. I tried it.
I think also it is more useful when snapping tool is implemented like polygon tools.</description>
		<content:encoded><![CDATA[<p>Thanks for good work. I tried it.<br />
I think also it is more useful when snapping tool is implemented like polygon tools.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Esben Stien</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436626</link>
		<dc:creator>Esben Stien</dc:creator>
		<pubDate>Sun, 28 Dec 2008 12:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436626</guid>
		<description>The free software world has always lacked real NURBS tools, even the most basic ones. Ayam has been at it for years, but still crucial basic NURBS tools are lacking. K-3d has had an intensive NURBS effort the last months, so something is happening there too. BRL-CAD is what&#039;s really promising some serious parametric solid modeling NURBS engineering tools. 

Over the years, my enthusiasm for blender has really sunk, sadly. Polygon modelers just don&#039;t see the power of NURBS, it seems, and most polygon modelers goes to their graves without understanding NURBS. I doubt that blender is up for the task for good NURBS. Since I use free software exclusively, I&#039;ve had my share of trying to do any exact engineering in blender, but I would really like to be proven wrong in the future. 

Blender has always been an artistic tool, but what if you&#039;re an engineer trying to be artistic?. 

Your efforts are very much appreciated and the hope is still there.</description>
		<content:encoded><![CDATA[<p>The free software world has always lacked real NURBS tools, even the most basic ones. Ayam has been at it for years, but still crucial basic NURBS tools are lacking. K-3d has had an intensive NURBS effort the last months, so something is happening there too. BRL-CAD is what&#039;s really promising some serious parametric solid modeling NURBS engineering tools. </p>
<p>Over the years, my enthusiasm for blender has really sunk, sadly. Polygon modelers just don&#039;t see the power of NURBS, it seems, and most polygon modelers goes to their graves without understanding NURBS. I doubt that blender is up for the task for good NURBS. Since I use free software exclusively, I&#039;ve had my share of trying to do any exact engineering in blender, but I would really like to be proven wrong in the future. </p>
<p>Blender has always been an artistic tool, but what if you&#039;re an engineer trying to be artistic?. </p>
<p>Your efforts are very much appreciated and the hope is still there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Esben Stien</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436622</link>
		<dc:creator>Esben Stien</dc:creator>
		<pubDate>Sun, 28 Dec 2008 12:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436622</guid>
		<description>How about posting the link to the actual SVN code repository?</description>
		<content:encoded><![CDATA[<p>How about posting the link to the actual SVN code repository?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shul</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436589</link>
		<dc:creator>shul</dc:creator>
		<pubDate>Sun, 28 Dec 2008 09:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436589</guid>
		<description>Hi,
 I think that the link to the exe is already out of date</description>
		<content:encoded><![CDATA[<p>Hi,<br />
 I think that the link to the exe is already out of date</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: amdbcg</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436383</link>
		<dc:creator>amdbcg</dc:creator>
		<pubDate>Sat, 27 Dec 2008 21:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436383</guid>
		<description>@ hello, same here
(I put together a .blend of the 3 bugs I found ) http://www.2shared.com/file/4531249/6e423efc/nurb_bugs.html

@Hessiess : just jump in and edit those control points :) 
Edit mode:
c key - closes the mesh
v key - makes the control point pointy
extrude/bevel useful too :P 

or if you&#039;re still stuck, here&#039;s a tutorial list : http://en.wikibooks.org/wiki/Blender_3D:_Tutorial_Links_List#Nurbs_and_Subsurface_Modeling</description>
		<content:encoded><![CDATA[<p>@ hello, same here<br />
(I put together a .blend of the 3 bugs I found ) <a href="http://www.2shared.com/file/4531249/6e423efc/nurb_bugs.html" rel="nofollow">http://www.2shared.com/file/4531249/6e423efc/nurb_bugs.html</a></p>
<p>@Hessiess : just jump in and edit those control points :)<br />
Edit mode:<br />
c key &#8211; closes the mesh<br />
v key &#8211; makes the control point pointy<br />
extrude/bevel useful too :P </p>
<p>or if you&#039;re still stuck, here&#039;s a tutorial list : <a href="http://en.wikibooks.org/wiki/Blender_3D:_Tutorial_Links_List#Nurbs_and_Subsurface_Modeling" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Tutorial_Links_List#Nurbs_and_Subsurface_Modeling</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hessiess</title>
		<link>http://www.blendernation.com/blender-nurbs-project-needs-testers/comment-page-1/#comment-436278</link>
		<dc:creator>Hessiess</dc:creator>
		<pubDate>Sat, 27 Dec 2008 18:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6286#comment-436278</guid>
		<description>Anybody know of a good biginers NURBS tutorial? I want to try this, but don&#039;t know how to use NURBS::(</description>
		<content:encoded><![CDATA[<p>Anybody know of a good biginers NURBS tutorial? I want to try this, but don&#039;t know how to use NURBS::(</p>
]]></content:encoded>
	</item>
</channel>
</rss>
