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	<title>Comments on: Blender &#039;Marionette&#039; with WiiMote Experiment</title>
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	<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 23:57:49 +0100</lastBuildDate>
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		<title>By: goathead</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-491274</link>
		<dc:creator>goathead</dc:creator>
		<pubDate>Thu, 09 Jul 2009 06:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-491274</guid>
		<description>Puppet control is much better with simulated physics, but it also need to be mixed with a standard rig so that normal posing can happen.  I am not sure if Bullet will allow you to violate a cyclic dependency, im using Open Dynamics Engine which does allow this.

http://www.youtube.com/watch?v=2IcGOFSRO9Y</description>
		<content:encoded><![CDATA[<p>Puppet control is much better with simulated physics, but it also need to be mixed with a standard rig so that normal posing can happen.  I am not sure if Bullet will allow you to violate a cyclic dependency, im using Open Dynamics Engine which does allow this.</p>
<p><a href="http://www.youtube.com/watch?v=2IcGOFSRO9Y" rel="nofollow">http://www.youtube.com/watch?v=2IcGOFSRO9Y</a></p>
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		<title>By: dusty</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-491148</link>
		<dc:creator>dusty</dc:creator>
		<pubDate>Wed, 08 Jul 2009 15:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-491148</guid>
		<description>THAT JINGLE MADE ME CRY LIKE A LITTLE GIRL!!!! 

VERY SCARY!!!

Wii remote stuff was cool though.</description>
		<content:encoded><![CDATA[<p>THAT JINGLE MADE ME CRY LIKE A LITTLE GIRL!!!! </p>
<p>VERY SCARY!!!</p>
<p>Wii remote stuff was cool though.</p>
]]></content:encoded>
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	<item>
		<title>By: Kory Prince</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-491056</link>
		<dc:creator>Kory Prince</dc:creator>
		<pubDate>Wed, 08 Jul 2009 02:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-491056</guid>
		<description>Cool video....
The jingle - Scary - lol</description>
		<content:encoded><![CDATA[<p>Cool video&#8230;.<br />
The jingle &#8211; Scary &#8211; lol</p>
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	<item>
		<title>By: Lasphere</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490992</link>
		<dc:creator>Lasphere</dc:creator>
		<pubDate>Tue, 07 Jul 2009 21:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490992</guid>
		<description>Hahah I love that song.. :D</description>
		<content:encoded><![CDATA[<p>Hahah I love that song.. :D</p>
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		<title>By: brother</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490986</link>
		<dc:creator>brother</dc:creator>
		<pubDate>Tue, 07 Jul 2009 20:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490986</guid>
		<description>Thomas,

This is super cool. Great Work. I agree with Blendroid, the jingle is masterful


NOObhaxor,

You didn&#039;t get the jingle?  Thats suprising since your original and witty L33tsp3Ak name makes you seem like you would.</description>
		<content:encoded><![CDATA[<p>Thomas,</p>
<p>This is super cool. Great Work. I agree with Blendroid, the jingle is masterful</p>
<p>NOObhaxor,</p>
<p>You didn&#039;t get the jingle?  Thats suprising since your original and witty L33tsp3Ak name makes you seem like you would.</p>
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	<item>
		<title>By: dave62</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490978</link>
		<dc:creator>dave62</dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490978</guid>
		<description>blender.... its open source and ......   jippppppeeeeeeee...

great song!!!
nice advertisement:) baaaabeeeeebeeebabbeeeeeeee</description>
		<content:encoded><![CDATA[<p>blender&#8230;. its open source and &#8230;&#8230;   jippppppeeeeeeee&#8230;</p>
<p>great song!!!<br />
nice advertisement:) baaaabeeeeebeeebabbeeeeeeee</p>
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	<item>
		<title>By: MmAaXx</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490975</link>
		<dc:creator>MmAaXx</dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490975</guid>
		<description>ahahah

perfect jingle!!

WIImote Blender rocckkkss!!</description>
		<content:encoded><![CDATA[<p>ahahah</p>
<p>perfect jingle!!</p>
<p>WIImote Blender rocckkkss!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: teldredge</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490972</link>
		<dc:creator>teldredge</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490972</guid>
		<description>Hey thanks everyone, I&#039;m glad you all dig this.

This was done before the physic update in 2.49 so I have yet to take advantage of the new constraints.
The Wiimotes themselves are poorly calibrated but they work well enough. But with OSC the possibilities for input devices is endless.
I have yet to figure out a smooth system for how to record the animation in stages. Seems like 2.5 might provide more avenues for this sort of thing.
Also it relies on GlovePIE and BlueSoliel, which are not open source
and have their own pretty massive quirks.

Anyway it was a fun project and I&#039;ll be getting back to it soon.
Thanks for checking it out.

Thomas</description>
		<content:encoded><![CDATA[<p>Hey thanks everyone, I&#039;m glad you all dig this.</p>
<p>This was done before the physic update in 2.49 so I have yet to take advantage of the new constraints.<br />
The Wiimotes themselves are poorly calibrated but they work well enough. But with OSC the possibilities for input devices is endless.<br />
I have yet to figure out a smooth system for how to record the animation in stages. Seems like 2.5 might provide more avenues for this sort of thing.<br />
Also it relies on GlovePIE and BlueSoliel, which are not open source<br />
and have their own pretty massive quirks.</p>
<p>Anyway it was a fun project and I&#039;ll be getting back to it soon.<br />
Thanks for checking it out.</p>
<p>Thomas</p>
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		<title>By: Sven</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490970</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490970</guid>
		<description>Lol, I think the puppet is an expert at Breakdancing :D
Looks like a very interesting technique to - as Tadd Mencer said - create a basic animation :)</description>
		<content:encoded><![CDATA[<p>Lol, I think the puppet is an expert at Breakdancing :D<br />
Looks like a very interesting technique to &#8211; as Tadd Mencer said &#8211; create a basic animation :)</p>
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	<item>
		<title>By: Tadd Mencer</title>
		<link>http://www.blendernation.com/blender-marionette-with-wiimote-experiment/comment-page-1/#comment-490969</link>
		<dc:creator>Tadd Mencer</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8557#comment-490969</guid>
		<description>Looks good .. and honestly I can see this (once perfected) as an easy way to throw together a quick animation for later  tweaking ... well done. Well done indeed.</description>
		<content:encoded><![CDATA[<p>Looks good .. and honestly I can see this (once perfected) as an easy way to throw together a quick animation for later  tweaking &#8230; well done. Well done indeed.</p>
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