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	<title>Comments on: Blender in Naval Architecture</title>
	<atom:link href="http://www.blendernation.com/blender-in-naval-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-in-naval-architecture/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Naval Architect</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-494832</link>
		<dc:creator>Naval Architect</dc:creator>
		<pubDate>Wed, 19 Aug 2009 04:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-494832</guid>
		<description>I am interested in designing ships especially cruise ships because &lt;a href=&quot;http://charlesroring.blogspot.com/2009/07/is-traveling-with-cruise-ship-still.html&quot; rel=&quot;nofollow&quot;&gt;
	Traveling with cruise ship is an attractive adventure&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I am interested in designing ships especially cruise ships because <a href="http://charlesroring.blogspot.com/2009/07/is-traveling-with-cruise-ship-still.html" rel="nofollow"><br />
	Traveling with cruise ship is an attractive adventure</a></p>
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	<item>
		<title>By: Mr.K</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-385329</link>
		<dc:creator>Mr.K</dc:creator>
		<pubDate>Mon, 13 Oct 2008 07:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-385329</guid>
		<description>hello..
good model!
I am student from naval Architecture.. 

www.need-article.blogspot.com</description>
		<content:encoded><![CDATA[<p>hello..<br />
good model!<br />
I am student from naval Architecture.. </p>
<p><a href="http://www.need-article.blogspot.com" rel="nofollow">http://www.need-article.blogspot.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.K</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-385328</link>
		<dc:creator>Mr.K</dc:creator>
		<pubDate>Mon, 13 Oct 2008 07:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-385328</guid>
		<description>hello..
good model!
I am student from naval Architecture..</description>
		<content:encoded><![CDATA[<p>hello..<br />
good model!<br />
I am student from naval Architecture..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NeOmega</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-383480</link>
		<dc:creator>NeOmega</dc:creator>
		<pubDate>Sun, 05 Oct 2008 06:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-383480</guid>
		<description>Oooh... I wish I could show off what I am doing.  :)  In a few months, if the projects gets greenlighted, I will.</description>
		<content:encoded><![CDATA[<p>Oooh&#8230; I wish I could show off what I am doing.  :)  In a few months, if the projects gets greenlighted, I will.</p>
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	<item>
		<title>By: n00bhaxor</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-382688</link>
		<dc:creator>n00bhaxor</dc:creator>
		<pubDate>Wed, 01 Oct 2008 19:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-382688</guid>
		<description>Well I guess the quality of the materials doesn&#039;t matter for the job? You were just visualizing, and it looks like you put a lot of hard work into it! I wish I could see the .blend.</description>
		<content:encoded><![CDATA[<p>Well I guess the quality of the materials doesn&#039;t matter for the job? You were just visualizing, and it looks like you put a lot of hard work into it! I wish I could see the .blend.</p>
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	<item>
		<title>By: Dan</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-382346</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 30 Sep 2008 15:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-382346</guid>
		<description>Thanks for all the feedback.

I agree with most of the comments posted above. I&#039;m fairly happy with the ocean, but I struggled a bit with illumination and the materials of the ship. For the light set up, I wanted to give the impression of sunlight from a (almost) clear sky. I had a hard time though, balancing the light on the two sides of the ship. Getting enough light in the shade without getting burnouts on the sunny side.

I would have liked to work more on the materials of the ship, but in the end I ran out of time. I found some materials in on-line material repositories, but I couldn&#039;t find a good material for painted steel. This is of course what is needed for the entire hull and superstructure. Any help here is welcome...

I hope to have more time tuning these settings next time. Having learnt a lot about using blender, the time need for modelling will probably be cut in half for the next visualization project.

About rendering time:
1280x800 pixel renders took just under one hour on an Athlon dual-core 64-bit processor with 1.5G RAM. The complexity of the model didn&#039;t seem to affect the rendering time much. Leaving out the ocean however, would cut rendering time by two. 

Dan</description>
		<content:encoded><![CDATA[<p>Thanks for all the feedback.</p>
<p>I agree with most of the comments posted above. I&#039;m fairly happy with the ocean, but I struggled a bit with illumination and the materials of the ship. For the light set up, I wanted to give the impression of sunlight from a (almost) clear sky. I had a hard time though, balancing the light on the two sides of the ship. Getting enough light in the shade without getting burnouts on the sunny side.</p>
<p>I would have liked to work more on the materials of the ship, but in the end I ran out of time. I found some materials in on-line material repositories, but I couldn&#039;t find a good material for painted steel. This is of course what is needed for the entire hull and superstructure. Any help here is welcome&#8230;</p>
<p>I hope to have more time tuning these settings next time. Having learnt a lot about using blender, the time need for modelling will probably be cut in half for the next visualization project.</p>
<p>About rendering time:<br />
1280&#215;800 pixel renders took just under one hour on an Athlon dual-core 64-bit processor with 1.5G RAM. The complexity of the model didn&#039;t seem to affect the rendering time much. Leaving out the ocean however, would cut rendering time by two. </p>
<p>Dan</p>
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	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-382322</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Tue, 30 Sep 2008 13:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-382322</guid>
		<description>Wow!  I wonder how long it took to render.

NathanKP - &lt;a href=&quot;http://imagination-manifesto.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Imagination Manifesto&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Wow!  I wonder how long it took to render.</p>
<p>NathanKP &#8211; <a href="http://imagination-manifesto.blogspot.com" rel="nofollow">Imagination Manifesto</a></p>
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	<item>
		<title>By: Artisten</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-382238</link>
		<dc:creator>Artisten</dc:creator>
		<pubDate>Tue, 30 Sep 2008 05:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-382238</guid>
		<description>Wow, really good work.

I&#039;m glad to know that there is a company from my homeland using Blender!</description>
		<content:encoded><![CDATA[<p>Wow, really good work.</p>
<p>I&#039;m glad to know that there is a company from my homeland using Blender!</p>
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	<item>
		<title>By: Bob</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-382125</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Mon, 29 Sep 2008 20:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-382125</guid>
		<description>Very nice ship!  I have been working on a ship for quite a while (I work on it every once in a while, then put it away, then every month or two put 10 or 20 hours into it).  The ideas given in the talk backs look to be a good idea too, and its interesting to hear that (at least in a limited way) people are using Blender for CFD (via models, the game engine, particle engine, etc).  Very nice.
Bob</description>
		<content:encoded><![CDATA[<p>Very nice ship!  I have been working on a ship for quite a while (I work on it every once in a while, then put it away, then every month or two put 10 or 20 hours into it).  The ideas given in the talk backs look to be a good idea too, and its interesting to hear that (at least in a limited way) people are using Blender for CFD (via models, the game engine, particle engine, etc).  Very nice.<br />
Bob</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blenderman345</title>
		<link>http://www.blendernation.com/blender-in-naval-architecture/comment-page-1/#comment-382095</link>
		<dc:creator>blenderman345</dc:creator>
		<pubDate>Mon, 29 Sep 2008 17:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4856#comment-382095</guid>
		<description>love that water.....</description>
		<content:encoded><![CDATA[<p>love that water&#8230;..</p>
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