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	<title>Comments on: Blender Image on the Cover of Science Magazine</title>
	<atom:link href="http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/</link>
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		<title>By: Alex</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-356780</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 23 Jul 2008 18:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-356780</guid>
		<description>*
   &quot;Science&quot;   (November 16, 2007 issue)</description>
		<content:encoded><![CDATA[<p>*<br />
   &#034;Science&#034;   (November 16, 2007 issue)</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-356776</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 23 Jul 2008 18:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-356776</guid>
		<description>I also have a picture in science magazine.
 Unfortunately it was not picked for the cover, but it still was in the magazine.

I used Bryce and 3DS max back then, but now I do all my 3D illustrations in Blender. 
SO hopefully next time my work will also be on the cover. :)


I am a undergraduate physics major, by the way.</description>
		<content:encoded><![CDATA[<p>I also have a picture in science magazine.<br />
 Unfortunately it was not picked for the cover, but it still was in the magazine.</p>
<p>I used Bryce and 3DS max back then, but now I do all my 3D illustrations in Blender.<br />
SO hopefully next time my work will also be on the cover. :)</p>
<p>I am a undergraduate physics major, by the way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ania</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302824</link>
		<dc:creator>ania</dc:creator>
		<pubDate>Thu, 17 Apr 2008 08:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302824</guid>
		<description>Congrats Felix!
I&#039;m studying physics as well, so I can imagine how good you must feel to be published in Science
I always had the feeling that the knowledge of blender or other 3d packages can&#039;t be useful for physics, now you teach me something better :) 
Gute Arbeit
Liebe Grüße
Ania</description>
		<content:encoded><![CDATA[<p>Congrats Felix!<br />
I&#039;m studying physics as well, so I can imagine how good you must feel to be published in Science<br />
I always had the feeling that the knowledge of blender or other 3d packages can&#039;t be useful for physics, now you teach me something better :)<br />
Gute Arbeit<br />
Liebe Grüße<br />
Ania</p>
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	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302765</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Thu, 17 Apr 2008 06:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302765</guid>
		<description>Congratulations Felix, well done! =D</description>
		<content:encoded><![CDATA[<p>Congratulations Felix, well done! =D</p>
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	</item>
	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302337</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Wed, 16 Apr 2008 22:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302337</guid>
		<description>Whoohoo!</description>
		<content:encoded><![CDATA[<p>Whoohoo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Artkansas</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302283</link>
		<dc:creator>Artkansas</dc:creator>
		<pubDate>Wed, 16 Apr 2008 20:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302283</guid>
		<description>Well done Felix!</description>
		<content:encoded><![CDATA[<p>Well done Felix!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aws357</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302090</link>
		<dc:creator>aws357</dc:creator>
		<pubDate>Wed, 16 Apr 2008 16:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302090</guid>
		<description>After the rodent infestation, they have a researchers nesting at the Blender Foundation ! ! ! 

eeeeeek !</description>
		<content:encoded><![CDATA[<p>After the rodent infestation, they have a researchers nesting at the Blender Foundation ! ! ! </p>
<p>eeeeeek !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lohborn</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302064</link>
		<dc:creator>lohborn</dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302064</guid>
		<description>serious congratulations</description>
		<content:encoded><![CDATA[<p>serious congratulations</p>
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	<item>
		<title>By: fmarc</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302053</link>
		<dc:creator>fmarc</dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302053</guid>
		<description>@Jassar: It certainly is attractive for certain visualization tasks. Most of it is done right out of the software that is used for analysis. And those tools let you do all serious (=lines in a diagram) graphing very well. There, integration with the analysis process is the key, and this will not change. But when it comes to visualization, especially for a broader audience, I think it would be very suitable for others as well. 

Like this amazing example featured on Blendernation a few days ago:
http://www.blendernation.com/2008/04/09/fish-population-data-visualisation-internships-at-great-northern-way-campus-vancouver/</description>
		<content:encoded><![CDATA[<p>@Jassar: It certainly is attractive for certain visualization tasks. Most of it is done right out of the software that is used for analysis. And those tools let you do all serious (=lines in a diagram) graphing very well. There, integration with the analysis process is the key, and this will not change. But when it comes to visualization, especially for a broader audience, I think it would be very suitable for others as well. </p>
<p>Like this amazing example featured on Blendernation a few days ago:<br />
<a href="http://www.blendernation.com/2008/04/09/fish-population-data-visualisation-internships-at-great-northern-way-campus-vancouver/" rel="nofollow">http://www.blendernation.com/2008/04/09/fish-population-data-visualisation-internships-at-great-northern-way-campus-vancouver/</a></p>
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	<item>
		<title>By: fmarc</title>
		<link>http://www.blendernation.com/blender-image-on-the-cover-of-science-magazine/comment-page-1/#comment-302029</link>
		<dc:creator>fmarc</dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3896#comment-302029</guid>
		<description>@knekke: sure! Do you know a way to contact each other without throwing our addresses to the spambots? Maybe via the BN user system? 

@Stephen: You are giving me ideas here...    must...finish...thesis...must not play with Blender. 
Seriously, it is stronger than me. What goes on with blender right now is so fantastic!

I feel like some ten years ago, I found, by word-of-mouth, this cool fast motorbike on a neogeo website. And recently, while i&#039;m riding it, somebody is turning it into what feels like an agile spaceship.</description>
		<content:encoded><![CDATA[<p>@knekke: sure! Do you know a way to contact each other without throwing our addresses to the spambots? Maybe via the BN user system? </p>
<p>@Stephen: You are giving me ideas here&#8230;    must&#8230;finish&#8230;thesis&#8230;must not play with Blender.<br />
Seriously, it is stronger than me. What goes on with blender right now is so fantastic!</p>
<p>I feel like some ten years ago, I found, by word-of-mouth, this cool fast motorbike on a neogeo website. And recently, while i&#039;m riding it, somebody is turning it into what feels like an agile spaceship.</p>
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