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	<title>Comments on: Blender for Robotics is shaping up</title>
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	<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Kristofer Monisit</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-481387</link>
		<dc:creator>Kristofer Monisit</dc:creator>
		<pubDate>Thu, 16 Apr 2009 05:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-481387</guid>
		<description>This is wonderful! How did you do it? Python scripts + IP networking? My team and I actually thought of using Blender to control an &#039;ancient&#039; Microbot TeachMover (for our undergraduate thesis). However, since we didn&#039;t have much of a background in Python, we just used Blender to create the 3D models, and MATLAB was mainly used to interface with the TeachMover.

This was how it looked like eventually (YouTube):
Part 1 - http://www.youtube.com/watch?v=8-L2rHOyPdw
Part 2 - http://www.youtube.com/watch?v=3ilp4iQoF8I</description>
		<content:encoded><![CDATA[<p>This is wonderful! How did you do it? Python scripts + IP networking? My team and I actually thought of using Blender to control an &#039;ancient&#039; Microbot TeachMover (for our undergraduate thesis). However, since we didn&#039;t have much of a background in Python, we just used Blender to create the 3D models, and MATLAB was mainly used to interface with the TeachMover.</p>
<p>This was how it looked like eventually (YouTube):<br />
Part 1 &#8211; <a href="http://www.youtube.com/watch?v=8-L2rHOyPdw" rel="nofollow">http://www.youtube.com/watch?v=8-L2rHOyPdw</a><br />
Part 2 &#8211; <a href="http://www.youtube.com/watch?v=3ilp4iQoF8I" rel="nofollow">http://www.youtube.com/watch?v=3ilp4iQoF8I</a></p>
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		<title>By: qmdx</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-481085</link>
		<dc:creator>qmdx</dc:creator>
		<pubDate>Mon, 13 Apr 2009 12:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-481085</guid>
		<description>I thought that Blender may be used for dewelopment of any integrated robotics networks of remote  open development networks FOR ALL PEOPLE .</description>
		<content:encoded><![CDATA[<p>I thought that Blender may be used for dewelopment of any integrated robotics networks of remote  open development networks FOR ALL PEOPLE .</p>
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		<title>By: PCChris</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480940</link>
		<dc:creator>PCChris</dc:creator>
		<pubDate>Sun, 12 Apr 2009 07:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480940</guid>
		<description>@Bart:  if the x button is supposed to stop the box from popping up ever again then it does not work.  Otherwise, it works perfectly fine.  I removed some of my cookies and did confirm that the once a day code works.  Thank you very much!  I think the box should be tolerable this way.  :D</description>
		<content:encoded><![CDATA[<p>@Bart:  if the x button is supposed to stop the box from popping up ever again then it does not work.  Otherwise, it works perfectly fine.  I removed some of my cookies and did confirm that the once a day code works.  Thank you very much!  I think the box should be tolerable this way.  :D</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480934</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sun, 12 Apr 2009 07:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480934</guid>
		<description>@PCChris: thanks - I mainly added it to see if it could keep new (read: Google search) visitors on the site a little longer. it certainly should not be annoying. You *should* be able to get rid of it by clicking on the &#039;X&#039; in the top-right corner. Also, I&#039;ve tweaked the settings so that it shouldn&#039;t appear more than once per day. Please let me know if that works for you.</description>
		<content:encoded><![CDATA[<p>@PCChris: thanks &#8211; I mainly added it to see if it could keep new (read: Google search) visitors on the site a little longer. it certainly should not be annoying. You *should* be able to get rid of it by clicking on the &#039;X&#039; in the top-right corner. Also, I&#039;ve tweaked the settings so that it shouldn&#039;t appear more than once per day. Please let me know if that works for you.</p>
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		<title>By: PCChris</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480925</link>
		<dc:creator>PCChris</dc:creator>
		<pubDate>Sun, 12 Apr 2009 04:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480925</guid>
		<description>First to comment on the article:  I think it&#039;s great seeing all the uses for Blender, and it seems to be put to use more and more frequently in a variety of ways.  Looking forward to what we&#039;ll see in the future :D

Now for my small unrelated complaint:  I don&#039;t know how much it bothers other people, but I find the WP Great Box at the top of each article to be REALLY annoying.  Please add a way to disable it permanently or maybe make it appear only on the first article you read.  Other than that, BlenderNation continues to be awesome!</description>
		<content:encoded><![CDATA[<p>First to comment on the article:  I think it&#039;s great seeing all the uses for Blender, and it seems to be put to use more and more frequently in a variety of ways.  Looking forward to what we&#039;ll see in the future :D</p>
<p>Now for my small unrelated complaint:  I don&#039;t know how much it bothers other people, but I find the WP Great Box at the top of each article to be REALLY annoying.  Please add a way to disable it permanently or maybe make it appear only on the first article you read.  Other than that, BlenderNation continues to be awesome!</p>
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		<title>By: rubicon</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480895</link>
		<dc:creator>rubicon</dc:creator>
		<pubDate>Sat, 11 Apr 2009 21:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480895</guid>
		<description>as long as you have any controller-board attached to you PC, just drop some lines of dx,dx dz-coordinates to the parallel port and your motors will follow. It&#039;s up to your imagination how to get the bézier-curve interpolated ;) and the motors step .... but it&#039;s the most fun  part of computers anyone can do: Software =&gt; motion
PS: i miss my parallel-port *sniff*</description>
		<content:encoded><![CDATA[<p>as long as you have any controller-board attached to you PC, just drop some lines of dx,dx dz-coordinates to the parallel port and your motors will follow. It&#039;s up to your imagination how to get the bézier-curve interpolated ;) and the motors step &#8230;. but it&#039;s the most fun  part of computers anyone can do: Software =&gt; motion<br />
PS: i miss my parallel-port *sniff*</p>
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		<title>By: Icono</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480777</link>
		<dc:creator>Icono</dc:creator>
		<pubDate>Fri, 10 Apr 2009 23:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480777</guid>
		<description>@Arcanum: There was a blenderart mag about something like that a while back.  16 or 17?  It&#039;s not all within blender though, there was a free CNC (not ass free as Blender)program he used.  I looked into it until I found the price tags.</description>
		<content:encoded><![CDATA[<p>@Arcanum: There was a blenderart mag about something like that a while back.  16 or 17?  It&#039;s not all within blender though, there was a free CNC (not ass free as Blender)program he used.  I looked into it until I found the price tags.</p>
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	<item>
		<title>By: Arcanum</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480773</link>
		<dc:creator>Arcanum</dc:creator>
		<pubDate>Fri, 10 Apr 2009 22:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480773</guid>
		<description>I wonder if blender could be use on anykind of CNC. Can it generate g-code without a software like mastercam or enroute ? It would be VERY usefull for most of the jobs i&#039;m doing right now... !</description>
		<content:encoded><![CDATA[<p>I wonder if blender could be use on anykind of CNC. Can it generate g-code without a software like mastercam or enroute ? It would be VERY usefull for most of the jobs i&#039;m doing right now&#8230; !</p>
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	<item>
		<title>By: j09</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480769</link>
		<dc:creator>j09</dc:creator>
		<pubDate>Fri, 10 Apr 2009 21:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480769</guid>
		<description>I use Blender for designing robots. Probably one of the greatest advantages is that in group design sessions, I can keep up with the conversation in 3D (on the most basic conceptual level). Its a great way to quickly communicate and develop ideas in a group setting.

Grease pencil is really useful for this as well, because it allows non-blender people to go up to a smartboard or promethian and actually draw right into the blender scene, rather than just pointing.</description>
		<content:encoded><![CDATA[<p>I use Blender for designing robots. Probably one of the greatest advantages is that in group design sessions, I can keep up with the conversation in 3D (on the most basic conceptual level). Its a great way to quickly communicate and develop ideas in a group setting.</p>
<p>Grease pencil is really useful for this as well, because it allows non-blender people to go up to a smartboard or promethian and actually draw right into the blender scene, rather than just pointing.</p>
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		<title>By: MetaBlue</title>
		<link>http://www.blendernation.com/blender-for-robotics-is-shaping-up/comment-page-1/#comment-480761</link>
		<dc:creator>MetaBlue</dc:creator>
		<pubDate>Fri, 10 Apr 2009 17:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7379#comment-480761</guid>
		<description>Very impressive!  First the bike game (a few posts back) and now this!  What&#039;s next I wonder?</description>
		<content:encoded><![CDATA[<p>Very impressive!  First the bike game (a few posts back) and now this!  What&#039;s next I wonder?</p>
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