Promotion Studios have finished a new commercial which include some cool Blender fluids.

Matt Ebb writes:

We've just finished a recent TVC project that's now airing in the US for Striderite Slimers shoes. It involved a fair bit of fluid sim, which we did in Blender, along with all the animation and rendering.

We used Max for modelling, and Blender for fluid sim, animation and rendering.

Check it out here (includes video).

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40 Responses to “Blender fluids used in TV commercial”  

  1. 1 Ed Caspersen

    Very nice.

  2. 2 TaoTeCheese

    Awesome. I'd be interested in seeing the lighting setup, with how the fluid glows.

  3. 3 free_ality

    This was done in Blender? Wow, I just saw this commercial a couple days ago actually, pretty cool :)

  4. 4 radialronnie

    Awesome!

  5. 5 Jamin3D

    Looks good. I wonder what other things ProMotion has done with Blender? Did anyone else watch their reel?

  6. 6 dyf

    @free_ality..
    i think i saw this on cgtalk.. they used 3dsmax mainly and then blender for the fluid sim..
    looks great!

  7. 7 free_ality

    Aha, thanks for the info dyf!

  8. 8 johantri

    totally awesome !!!!

  9. 9 Sputnik Guy

    Very Nice. The great thing about this spot is that it was done for a big-time brand. That means that next time someone says we should use maya or max for production because they're 'professional", i can show them this.

  10. 10 jedihe

    @dyf: "We used Max for modelling, and Blender for fluid sim, animation and rendering.". That's what Matt Ebb wrote on Cgtalk.

    jedihe

  11. 11 BlendRoid

    I just saw this commercial the other day! I had no idea! That is just too awesome…

  12. 12 Lee

    Great work guys, wonderful to see this finished, it looks fantastic!

    Maybe when Blender has its overhaul of modelling system we will see more modelling done in Blender also!

  13. 13 flyvin

    This is the first blender ad (that I've seen) in English! And also from a big company. Yay!

  14. 14 Matt

    TaoTeCheese: as far as the lighting setup on that last shot goes, it's an area light and hemi for the overall green key/fill light, with maybe 6 or 8 inverse square falloff omni lamps with soft shadows sprinkled around near the slime patches, to emit light from the slime on to the ground and shoes. An from there, the extra glowing on top of that was done in comp.

  15. 15 Craigsnedeker

    AWESOME! I SAW THIS ON TV A WHILE AGO!!!!!!!!

  16. 16 Redbyte

    Nice! Although they appear to have a reflection/shadow problem with the slime in the first scene. Some bits are dark, some bits aren't. Weird.

    But I like the fast paced editing and music. Also the lighting is awesome :)

  17. 17 eightgr

    you can read more about this project here :
    http://www.itsartmag.com/features/slimers/

  18. 18 Gryphon

    eightgr wrote:
    you can read more about this project here :
    [link]

    "…and we rebuilt Blender to include a multi threaded version of the fluid engine at 64 bits to maximise our ram and CPU usage…"

    So… anybody know how long all of us non-programmers have to wait for multi-threaded fluids?

  19. 19 AniCator

    Even Nick! is getting into ProMotion Studios (a.k.a. Blender).

    - AniCator

  20. 20 Jose Sanchez

    It seems like a lot of people are doing it that way re the Max + Blender pairing. What is it about Max's modeling that makes it a better choice for modeling currently?

  21. 21 ccherrett

    Jose,

    I think it is not so much a matter of Max being better for modeling. IK think it is more of the matter of the modeler at the studio knows and used Max and the compositor guy uses blender lots.

  22. 22 Blendin 4 Jesus

    Cool!! I hope I see it soon (I don't watch a whole lot of TV)!!

  23. 23 Martín Eschoyez

    "We used Max for modelling"… They wanted to suffer a little. ;) Not everything so easy…
    Great work guys!

  24. 24 DJ_Boxer

    This is great work! I will be on the look out on the various Nickelodeon Channels for this. And most big-studio setups do have more than one program in use to help get things done. I use Wings3d and Blender 2.47.

  25. 25 disciplefk

    Great shot!

    Max excels at product/hard surface modeling, there's almost no beating it. As much as I love blender, I cant stay out of max for product modeling. That being said, blender kills any other app for character models!

  26. 26 disciplefk

    Most specifically, the connect/bevel tools, and modifier toolset. Also robust splines.

  27. 27 morris

    yeah, blender has the problem that if you have a smooth model and you subsurf it more, it shrinks. which is a problem for product models.

  28. 28 RNS

    what we need is a full Tv show produce with blender – now thats is getting in the arena!

  29. 29 LithorVita

    YEAH! IT'S SO COOL

  30. 30 Darktiger

    The funny thing is that when I saw it for the first time, I thought that "man they should use Blender for that. Ah well, they probably used some really expensive software." Lo and behold they did use Blender. Good to hear!

  31. 31 Martin White

    Always great to see commercial Blender work!

  32. 32 pictorali

    Awesome work there – I haven't seen this on Nick yet, but I will keep an eye out for it now!

  33. 33 Oscar Paz

    hi, how did you did it?, the fluid with the model mesh?.
    great work, professional work

  34. 34 DJ_Boxer

    Time noticed: 0814 on Nick right after the Fairly Oddparents 'Icky Vicky' episode.

  35. 35 mdique

    Why use max for modeling? I have used Max, Maya and Blender. Blender is by far the best modeler in the lot from my point of view. I found max too slow. Since they were using blender for everything else, just model in blender too.

  36. 36 Born

    Awesome!!

  37. 37 visitor

    Looks nice.

    IMO, as much as this should be a "heads-up" to the max/maya/etc. crowd about Blender's capabilities, it should also be a heads-up to the Blender team that "pros need glows"!!!! Having to defer it to post-production is such a drag!

    BTW, advertising sucks. Do not watch. Do not buy.

  38. 38 Matt

    thanks for the kind comments!

    visitor, actually personally I much prefer doing glows in comp. It's easier to tweak, especially in this case – it's not a single glowing material, I actually took all the greens of a specific hue/shade out of the colour pass and glowed those together (across all materials and also image textures in the scene). This would have been a lot more complicated to achieve and tweak if it were a material setting. anyways :)

  39. 39 Robin

    This is great to see blender used for a big comercial. I think the animation does need more work. I dont think it looks "real" enough! Am I the only that thinks this??

  40. 40 Sim

    Bloody awesome stuff. The rendering was very impressive. I can't believe it was actually done in Blender.

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