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	<title>Comments on: Blender Fluids To Max Format Script</title>
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	<link>http://www.blendernation.com/blender-fluids-to-max-format-script/</link>
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		<title>By: Chab</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-220420</link>
		<dc:creator>Chab</dc:creator>
		<pubDate>Mon, 17 Dec 2007 22:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-220420</guid>
		<description>Does it work with Blender 2.45? I get this &#039;&#039;Traceback (most recent call last):
  File &quot;&quot;, line 333, in 
  File &quot;&quot;, line 145, in save_obj
IOError: [Errno 2] No such file or directory: &#039;c:\\temp\\fluid1-0001.obj&#039;&#039; !?</description>
		<content:encoded><![CDATA[<p>Does it work with Blender 2.45? I get this &#034;Traceback (most recent call last):<br />
  File &#034;&#034;, line 333, in<br />
  File &#034;&#034;, line 145, in save_obj<br />
IOError: [Errno 2] No such file or directory: &#039;c:\\temp\\fluid1-0001.obj&#034; !?</p>
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	<item>
		<title>By: Engys</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-35132</link>
		<dc:creator>Engys</dc:creator>
		<pubDate>Mon, 15 Jan 2007 14:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-35132</guid>
		<description>Hey Monkey´s Tail,
like you say, its just you. I payed a lot for Max to do the stuff for the clients that deal with  Maxscenes. My personal favourite is Linux and for that I will never miss Blender.</description>
		<content:encoded><![CDATA[<p>Hey Monkey´s Tail,<br />
like you say, its just you. I payed a lot for Max to do the stuff for the clients that deal with  Maxscenes. My personal favourite is Linux and for that I will never miss Blender.</p>
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	</item>
	<item>
		<title>By: Monkey'sTail</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-33526</link>
		<dc:creator>Monkey'sTail</dc:creator>
		<pubDate>Thu, 11 Jan 2007 07:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-33526</guid>
		<description>Lol, this isn&#039;t related much... and I&#039;m going to get hate for it, but I&#039;ll say it anyway.

I think that peeps who bought payware apps and rendering progs are just pissing and moaning about how they could have done the same thing for free.  I don&#039;t know, its just me...

Blender, we love you.</description>
		<content:encoded><![CDATA[<p>Lol, this isn&#039;t related much&#8230; and I&#039;m going to get hate for it, but I&#039;ll say it anyway.</p>
<p>I think that peeps who bought payware apps and rendering progs are just pissing and moaning about how they could have done the same thing for free.  I don&#039;t know, its just me&#8230;</p>
<p>Blender, we love you.</p>
]]></content:encoded>
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	<item>
		<title>By: cekuhnen</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-31224</link>
		<dc:creator>cekuhnen</dc:creator>
		<pubDate>Fri, 05 Jan 2007 01:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-31224</guid>
		<description>chill down guys.

because of this Blender will not die.
without people releasing their research for free
many features would not have made it into blender either.</description>
		<content:encoded><![CDATA[<p>chill down guys.</p>
<p>because of this Blender will not die.<br />
without people releasing their research for free<br />
many features would not have made it into blender either.</p>
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	<item>
		<title>By: Big Fan</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-30992</link>
		<dc:creator>Big Fan</dc:creator>
		<pubDate>Thu, 04 Jan 2007 05:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-30992</guid>
		<description>Congratulations to Mark I hope he will slip in a credit to Blender somewhere if he uses it in a Frantic production :) We like the publicity you know ;) ...many of us are very proud of Blender...</description>
		<content:encoded><![CDATA[<p>Congratulations to Mark I hope he will slip in a credit to Blender somewhere if he uses it in a Frantic production :) We like the publicity you know ;) &#8230;many of us are very proud of Blender&#8230;</p>
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		<title>By: Kryptoman</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-30989</link>
		<dc:creator>Kryptoman</dc:creator>
		<pubDate>Thu, 04 Jan 2007 05:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-30989</guid>
		<description>Just a curiosity - Mark Theriault, the author of the script, just got hired as Technical Director by Frantic Films, one of the VFX studios using 3ds Max as the backbone of their pipeline. This script was actually part of his portfolio, although not the main reason he was hired. (Frantic has its own in-house fluid simulator called FLOOD, so Mark will surely get some more splashy fun in the following months).</description>
		<content:encoded><![CDATA[<p>Just a curiosity &#8211; Mark Theriault, the author of the script, just got hired as Technical Director by Frantic Films, one of the VFX studios using 3ds Max as the backbone of their pipeline. This script was actually part of his portfolio, although not the main reason he was hired. (Frantic has its own in-house fluid simulator called FLOOD, so Mark will surely get some more splashy fun in the following months).</p>
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	<item>
		<title>By: Big Fan</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-30986</link>
		<dc:creator>Big Fan</dc:creator>
		<pubDate>Thu, 04 Jan 2007 04:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-30986</guid>
		<description>&gt;The ones that comment negatively about Blender 

this is the sort of stuff that would drive a person insane!!! AAAARRRRRGGGGHHHH!
get a grip PLEASE I mean honest to god guys!</description>
		<content:encoded><![CDATA[<p>&gt;The ones that comment negatively about Blender </p>
<p>this is the sort of stuff that would drive a person insane!!! AAAARRRRRGGGGHHHH!<br />
get a grip PLEASE I mean honest to god guys!</p>
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	<item>
		<title>By: Brian</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-30975</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 04 Jan 2007 04:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-30975</guid>
		<description>Its sad this turned into this. The ones that comment negatively about Blender need to be a bit more realistic. I&#039;ve worked in Design, Illustration and Multimedia for over 10 years. I have friends who have worked in it longer. We all just use the tools that get the job done. 4k for a fluid simulator for a simple scene featuring droplets in a puddle of water? Or a quick work through using Blender? I myself use many applications including: XSI, AM, Strata, LW, Wings3d, Blender, Photoshop, PSpad, Silo, etc. Each corresponds to a hammer, nail, wrench, etc to get a task done.

Thanks Mark for this great script. I hope it got the job done for you.</description>
		<content:encoded><![CDATA[<p>Its sad this turned into this. The ones that comment negatively about Blender need to be a bit more realistic. I&#039;ve worked in Design, Illustration and Multimedia for over 10 years. I have friends who have worked in it longer. We all just use the tools that get the job done. 4k for a fluid simulator for a simple scene featuring droplets in a puddle of water? Or a quick work through using Blender? I myself use many applications including: XSI, AM, Strata, LW, Wings3d, Blender, Photoshop, PSpad, Silo, etc. Each corresponds to a hammer, nail, wrench, etc to get a task done.</p>
<p>Thanks Mark for this great script. I hope it got the job done for you.</p>
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	<item>
		<title>By: DwarvenFury</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-30969</link>
		<dc:creator>DwarvenFury</dc:creator>
		<pubDate>Thu, 04 Jan 2007 03:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-30969</guid>
		<description>Thanks for sharing your plugin with everyone here, Mark!

Guys, he wrote an import script to take something from Blender into another application so it can be used in an effective way in his pipeline.  There&#039;s nothing at all wrong with that.  I don&#039;t see the Z-Brush staff getting up in arms about people using meshes from Z-Brush in other programs. ;-)  

Peace, and happy new year!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your plugin with everyone here, Mark!</p>
<p>Guys, he wrote an import script to take something from Blender into another application so it can be used in an effective way in his pipeline.  There&#039;s nothing at all wrong with that.  I don&#039;t see the Z-Brush staff getting up in arms about people using meshes from Z-Brush in other programs. ;-)  </p>
<p>Peace, and happy new year!</p>
]]></content:encoded>
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	<item>
		<title>By: Mark Theriault</title>
		<link>http://www.blendernation.com/blender-fluids-to-max-format-script/comment-page-1/#comment-30947</link>
		<dc:creator>Mark Theriault</dc:creator>
		<pubDate>Thu, 04 Jan 2007 01:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comment-30947</guid>
		<description>Thank you for who ever found the script i created. I honestly use Max 99.9% of the time. The reason i created this was for a project that required fluid sim. I was testing every idea i could think of. I had used blender a little and wanted to see if it would be a viable solution. Since in commercials you have FAST turn around. There isnt time to learn a whole new app and its rendering. So i made the script to bring it into the app that was friendly to me. I hate hearing this whole fight over what app you should use. I think its pointless and gets people no where. Use what you use and who cares. We are all making things move in 3d space. If its made in blender max or maya or anything thing else who really cares. I know that when i work i dont limit myself in the applications. I have to be able to know that I model better in Maya, Render in Max, animate in xsi. Its like use the app that works. Do you think that people who build houses fight over brands of hammers? No because they all realize its not the hammer that makes a good house.

Mark</description>
		<content:encoded><![CDATA[<p>Thank you for who ever found the script i created. I honestly use Max 99.9% of the time. The reason i created this was for a project that required fluid sim. I was testing every idea i could think of. I had used blender a little and wanted to see if it would be a viable solution. Since in commercials you have FAST turn around. There isnt time to learn a whole new app and its rendering. So i made the script to bring it into the app that was friendly to me. I hate hearing this whole fight over what app you should use. I think its pointless and gets people no where. Use what you use and who cares. We are all making things move in 3d space. If its made in blender max or maya or anything thing else who really cares. I know that when i work i dont limit myself in the applications. I have to be able to know that I model better in Maya, Render in Max, animate in xsi. Its like use the app that works. Do you think that people who build houses fight over brands of hammers? No because they all realize its not the hammer that makes a good house.</p>
<p>Mark</p>
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