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	<title>Comments on: Blender Developers Meeting Notes</title>
	<atom:link href="http://www.blendernation.com/blender-developers-meeting-notes-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-developers-meeting-notes-4/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: aws357</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495961</link>
		<dc:creator>aws357</dc:creator>
		<pubDate>Mon, 31 Aug 2009 09:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495961</guid>
		<description>For the physic, if I may add something : it would be interesting if people could set increase or decrease the number of timestep they wish to record (for the moment, bullet record only the default timestep to IPO)

Possible applications : ragdolls for slow motion animations. These need more timestep than the usual.
And for fast paced burly fight you don&#039;t need as much details for the ragdolls, so you can skip some timestep...

Otherwise, I do like the way they imagine the scenario of Durian, if the animators and artists get all their features it will be a hell of a release for Blender... :)</description>
		<content:encoded><![CDATA[<p>For the physic, if I may add something : it would be interesting if people could set increase or decrease the number of timestep they wish to record (for the moment, bullet record only the default timestep to IPO)</p>
<p>Possible applications : ragdolls for slow motion animations. These need more timestep than the usual.<br />
And for fast paced burly fight you don&#8217;t need as much details for the ragdolls, so you can skip some timestep&#8230;</p>
<p>Otherwise, I do like the way they imagine the scenario of Durian, if the animators and artists get all their features it will be a hell of a release for Blender&#8230; :)</p>
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		<title>By: Pustoolio</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495959</link>
		<dc:creator>Pustoolio</dc:creator>
		<pubDate>Mon, 31 Aug 2009 09:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495959</guid>
		<description>@niecny - it is ridiculous to say something is going to be &quot;exactly like&quot; from a one sentence description.</description>
		<content:encoded><![CDATA[<p>@niecny &#8211; it is ridiculous to say something is going to be &#8220;exactly like&#8221; from a one sentence description.</p>
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		<title>By: ralmon</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495952</link>
		<dc:creator>ralmon</dc:creator>
		<pubDate>Mon, 31 Aug 2009 08:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495952</guid>
		<description>Ohh! Ohh! ... I&#039;m lost :-).</description>
		<content:encoded><![CDATA[<p>Ohh! Ohh! &#8230; I&#8217;m lost :-).</p>
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		<title>By: tyrant monkey</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495951</link>
		<dc:creator>tyrant monkey</dc:creator>
		<pubDate>Mon, 31 Aug 2009 08:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495951</guid>
		<description>lava chunks drop down from the sky....:-) so who is the warcraft fan?</description>
		<content:encoded><![CDATA[<p>lava chunks drop down from the sky&#8230;.:-) so who is the warcraft fan?</p>
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		<title>By: young_voter</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495938</link>
		<dc:creator>young_voter</dc:creator>
		<pubDate>Mon, 31 Aug 2009 02:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495938</guid>
		<description>I&#039;d rather see the line, &#039;so the dragon looks temptingly at the durian, the auroma filling the air, wanting to filling its stomach, before finding the girl&#039;s parents&#039; three killers&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather see the line, &#8217;so the dragon looks temptingly at the durian, the auroma filling the air, wanting to filling its stomach, before finding the girl&#8217;s parents&#8217; three killers&#8221;.</p>
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		<title>By: Big Fan</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495936</link>
		<dc:creator>Big Fan</dc:creator>
		<pubDate>Mon, 31 Aug 2009 02:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495936</guid>
		<description>So would someone in the know like to nominate a % finished for 2.5 at this point please.
At one time Ton was giving reports about progress but this seems to have died out.</description>
		<content:encoded><![CDATA[<p>So would someone in the know like to nominate a % finished for 2.5 at this point please.<br />
At one time Ton was giving reports about progress but this seems to have died out.</p>
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		<title>By: Robo3Dguy</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495922</link>
		<dc:creator>Robo3Dguy</dc:creator>
		<pubDate>Sun, 30 Aug 2009 22:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495922</guid>
		<description>Whoa lava chunks drop down from sky, come to life, to turn into glowing evil lava critters?  Wow this will be cool!

Oh hey, from the features wishlist I see were getting rigid bodies integrated right into the physics section of Blender!  No more recording to IPO!!  YAY I&#039;ve been waiting for this for a long time thanks devs!</description>
		<content:encoded><![CDATA[<p>Whoa lava chunks drop down from sky, come to life, to turn into glowing evil lava critters?  Wow this will be cool!</p>
<p>Oh hey, from the features wishlist I see were getting rigid bodies integrated right into the physics section of Blender!  No more recording to IPO!!  YAY I&#8217;ve been waiting for this for a long time thanks devs!</p>
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		<title>By: Anonymous Coward</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495917</link>
		<dc:creator>Anonymous Coward</dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495917</guid>
		<description>&quot;Shader that reacts to angle of mesh faces to each other&quot;

Isn&#039;t that the whole point of freestyle?

Any while these coding &#039;gods&#039; are at it maybe they could spend the two minutes to add some comments to the shadeinput struct that describes what each setting is (along with its normal direction) so that non-deities can add their own custom shaders.

Not that I&#039;m ungrateful for the hard work the devs are doing but seriously, two minutes to add something like &quot;light vector -- normal points from surface to light source&quot;.

Ok, maybe I do sound ungrateful but that&#039;s not the intent...</description>
		<content:encoded><![CDATA[<p>&#8220;Shader that reacts to angle of mesh faces to each other&#8221;</p>
<p>Isn&#8217;t that the whole point of freestyle?</p>
<p>Any while these coding &#8216;gods&#8217; are at it maybe they could spend the two minutes to add some comments to the shadeinput struct that describes what each setting is (along with its normal direction) so that non-deities can add their own custom shaders.</p>
<p>Not that I&#8217;m ungrateful for the hard work the devs are doing but seriously, two minutes to add something like &#8220;light vector &#8212; normal points from surface to light source&#8221;.</p>
<p>Ok, maybe I do sound ungrateful but that&#8217;s not the intent&#8230;</p>
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		<title>By: Month3d</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495916</link>
		<dc:creator>Month3d</dc:creator>
		<pubDate>Sun, 30 Aug 2009 20:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495916</guid>
		<description>Sounds good, nice to see a 2.49b :) and I&#039;m definitely looking forward to durian!</description>
		<content:encoded><![CDATA[<p>Sounds good, nice to see a 2.49b :) and I&#8217;m definitely looking forward to durian!</p>
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	<item>
		<title>By: niecny</title>
		<link>http://www.blendernation.com/blender-developers-meeting-notes-4/comment-page-1/#comment-495914</link>
		<dc:creator>niecny</dc:creator>
		<pubDate>Sun, 30 Aug 2009 20:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9418#comment-495914</guid>
		<description>&quot;Lava chunks drop down from sky, come to life, to turn into glowing evil lava critters.&quot;

its exactly like the intro cinematic to the Warcraft III - http://www.gametrailers.com/video/trailer-1-warcraft-iii/3107</description>
		<content:encoded><![CDATA[<p>&#8220;Lava chunks drop down from sky, come to life, to turn into glowing evil lava critters.&#8221;</p>
<p>its exactly like the intro cinematic to the Warcraft III &#8211; <a href="http://www.gametrailers.com/video/trailer-1-warcraft-iii/3107" rel="nofollow">http://www.gametrailers.com/video/trailer-1-warcraft-iii/3107</a></p>
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