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	<title>Comments on: Blender at Game Developers Conference March 23, 2009</title>
	<atom:link href="http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 15:52:27 +0100</lastBuildDate>
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		<title>By: banor</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-452916</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Wed, 28 Jan 2009 05:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-452916</guid>
		<description>@Tim: Maybe we will find out someday. :)  Who would know that I can contact?</description>
		<content:encoded><![CDATA[<p>@Tim: Maybe we will find out someday. :)  Who would know that I can contact?</p>
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		<title>By: dpadam450</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-452415</link>
		<dc:creator>dpadam450</dc:creator>
		<pubDate>Tue, 27 Jan 2009 19:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-452415</guid>
		<description>Would be nice to have someone videotape this.</description>
		<content:encoded><![CDATA[<p>Would be nice to have someone videotape this.</p>
]]></content:encoded>
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	<item>
		<title>By: Stephen Danic</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-448166</link>
		<dc:creator>Stephen Danic</dc:creator>
		<pubDate>Fri, 23 Jan 2009 09:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-448166</guid>
		<description>Ha. I&#039;ve already got the second ed Game Kit book. Everyone should get it.
But I&#039;ll be sure to stop by UBC soon and see what you&#039;re up to.</description>
		<content:encoded><![CDATA[<p>Ha. I&#039;ve already got the second ed Game Kit book. Everyone should get it.<br />
But I&#039;ll be sure to stop by UBC soon and see what you&#039;re up to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dalai Felinto</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-447829</link>
		<dc:creator>Dalai Felinto</dc:creator>
		<pubDate>Thu, 22 Jan 2009 19:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-447829</guid>
		<description>Great Stev!

I&#039;m really glad you are behind this with Jeremy.
It&#039;s a pity I&#039;m not going to be in the North Hemisphere in March anymore :)

But at anytime if you wanna stop by UBC, you know it will be a pleasure to get together again.
We are running some crazy tests here with BGE :p

And I&#039;m more than happy that some of the workshop material can be useful :)
For those who have no clue what we are talking about, this is the workshop we had in Vancouver last year:
http://blenderecia.orgfree.com/index.php/outros/blender-workshop-ubc-step-by-step/

We also have here the Blender Game Kit second edition book. I do recommend this book, and their examples are very didactic too ... It can bring some ideas to GDC workshop as well. If you wanna take a look/read at the book, it&#039;s always on my desk here :)

Cheers,
Dalai</description>
		<content:encoded><![CDATA[<p>Great Stev!</p>
<p>I&#039;m really glad you are behind this with Jeremy.<br />
It&#039;s a pity I&#039;m not going to be in the North Hemisphere in March anymore :)</p>
<p>But at anytime if you wanna stop by UBC, you know it will be a pleasure to get together again.<br />
We are running some crazy tests here with BGE :p</p>
<p>And I&#039;m more than happy that some of the workshop material can be useful :)<br />
For those who have no clue what we are talking about, this is the workshop we had in Vancouver last year:<br />
<a href="http://blenderecia.orgfree.com/index.php/outros/blender-workshop-ubc-step-by-step/" rel="nofollow">http://blenderecia.orgfree.com/index.php/outros/blender-workshop-ubc-step-by-step/</a></p>
<p>We also have here the Blender Game Kit second edition book. I do recommend this book, and their examples are very didactic too &#8230; It can bring some ideas to GDC workshop as well. If you wanna take a look/read at the book, it&#039;s always on my desk here :)</p>
<p>Cheers,<br />
Dalai</p>
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	<item>
		<title>By: Stephen Danic</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-445554</link>
		<dc:creator>Stephen Danic</dc:creator>
		<pubDate>Wed, 21 Jan 2009 05:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-445554</guid>
		<description>@banor. Yes. Just select &quot;save game as runtime&quot; from the file menu. You can compile games for Windows, Mac and Linux.</description>
		<content:encoded><![CDATA[<p>@banor. Yes. Just select &#034;save game as runtime&#034; from the file menu. You can compile games for Windows, Mac and Linux.</p>
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		<title>By: Tim Formica [Room335]</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-444746</link>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		<pubDate>Tue, 20 Jan 2009 22:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-444746</guid>
		<description>banor, I was wondering about the same thing?</description>
		<content:encoded><![CDATA[<p>banor, I was wondering about the same thing?</p>
]]></content:encoded>
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	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-444731</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Tue, 20 Jan 2009 21:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-444731</guid>
		<description>Cool.  Is there a way to make a .exe (an executable file) of Blender games?  So that people don&#039;t have to download Blender and hit &quot;P&quot; to play the game, but just install the game on their computer, boot up the game, and play away?  This would apply for Windows, at least...</description>
		<content:encoded><![CDATA[<p>Cool.  Is there a way to make a .exe (an executable file) of Blender games?  So that people don&#039;t have to download Blender and hit &#034;P&#034; to play the game, but just install the game on their computer, boot up the game, and play away?  This would apply for Windows, at least&#8230;</p>
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	<item>
		<title>By: Stephen Danic</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-444442</link>
		<dc:creator>Stephen Danic</dc:creator>
		<pubDate>Tue, 20 Jan 2009 05:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-444442</guid>
		<description>Sorry about the name &quot;GameBlender&quot;. We meant the Blender Game Engine. Our editor did a google search and GameBlender came up on wikipedia. They thought it sounded sexier than Blender Game Engine. I let it pass, but I shouldn&#039;t have. I apologize.

I&#039;ll see what I can do about correcting the title in the event description. Thanks for the suggestion about having participants install python. Hopefully it&#039;s not too late to change the event description.


In any case, we&#039;re well versed in the Blender Game Engine. For the audience, we intend to stick to logic bricks and stay away from python. We can get into the python if it comes up, but we&#039;re trying to teach artists and designers how they can make prototypes very quickly without any scripting.


In the short session we&#039;ll probably make a basic coin collecting game with a lot of keyboard sensors and movement actuators, some collision detection, some message actuators, and perhaps a score on a hud.

If anyone does show up, please stop by and say hi! If new people see lots of happy blender aficionados, they&#039;re more likely to adopt Blender in their work.

Sadly I haven&#039;t used Verse, so I can&#039;t properly demonstrate it.

If you have any suggestions for how to make a winning Blender workshop, please post them here! Before I go, I&#039;ll carefully review Dalai Felinto&#039;s suggestions from his experience at the Blender Conference.

We intend this workshop to be very hands-on for the participants. By the end of the two hours, everyone should have made their own (simple) game.

...Stephen</description>
		<content:encoded><![CDATA[<p>Sorry about the name &#034;GameBlender&#034;. We meant the Blender Game Engine. Our editor did a google search and GameBlender came up on wikipedia. They thought it sounded sexier than Blender Game Engine. I let it pass, but I shouldn&#039;t have. I apologize.</p>
<p>I&#039;ll see what I can do about correcting the title in the event description. Thanks for the suggestion about having participants install python. Hopefully it&#039;s not too late to change the event description.</p>
<p>In any case, we&#039;re well versed in the Blender Game Engine. For the audience, we intend to stick to logic bricks and stay away from python. We can get into the python if it comes up, but we&#039;re trying to teach artists and designers how they can make prototypes very quickly without any scripting.</p>
<p>In the short session we&#039;ll probably make a basic coin collecting game with a lot of keyboard sensors and movement actuators, some collision detection, some message actuators, and perhaps a score on a hud.</p>
<p>If anyone does show up, please stop by and say hi! If new people see lots of happy blender aficionados, they&#039;re more likely to adopt Blender in their work.</p>
<p>Sadly I haven&#039;t used Verse, so I can&#039;t properly demonstrate it.</p>
<p>If you have any suggestions for how to make a winning Blender workshop, please post them here! Before I go, I&#039;ll carefully review Dalai Felinto&#039;s suggestions from his experience at the Blender Conference.</p>
<p>We intend this workshop to be very hands-on for the participants. By the end of the two hours, everyone should have made their own (simple) game.</p>
<p>&#8230;Stephen</p>
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	<item>
		<title>By: greenlig</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-444378</link>
		<dc:creator>greenlig</dc:creator>
		<pubDate>Tue, 20 Jan 2009 00:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-444378</guid>
		<description>Very VERY good news. GDC is the most important event for the BGE to be a part of, much more than E3. There are a lot of game dev houses here in Australia that are sending people over to it, and I know the one I worked for will be interested in it, as I used Blender for all the work I did there. It will be very interesting to see the response to it. 

I will be forwarding this to some people...

Greenlig</description>
		<content:encoded><![CDATA[<p>Very VERY good news. GDC is the most important event for the BGE to be a part of, much more than E3. There are a lot of game dev houses here in Australia that are sending people over to it, and I know the one I worked for will be interested in it, as I used Blender for all the work I did there. It will be very interesting to see the response to it. </p>
<p>I will be forwarding this to some people&#8230;</p>
<p>Greenlig</p>
]]></content:encoded>
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	<item>
		<title>By: BlenderBoy</title>
		<link>http://www.blendernation.com/blender-at-game-developers-conference-march-23-2009/comment-page-1/#comment-444273</link>
		<dc:creator>BlenderBoy</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6462#comment-444273</guid>
		<description>I agree with Sean... bring back Verse.

Anyway, does anyone know where to get complimentary passes to GDC? I&#039;m been wanting to go for some time, but can&#039;t justify the expense as a first-timer to GDC...</description>
		<content:encoded><![CDATA[<p>I agree with Sean&#8230; bring back Verse.</p>
<p>Anyway, does anyone know where to get complimentary passes to GDC? I&#039;m been wanting to go for some time, but can&#039;t justify the expense as a first-timer to GDC&#8230;</p>
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